Mythic Trap Logo
Mythic Trap
CLOSE

Throne of Thunder

Horridon

Boss #2
Boss Difficulty
选择难度找到指定攻略
职责筛选
过滤多余信息
更好地讲解
分享链接,为团队讲解战斗策略
没时间?
一句话攻略

战术攻略

FIGHT OVERVIEW
  • One tank should stay on the boss while the other focuses on picking up adds.

  • Focus on landing interrupts and dispels to counter most of the dangerous spells from the troll forces.

  • Charge the boss into the doors to increase his damage taken.

非常感谢 Pit & Jeri 作为中文文本的编辑所做的出色工作。

GENERAL ABILITIES

Horridon is active throughout the fight and needs to be tanked.


Dinomancers will spawn at a set time after each door opens.


They need to be DPSed down, so they drop their Orb of Command, which the raid can use to force Horridon to charge and close each door.

USE THE ORB

TO CLOSE THE DOOR

Play Button
分享链接
Dino Form
Zandalari Dinomancer

At 50% health, the DInomancer gains a 50% damage done buff, stops casting Dino-Mending, and drops the Orb of Control.


A player must click the Orb of Control (starting a Channeled cast) and force Horridon to charge into the current door.


Horridon will be stunned for 10 seconds and gain a stack of Cracked Shell, a 50% damage taken buff. He gains one stack per door closed.

EVERYONE

AVOID GETTING HIT

Play Button
分享链接
Double Swipe
Frontal

A frontal and rear cone attack that deals heavy Physical damage.


The raid should always stand on the side of the boss to avoid getting hit.

分享链接
Triple Puncture
Tank Debuff

Horridon applies a stacking Physical bleed that increases damage taken from subsequent Triple Punctures by 10%.


A single tank can be used, but needs to manage cooldowns effectively as the fight goes on.

分享链接
Dino-Mending
Zandalari Dinomancer

The dinomancer channels a heal that restores 1% health to Horridon every second.


Must be interrupted.

分享链接
Charge
Player Movement

Horridon charges toward a player and performs a Double Swipe.


The fixated player should run in front of the boss to keep him facing the same way, making it easier for the raid to dodge Double Swipe.

分享链接
Triple Puncture
Tank Debuff

Horridon applies a stacking Physical bleed that increases damage taken from subsequent Triple Punctures by 10%.


A single tank can be used, but needs to manage cooldowns effectively as the fight goes on.

分享链接
Charge
Player Movement

Horridon charges toward a player and performs a Double Swipe.


The fixated player should run in front of the boss to keep him facing the same way, making it easier for the raid to dodge Double Swipe.

分享链接
Dino-Mending
Zandalari Dinomancer

The dinomancer channels a heal that restores 1% health to Horridon every second.


Must be interrupted.

NORTHWEST DOOR: THE FARRAKI

The Farraki door spawns Skirmishers, Wastewalkers, and Stonegazers.


Recommended kill order is Wastewalker > Stonegazer > Skirmisher, but always prio the Dino-mancer once it spawns.

EVERYONE

AVOID THE TRAP

Play Button
分享链接
Sand Trap
AoE Pool

The Farraki Wastewalkers create a growing patch of sand that deals Nature damage and expands over time.

分享链接
Blazing Sunlight
Dispel

Farraki Wastewalkers apply a fire dot that can be dispelled.

分享链接
Stone Gaze
Interrupt

A 10-second stun on the Stonegazers' target, which should be interrupted.


If the stun lands, it can be dispelled.

分享链接
Blazing Sunlight
Dispel

Farraki Wastewalkers apply a fire dot that can be dispelled.

分享链接
Stone Gaze
Interrupt

A 10-second stun on the Stonegazers' target, which should be interrupted.


If the stun lands, it can be dispelled.

NORTHEAST DOOR: THE GURUBASHI

The Gurubashi door spawns Bloodlords, Venom Priests, and Venomous Effusions.


Recommended kill order is Venom Effusions > Venom Priest > Bloodlord, but always prio the Dino-mancer once it spawns.

EVERYONE

MOVE AWAY

Play Button
分享链接
Living Poison
AoE Pool

Venomous Effusions leave pools of Living Poison that deal Nature damage to players standing inside. These pools move around slowly.

分享链接
Venom Bolt Volley
Interrupt

A cast that must be interrupted to avoid a stacking DoT on the whole raid.


If a cast goes through, this DoT can be dispelled with a Poison dispel.

