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Tsulong

Boss #14
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Strategy Guide

FIGHT OVERVIEW
  • There are two phases to Tsulong, Night and Day.

  • During the Night, players must do damage to Tsulong.

  • During the Day, players must heal Tsulong while managing the Sha minions trying to get to him.

The Night

The raid must damage Tsulong until he reaches 100 energy. Managing Dread Shadows stacks by clearing them with the Sunbeam is the focus.

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MOVE FROM SWIRLY

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Nightmares
Avoidable Damage

A circle of AoE appears below random players, dealing massive Shadow damage and fearing for 8 seconds.


It's very important that when this mechanic is ready to happen that players don't run near the Sunbeam to prevent players currently trying to clear their stacks from being hit.

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Shadow Breath
Tank Mechanic

Tsulong fires a frontal cone breath that applies a debuff increasing Shadow damage taken by 100% for 30 seconds.


Tanks should swap on this breath to avoid gaining more than a single stack.

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Dread Shadows
Stacking Debuff

A debuff that applies roughly every 2 seconds that increases damage taken by 10% and does mild Shadow damage.


This can stack infinitely, and players must run into the Sunbeam to clear their stacks.

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Sunbeam

Tsulong summons a Sunbeam that can be used to clear stacks of Dread Shadows.


Use this carefully, as the longer players stand in the Sunbeam, the smaller it becomes.

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Shadow Breath
Tank Mechanic

Tsulong fires a frontal cone breath that applies a debuff increasing Shadow damage taken by 100% for 30 seconds.


Tanks should swap on this breath to avoid gaining more than a single stack.

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Sunbeam

Tsulong summons a Sunbeam that can be used to clear stacks of Dread Shadows.


Use this carefully, as the longer players stand in the Sunbeam, the smaller it becomes.

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Dread Shadows
Stacking Debuff

A debuff that applies roughly every 2 seconds that increases damage taken by 10% and does mild Shadow damage.


This can stack infinitely, and players must run into the Sunbeam to clear their stacks.

The Day

Tsulong gains control over the Sha corruption and gives players the opportunity to heal him. Manage the Sha spawns around the room and focus on healing the boss.

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KILL ADDS

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Unstable Bolt

Unstable Sha spawn around the edges of the room, moving towards Tsulong.


These need to be interrupted, CC'd, and killed to prevent casts of Unstable Bolt.


Unstable Bolt deals high Shadow damage to a random player at the cost of 15% of the Sha's max health.


If any Unstable Sha reach Tsulong, they will cast Instability and explode, dealing 12 million Shadow damage to him.

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KILL ADDS AND DISPEL FRIGHT

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Fright
Add Management

Five Fright Spawns appear when an Embodied Terror is killed.


They will begin casting Fright on players within 30 yards, which does high Shadow damage and applies a 2-second fear.


As soon as these spawn, they should be CC'd and focused down to prevent fears.


Any Fright debuffs that go through can be dispelled.

HEALERS

DISPEL TERRORIZE ON TSULONG

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Terrorize
Add Management

A stunnable minion of Sha that will cast Terrorize, the Terror must be focused and stunned to prevent healers from having to focus on healing the raid.


Terrorize is a debuff that lasts for 10 seconds on a player and Tsulong.


On players, the terror inflicts 50% of their current health over 10 seconds as Shadow damage every second.


On Tsulong, this is reduced to 5% of his total health as shadow damage every 2 seconds for 10 seconds.


These debuffs should be dispelled as soon as possible, especially on Tsulong.

HEALERS

STAND IN FRONTAL

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Sun Breath
Frontal

Tsulong breathes out solar energy in a frontal cone, doing massive Nature damage to Sha within 60 yards and stunning them for 8 seconds.


Try to time this with the arrival of the Fright Spawn to avoid having to use CC.


Any players hit by the breath will receive the Bathed in Light debuff, increasing their healing by 500% for 6 seconds and restoring mana by 25%.

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Tsulong
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