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Icecrown Citadel

Deathbringer Saurfang

Boss #4
Boss Difficulty
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Strategie Guide

FIGHT OVERVIEW

Vielen Dank an Leekuu - Blackhand (EU) für die deutschen Übersetzungen, ohne seine Unterstützung wäre das nicht möglich gewesen.

Phase 1

Have your ranged players' spread and your add CCs assigned before the fight.


Players shouldn't move unless they need to CC a beast.


The boss ramps his damage up, making him deadlier with time.


Save your Bloodlust for the 30% HP enrage.

EVERYONE

CONTROL AND

KILL THE ADDS

LINK TEILEN
Call Blood Beast
Summon Adds

Saurfang summons 2 beasts (5 in 25man) every 40s. They cannot be AoE'd down. Kill them using single target abilities or DoTs


You must control them, they deal huge damage and empower the boss on each melee.


Place a hunter trap on each spawn and prepare to use mass stuns knockbacks to force the adds into the snare trap for as long as you can.

LINK TEILEN
Blood Power
Boss Buff

Blood Power is the core mechanic of the fight. For each point of energy, the boss' damage is increased by 1%.


He gains Blood Power from Boiling Blood, Blood Nova, Rune of Blood, and his Blood Beasts melee attack.


He will reach 100% energy multiple times through the fight.


Be careful when he reaches high energy as his damage are greatly increased, including ticks from any DoT he inflicts.

LINK TEILEN
Blood Nova
AoE Damage

The boss casts a 12y AoE damage at a random player. The more players get hit, the more energy he gets.


Stay spread and stick to your assigned position.

LINK TEILEN
Rune of Blood
Tank Debuff

Applies a debuff on a tank. Each melee attack on that tank heals the boss.


Swap tank on each application.

LINK TEILEN
Mark of the Fallen Champion
Deadly Debuff

Deadly debuff on random players. The boss deals damage to them on each melee attack.


If a player dies with Mark, the boss heals for 5% HP.


Focus heal debuffed players. Be extra careful on high level of Blood Power!

LINK TEILEN
Boiling Blood
DoT

Inflicts a 24s bleed on a player (3 players in 25 man). Each tick increases Saurfang's energy.


This can be immuned or Hand of Protection to negate the energy gains.

LINK TEILEN
Frenzy
Enrage

At 30% HP, the boss enrages and gain 30% attack speed, increasing his Blood Power generation.


Use Bloodlust to kill him faster, he's more dangerous than ever.


At this point, any death from a marked player will likely lead to a wipe.

LINK TEILEN
Blood Power
Boss Buff

Blood Power is the core mechanic of the fight. For each point of energy, the boss' damage is increased by 1%.


He gains Blood Power from Boiling Blood, Blood Nova, Rune of Blood, and his Blood Beasts melee attack.


He will reach 100% energy multiple times through the fight.


Be careful when he reaches high energy as his damage are greatly increased, including ticks from any DoT he inflicts.

LINK TEILEN
Mark of the Fallen Champion
Deadly Debuff

Deadly debuff on random players. The boss deals damage to them on each melee attack.


If a player dies with Mark, the boss heals for 5% HP.


Focus heal debuffed players. Be extra careful on high level of Blood Power!

LINK TEILEN
Blood Nova
AoE Damage

The boss casts a 12y AoE damage at a random player. The more players get hit, the more energy he gets.


Stay spread and stick to your assigned position.

LINK TEILEN
Boiling Blood
DoT

Inflicts a 24s bleed on a player (3 players in 25 man). Each tick increases Saurfang's energy.


This can be immuned or Hand of Protection to negate the energy gains.

LINK TEILEN
Rune of Blood
Tank Debuff

Applies a debuff on a tank. Each melee attack on that tank heals the boss.


Swap tank on each application.

LINK TEILEN
Frenzy
Enrage

At 30% HP, the boss enrages and gain 30% attack speed, increasing his Blood Power generation.


Use Bloodlust to kill him faster, he's more dangerous than ever.


At this point, any death from a marked player will likely lead to a wipe.

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Deathbringer Saurfang Picture
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Deathbringer Saurfang
AVAILABLE ANALYSIS
- Boss Healing
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- Blood Nova Damage
- Blood Beasts Kill Speed
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