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Throne of Thunder

Megaera

Chefe #5
Boss Difficulty
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FIGHT OVERVIEW
  • Megaera herself cannot be attacked, so the raid must kill 7 of the various types of heads to end the encounter.

  • Two heads will be fightable at a time. When one is killed, a head of another type will spawn, and the defeated head joins Megaera in the fog.

  • The heads in the fog will cast a unique ability. The more heads you kill, the more mechanics to deal with.

  • Tanks must face the heads away at all time to avoid a frontal hitting the raid.

Agradecimentos a Kalazshar e Wycano, da Aliança Cromática pela localização para Português.

General Abilities

Megaera attacks with multiple heads, each tied to a different school of magic.


Killing a head triggers Rampage, and the next set of heads deal increased damage.

EVERYONE

STACK UP AND USE DEFENSIVES

Play Button
COMPARTILHAR LINK
Rampage
Boss Damage Buff

Triggered every time a head dies, dealing heavy raid-wide damage for 16 seconds.


Damage ramps throughout the fight as every time a head dies, it will appear in the concealing fog, and the damage of each element is increased by 35% for each additional head of that element.

COMPARTILHAR LINK
Concealing Fog

A fog effect that obscures vision around Megaera, making the heads there untargetable.

COMPARTILHAR LINK
Elemental Blood of Megaera
Boss Damage Buff

When one head dies, the other heads gain a stack of Elemental Blood of Megaera, permanently increasing the damage done by all heads of that type by 20%.

COMPARTILHAR LINK
Hydra Frenzy
Boss Damage Buff

After a head is killed, the remaining heads gain a stack of Hydra Frenzy, increasing their attack speed by 20% until they die.


Try to rotate which is killed to remove this.

COMPARTILHAR LINK
Megaera's Rage
Tank Mechanic

If no one is in melee range, Megaera enrages, dealing massive Arcane splash damage.


Make sure to stay in melee range when tanking!

COMPARTILHAR LINK
Concealing Fog

A fog effect that obscures vision around Megaera, making the heads there untargetable.

COMPARTILHAR LINK
Hydra Frenzy
Boss Damage Buff

After a head is killed, the remaining heads gain a stack of Hydra Frenzy, increasing their attack speed by 20% until they die.


Try to rotate which is killed to remove this.

COMPARTILHAR LINK
Elemental Blood of Megaera
Boss Damage Buff

When one head dies, the other heads gain a stack of Elemental Blood of Megaera, permanently increasing the damage done by all heads of that type by 20%.

COMPARTILHAR LINK
Megaera's Rage
Tank Mechanic

If no one is in melee range, Megaera enrages, dealing massive Arcane splash damage.


Make sure to stay in melee range when tanking!

Flaming Head

The Flame Head casts a fiery frontal breath when active and puts Cinders on the raid when inactive.

IF DEBUFFED

MOVE OUT, CLEAR ICY GROUNDS, GET DISPELLED

Play Button
COMPARTILHAR LINK
Cinders
Debuff

Applies a Fire DoT that deals initial damage and leaves behind a patch of burning ground when dispelled or expired.


The player must move away from others before removal.


If a player with this Debuff runs across Icy Ground, the zones will be cleared.


This burning ground dropped by this can be cleared similarly with Torrent of Ice.


You should clear any Icy Grounds necessary, and then get dispelled outside of the raid.

COMPARTILHAR LINK
Ignite Flesh
Tank Mechanic

A frontal cone breath that puts a stacking Fire DoT on the tank.


Make sure to face the boss away from the raid.

COMPARTILHAR LINK
Ignite Flesh
Tank Mechanic

A frontal cone breath that puts a stacking Fire DoT on the tank.


Make sure to face the boss away from the raid.

Frozen Head

The Frozen Head casts a frontal breath when active and casts Torrent of Ice on the raid when inactive.

IF TARGETED

MOVE OUT AND CLEAR CINDER PATCHES

Play Button
COMPARTILHAR LINK
Torrent of Ice
Debuff

Fixates on a random player, channeling a beam of heavy Frost damage, leaving Icy Ground on the ground.


Players must kite this to the back of the room.


This can be used to clear the burning ground left from Cinders.

COMPARTILHAR LINK
Arctic Freeze
Frontal

A frontal cone breath that applies a stacking debuff; at 4 stacks, the target is frozen solid for 20 seconds.


Tanks should swap before 4 stacks to avoid this.

COMPARTILHAR LINK
Arctic Freeze
Frontal

A frontal cone breath that applies a stacking debuff; at 4 stacks, the target is frozen solid for 20 seconds.


Tanks should swap before 4 stacks to avoid this.

Venomous Head

The Venomous Head casts an acidic breath when active and casts Acid Rain on the raid while inactive.

EVERYONE

MOVE FROM ACID

Play Button
COMPARTILHAR LINK
Acid Rain

A random player is targeted by Acid Rain, dealing heavy Nature damage to everyone.


This spell has fall-off damage the further you are from the point of impact, so players should range this.

COMPARTILHAR LINK
Rot Armor
Frontal

A frontal cone breath that applies a stacking debuff, increasing damage taken by 10% for 45 seconds.


Make sure to face the boss away from the raid.


Tanks should swap at around 2-3 stacks of this debuff.

COMPARTILHAR LINK
Rot Armor
Frontal

A frontal cone breath that applies a stacking debuff, increasing damage taken by 10% for 45 seconds.


Make sure to face the boss away from the raid.


Tanks should swap at around 2-3 stacks of this debuff.

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Megaera
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