分享链接
Rending Charge

A Gurubashi raptor charges a player and applies a bleed that deals strong Physical damage over 15 seconds.

分享链接
Venom Bolt Volley
Interrupt

A cast that must be interrupted to avoid a stacking DoT on the whole raid.


If a cast goes through, this DoT can be dispelled with a Poison dispel.

分享链接
Rending Charge

A Gurubashi raptor charges a player and applies a bleed that deals strong Physical damage over 15 seconds.

SOUTHEAST DOOR: THE DRAKKARI

The Drakkari door spawns Champions, Warriors, Frozen Warlords, and Frozen Orbs.


Recommended kill order is Warlords > Warriors / Champions, but always prio the Dino-mancer once it spawns.

EVERYONE

AVOID ORBS

Play Button
分享链接
Frozen Orb

Warlords spawn orbs that slowly move around and cast Frozen Bolt to anyone within 8 yards, reducing their movement speed.

分享链接
Mortal Strike
Tank Debuff

Tanks will be targeted by a Mortal Strike that reduces healing received by 50% for 8 seconds.

分享链接
Uncontrolled Abomination
Dispel

Champions and Warriors will attack random players, applying Deadly Plague, a dot that lasts for 5 minutes but can be dispelled.

分享链接
Mortal Strike
Tank Debuff

Tanks will be targeted by a Mortal Strike that reduces healing received by 50% for 8 seconds.

分享链接
Uncontrolled Abomination
Dispel

Champions and Warriors will attack random players, applying Deadly Plague, a dot that lasts for 5 minutes but can be dispelled.

SOUTHWEST DOOR: THE AMANI

The Amani door spawns Protectors, Flame Casters, Warbears, and Beast Shamans. 


Recommended kill order is Beast Shaman > Warbear / Flame Caster > Protectors, but always prio the Dino-mancer once it spawns.

EVERYONE

MOVE OR KILL THE TOTEM

Play Button
分享链接
Lightning Nova Totem

A totem that charges and explodes for heavy Nature damage within 8 yards.


It's generally better to avoid standing in the damage than killing the totem.

分享链接
Hex of Confusion
Dispel

A decurseable hex that causes players to have a 50% chance to injure themselves upon using an ability.

分享链接
Swipe
Cleave

A 5-yard frontal cleave that does large Physical damage. This should be faced away from the raid.

分享链接
Chain Lightning
Interrupt

The shamans target a random player with Chain Lightning, which bounces up to 3 times to players within 5 yards, dealing 50% more damage per bounce.


This should be interrupted.

分享链接
Fireball
Interrupt

Deals massive Fire damage to a single player. Can and should be interrupted.

分享链接
Hex of Confusion
Dispel

A decurseable hex that causes players to have a 50% chance to injure themselves upon using an ability.

分享链接
Chain Lightning
Interrupt

The shamans target a random player with Chain Lightning, which bounces up to 3 times to players within 5 yards, dealing 50% more damage per bounce.


This should be interrupted.

分享链接
Swipe
Cleave

A 5-yard frontal cleave that does large Physical damage. This should be faced away from the raid.

分享链接
Fireball
Interrupt

Deals massive Fire damage to a single player. Can and should be interrupted.

THE ZANDALARI

After the four doors are cleared, War-God Jalak joins the fight, and Horridon becomes empowered if Jalak dies.



分享链接
Rampage

If Jalak dies, Horridon gains the Rampage buff. This increases his damage done by 100%, and attack speed by 50%.


In general, this mechanic should be avoided by just tanking Jalak while killing Horridon.

分享链接
Bestial Cry
War-God Jalak

Raid-wide ramping Physical damage that increases each cast. Requires raid cooldowns for the later casts.

分享链接
Rampage

If Jalak dies, Horridon gains the Rampage buff. This increases his damage done by 100%, and attack speed by 50%.


In general, this mechanic should be avoided by just tanking Jalak while killing Horridon.

分享链接
Bestial Cry
War-God Jalak

Raid-wide ramping Physical damage that increases each cast. Requires raid cooldowns for the later casts.

0
Horridon Picture
Wipefest Logo
WIPEFEST.GG
Help your team reach its full potential.
Find a log for the fight that you want to analyse, and Wipefest will do the rest, by using data from Warcraft Logs to display insights and timelines for raid encounters.

Answer common mechanical questions about every pull, while the timeline aims to give a concise high-level overview of what is happening in a fight.
START ANALYZING NOW
Horridon
AVAILABLE ANALYSIS