Technically, this boss has 2 alternating phases, but the 2nd one is only a very small burst window.
We can treat this as if it were only one phase.
Kite and cleave down the adds that spawn from the flames.
When Magmaw crashes on the ground, have severals players hooking him to the ground to start the burst windows phase.
Lord Nefarius intervenes during the fight with severals abilities.
Nefarius launches meteors that will spawn a new add.
When Magmaw reaches 30% HP, Nefarius begins to launch volley of bolts on players.
Vielen Dank an Leekuu - Blackhand (EU) für die deutschen Übersetzungen, ohne seine Unterstützung wäre das nicht möglich gewesen.
Some range players must stay further than 15yds of the boss, otherwise he might target some melee players with Pillar of Flames.
Kite and cleave down the parasites that come from those flames, don't let them reach players or you will spawn more.
Heal throught the constant damage of his other abilities.
After sometimes he will crashes to the ground stunning anyone in one half of the room.
Players can jump on him to hook him on the floor. He becomes vulnerable and take massively increased damage for 30s.
EVERYONE
DODGE THE FIRE
Lord Nefarius calls down a meteor at a random player location. It deals heavy damage to anyone under the impact and knocks them down.
A Blazing Bone Construct spawns from the impact and ignites flames around it.
Bring the add to the melee of Magmaw and cleave it down.
EVERYONE
HARD FOCUS THE ADD
BEFORE THE EXPLOSION
EVERYONE
MOVE AWAY FROM IMPACT
KITE THE PARASITES
Magmaw targets a random player and places a fiery zone under them, which turns into a Pillar of Flame. Standing in this knocks you in to the air.
The pillar then explodes, spawning Lava Parasites which infects their target if they reach it, spawning more parasites after 10s.
Ensure to use controls on them and AoE them down!
EVERYONE
MOVE OUT
FROM THE CRASH
EVERYONE
JUMP ON THE BOSS
TO CHAIN HIM DOWN
After the boss crashes in half of the room, players can jump onto him and use a hook to chain Magmaw to the spike on the floor.
While Magmaw is impaled by the spike, his exposed head takes 100% increased damage taken for 30s.
This interrupts Mangle on the tank, and no other abilities can occurs until he releases himself.
Use offensive cooldowns to get him as low as you can!
When Magmaw reaches 30% HP, Lord Nefarius launches volleys of shadow bolts at random players, inflicting 27000 damage to all players within 5yds.
Ranged should be slightly spread out to reduce damage on the raid!
Regularly, the boss inflicts moderate damage to all players.
This is unavoidable, heal through it!
Magmaw targets and deals heavy damage to several players (3 in 10 / 8 in 25).
This is unavoidable, heal through it!
Magmaw picks up the current target and bites down, crushing them for large amounts of damage for 30s.
Impaling Magmaw makes him release the target. If the boss is not impaled within 30s, the tank dies.
After being released the tank has a 50% armor debuff for 1.5min.
When Magmaw reaches 30% HP, Lord Nefarius launches volleys of shadow bolts at random players, inflicting 27000 damage to all players within 5yds.
Ranged should be slightly spread out to reduce damage on the raid!
Magmaw targets and deals heavy damage to several players (3 in 10 / 8 in 25).
This is unavoidable, heal through it!
Regularly, the boss inflicts moderate damage to all players.
This is unavoidable, heal through it!
Magmaw picks up the current target and bites down, crushing them for large amounts of damage for 30s.
Impaling Magmaw makes him release the target. If the boss is not impaled within 30s, the tank dies.
After being released the tank has a 50% armor debuff for 1.5min.