Fight with a lot of adds that unfolds as follows: P1 - Intermission - P1 - Intermission - P2
In P1 the boss summons a copy of itself that copies its spells. Tank it, pack it & kill it.
In P1 the boss activates 2 pylons in the room. Adds spawn that try to reach the pylons, kill them before.
After 2 min 30 s, Intermission starts and lasts until you've destroyed the pylons. Boss is immune in P2.
Once the pylons are destroyed, boss is stunned and takes extra damage for 12s, then P1 starts again.
After the 2nd intermission, or when the boss drops to 20% HP, P2 starts.
Kill the boss before the giant black hole drags you and devours you. Kill the adds before they reach the black hole.
Merci à Dégno-KirinTor (EU) pour la traduction française.
Quickly kill the copy the boss summons of itself, as it copies its abilities.
The boss activates invulnerable pylons during the phase.
Pylons make players spawn orbs that try to reach the pylons.
Spawn the orbs together and kill them before they reach a pylon and explode.
EVERYONE
Soak with the tank to split damage
and kill the copy of the boss.
5.5 s cast on the tank that explodes and deals massive Magic damage split between players hit.
Then a copy of the boss appears where the tank is.
Stay next to the boss, melee players soak to split the damage, tank the copy and kill it. It casts the same spells as the boss.
In the first P1, the boss does this TWICE.
In the second P1, the boss does this ONCE.
EVERYONE
Dodge the orbs shot by the pylons.
The boss channels a beam towards an inactive Pylon and activates it, causing it to shoot orbs all across the room that must be dodged.
If a copy is alive, it will also channel on an activated pylon and make it shoot orbs as well.
The boss activates both pylons during the phase.
EVERYONE
Marked players stack under the boss.
CC the orbs and cleave them down.
Don't let them reach a pylon.
Once activated, the pylon remains so throughout the phase.
Activated pylons periodically mark 3 players. After 4s they spawn an orb that moves towards that pylon.
Spawn the orbs under the boss, CC them and kill them. If they reach the pylon they explode and deal massive raid-wide damage.
EVERYONE
Dodge the circles.
Dispel players hit.
The boss applies a 45 s stacking DoT on the tank.
Swap every 2 or 3 stacks.
After 2 min 30 s, intermission starts. The boss knocks back the raid and becomes immune.
Quickly kill the pylons before the raid takes too much damage. 2 additional adds will also spawn.
When the pylons are destroyed, boss is stunned and takes extra damage for 12s, then P1 starts again.
At the end of the 2nd intermission, P2 starts.
EVERYONE
Go destroy the pylons. Don't touch the giant
column of energy in the center of the room.
After 2 min 30 s in P1, the boss knocks back the raid, becomes immune and flies above the console in the room.
He also summons a giant beam of Energy in the center of the room. Don't touch it.
The pylons lose their shields, destroy them to end the phase.
EVERYONE
Dodge the beams.
HEALERS
Quickly kill pylons. Use defensive and healing CDs.
TANKS
Tank and bring the elementals near the pylons.
Focus the pylons and cleave the elementals.
A few seconds after the phase starts, 2 adds spawn in the center of the room that must be tanked.
Bring them near the pylons to cleave them. They spawn with a small shield and deal increasing damage to their target.
It's normal if they're still alive when the next phase begins.
DODGE
Dodge the circles
EVERYONE
Boss is stunned and takes extra
damage when intermission ends.
After the 2nd intermission, or when the boss drops to 20%, P2 starts.
The boss pushes back the raid towards the entrance of the room.
The wall opposite the entrance turns into a giant black hole.
Kill the boss before the strength of the black hole becomes too strong and you get dragged into it and die.
EVERYONE
Spawn the adds under the boss, CC them and kill them.
Don't let them reach the black hole.
Very similar to P1:
The boss marks 3 players who take heavy damage for 4s. Then they each spawn an orb that moves towards the black hole.
Spawn them stacked up under the boss, against the wall.
If they reach it, they deal massive raid-wide damage. CC them and kill them before.
EVERYONE
Black hole's pull strength grows. Kill the boss
before you can't counter it and get swallowed.
At the start of P2, the boss pushes back the raid towards the entrance of the room.
The opposite wall becomes a giant black hole, marked off by a purple line on the ground.
If you cross that line, you die.
The black hole constantly pulls players towards it and its strength increases the longer the phase goes. Kill the boss before you can no longer resist.