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Siege of Orgrimmar

Siegecrafter Blackfuse

Boss #12
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FIGHT OVERVIEW
  • The Siegecrafter Blackfuse fight consists of 2 main targets: Blackfuse himself and Automated Shredders.

  • Blackfuse should be tanked near the north-western conveyor belt with the Shredders just away to prevent healing.

  • Two teams should be assigned to alternate going onto the conveyor belt to defeat one of the weapons (the suggested order is linked in The Assembly Line section).

  • Any Weapons not killed will use their abilities from the second conveyor belt.

非常感谢 Pit & Jeri 作为中文文本的编辑所做的出色工作。

Siegecrafter Blackfuse

This fight has no phases, and you need to deal with Siegecrafter Blackfuse on the main platform.

EVERYONE

DON'T GET HIT

Play Button
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Launch Sawblade

A sawblade is thrown towards a random player and lasts until removed by an Activated Electromagnet's Magnetic Crush.


Players that come into contact with a sawblade are knocked back and take massive Physical damage from Serrated Slash.

TANKS

SOLO SHREDDERS

Play Button
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Reactive Armor
Automated Shredder

Blackfuse will periodically summon Automated Shredders that have 3 abilities:


Reactive Armor - a passive ability that reduces damage taken by 90%. This can be negated by a tank with stacks of Electrostatic Charge picking them up and killing them.


Death from Above - the shredder takes flight and slams to the floor, dealing massive damage to all players within 15 yards. For 5 seconds after landing, they take 200% increased damage.


Overload - all players not on the conveyor belt will take small damage and the shredder will buff its damage dealt by 30%


If a shredder gets within 35 yards of Blackfuse, he will use Automatic Repair Beam, healing it for 5% of their max health every 3 seconds.


Tanks should solo these adds, away from the boss, utilizing the damage buff.

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Protective Frenzy
Boss Damage Buff

Whenever an add is killed, Blackfuse gains 100% attack speed for 10 seconds.

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Protective Frenzy
Boss Damage Buff

Whenever an add is killed, Blackfuse gains 100% attack speed for 10 seconds.

Assembly Belt

Two groups should be assigned to go take on the Assembly Line, swapping to combat the Pattern Recognition debuff.


Note: Some classes (such as Hunter with Disengage, Rogues with Shadow Step) can make it up without getting the debuff.


You can choose your own mob kill order to decide what to mechanics to deal with.


Here is one suggested kill order:

Wave 1: Missile

Wave 2: Missile

Wave 3: Missile

Wave 4: Missile

Wave 5: Missile

Wave 6: Mine

Wave 7: Missile

Wave 8: Missile

Wave 9: Laser

Wave 10: Missile

Wave 11: Missile

Wave 12: Laser

KILL A WEAPON

AND DODGE LASERS

Play Button
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Pattern Recognition

A player can jump into a pipe to be transported onto the conveyor belt.


After using this pipe, they will gain the Pattern Recognition debuff, preventing them from using the pipe for 1 minute.


Once up on the platform, players will need to kill one of the disassembled weapons before they reach the other end of the belt while dodging lasers.


Players will die if hit by a Matter Purification Beam.


Near the end of the belt, players can jump into the pipe to return to the main platform.

EVERYONE

AVOID SHOCKWAVES

Play Button
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Shockwave Missile
Shockwave Missile Turret

If let through, the Shockwave Missile Turret will use Shockwave Missile.


This launches a missile onto the platform, which erupts in ever-growing circles of drills.


If hit by one of these circles, players take massive Nature damage.

EVERYONE

KITE BEAM

Play Button
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Superheated
Laser Turret

When the Laser Turret is not killed, it will target random players with Superheated.


This is a beam that will chase the player and leave a trail of fire that applies a small Fire DoT for 7 seconds. This will stack for every second spent in the fire, up to 20.


The fire will also damage Automated Shredders.

EVERYONE

WATCH THE MAGNET PULL

Play Button
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Magnetic Crush
Electromagnet

If the Electromagnet is let through, it will begin to pull all players towards it and deal Physical damage every second.


Note that sawblades will also be pulled in and deal damage to players and Automated Shredders.

EVERYONE

MOVE WHEN FIXATED

Play Button
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Detonate!
Crawler Mine

Dissembled Crawler Mines that make it through the first conveyor belt will turn into Crawler Mines.


Several of these leap down onto the platform and fixate on a random player.


For the first minute, they can be CC'd due to Break-in Period.


After this, they will gain Ready to Go!, becoming immune to CC's and speeding up their player chase.


If they reach a player, they will cast Detonate! This deals moderate Fire damage to all players and knocks them into the air.


The boss can be tanked on top of their spawn, enabling them to be cleaved down with CC as they arrive.

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Siegecrafter Blackfuse Picture
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Siegecrafter Blackfuse
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