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Siege of Orgrimmar

Spoils of Pandaria

Boss #10
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FIGHT OVERVIEW
  • The raid needs to split up to deal with half the room each, starting in two quadrants.

  • Group 1 starts in Mogu -> Mantid.

  • Group 2 does Mantid -> Mogu.

  • You need to open crates to fill up the Energy bar to finish the quadrant before time runs out.

  • There are 3 sizes of Crates (Lightweight, Stout, Massive), giving 1, 3, and 14 Energy.

Heroic Changes
  • Each Crate killed will spawn an Unstable Spark for the other group, which needs to be killed before it explodes.

  • Crimson Reconstitution zones now also deal damage to players standing in them.

非常感谢 Pit & Jeri 作为中文文本的编辑所做的出色工作。

General Abilities

The fight starts after a player interacts with the middle console.


Jump down ASAP to avoid the ticking damage from Unstable Defense System.

EVERYONE

CONTROL SPARKS

Play Button
仅限英雄难度
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Supernova
Unstable Spark

On Heroic, after one team kills all the mobs from a Crate, an Unstable Spark spawns for the other team.


This spark casts Supernova, which will deal a massive amount of damage if not killed within 10 seconds.


Do not overwhelm the other team by killing a ton of Crates and spawning too many Unstable Sparks at a time.

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Unstable Defense Systems
Raid Damage

Once you use the middle console to start the fight, a countdown begins and players take damage if they have not jumped down to a quadrant.

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Unstable Defense Systems
Raid Damage

Once you use the middle console to start the fight, a countdown begins and players take damage if they have not jumped down to a quadrant.

Pandaren Crates

Pandaren crates can be found around the room.


These will spawn either a Brewmaster, Mistweaver, or a Windwalker enemy.


The Brewmasters will buff tanks when killed, Mistweavers buff healers, and Windwalkers buff DPS.

EVERYONE

HEAL AND KILL SPIRIT

Play Button
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Gusting Crane Kick
Wise Mistweaver Spirit

During a 4-second channel, the Mistweaver Spirit pulls all players within 40 yards in, dealing ticking damage to all players within 10 yards.


The Mistweaver Spirit passively heals herself for 150% of the damage she deals with Eminence.

EVERYONE

SPREAD AND AVOID FRONTAL

Play Button
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Keg Toss
Ancient Brewmaster Spirit

The Brewmaster Spirit throws a keg at a random ranged player, dealing damage within 5 yards and slowing movement speed by 50%.


It also casts Breath of Fire, which is a frontal attack dealing fire damage to all players hit.


If the player hit is also affected by Keg Toss, they get a 6-second disorient, which can be dispelled.

EVERYONE

AVOID FIRE

Play Button
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Path of Blossoms
Nameless Windwalker Spirit

The Windwalker Spirit charges a random ranged player, leaving a trail of fire and stunning any players within 3 yards of the targeted location for 6 seconds.


If any player touches the fiery trail, they explore and deal a large amount of damage within 3 yards.

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Claw of Burning Anger
Nameless Windwalker Spirit

When the Windwalker Spirit is defeated, it gives a boon to DPS players in this quadrant, giving their attacks a high chance to deal extra damage to the target.


This has a 5-second internal cooldown.

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Staff of Resonating Water
Wise Mistweaver Spirit

When the Mistweaver Spirit is defeated, it gives a boon to all healers within this quadrant, giving them a chance on heal to create a healing wave that heals all players hit and deals damage to all enemies hit.


This has an 8-second internal cooldown.

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Blade of the Hundred Steps
Ancient Brewmaster Spirit

When the Brewmaster Spirit is defeated, it gives a boon to all tanks within this quadrant, giving them a chance on attack to deal Nature damage to all enemies within 4 yards, and stunning them for 1.5 seconds.


This has a 15-second internal cooldown.

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Claw of Burning Anger
Nameless Windwalker Spirit

When the Windwalker Spirit is defeated, it gives a boon to DPS players in this quadrant, giving their attacks a high chance to deal extra damage to the target.


This has a 5-second internal cooldown.

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Blade of the Hundred Steps
Ancient Brewmaster Spirit

When the Brewmaster Spirit is defeated, it gives a boon to all tanks within this quadrant, giving them a chance on attack to deal Nature damage to all enemies within 4 yards, and stunning them for 1.5 seconds.


This has a 15-second internal cooldown.

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Staff of Resonating Water
Wise Mistweaver Spirit

When the Mistweaver Spirit is defeated, it gives a boon to all healers within this quadrant, giving them a chance on heal to create a healing wave that heals all players hit and deals damage to all enemies hit.


This has an 8-second internal cooldown.

Mogu Crates

We'll start the guide with Mogu crates. These are the crates located in the Mogu quadrants.


Make sure to move Modified Anima Golems from Crimson Reconstitution pools, and stand in Matter Scramble.


Move Mogu Shadow Ritualists from the Mogu Rune of Power.

Dispel Torment.

Interrupt Forbidden Magic, Harden Flesh, and Earthen Shard when possible.

Kill Sparks.

EVERYONE

CLEAR STATUES

Play Button
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Return to Stone
Massive Crate

The Massive Mogu Crates contain one of the Shao-Tien Elder Council mobs.


These share two abilities: Return to Stone and Strength of the Stone, and then have one unique ability each.


Return to Stone is cast on random players, knocking them back and dealing some damage. This then spawns a Stone Statue at their position. Each Stone Statue alive buffs the Shao-Tien mobs by 10% damage.


The Stone Statues can and should be killed.


The unique abilities of each Council mob deal damage to the raid.


Jun-Wei casts Shadow Volley.

Zu Yin casts Molten Fist.

Xiang-Lin casts Jade Tempest.

Kun-Da casts Fracture.

EVERYONE

STAND IN BEAM

Play Button
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Matter Scramble
Modified Anima Golem

Modified Anima Golem can spawn from Stout Crates. They spawn two beams in the room, which swap the location of the players standing in them after a few seconds.


If no players are in the beams, the entire raid takes a massive amount of damage.

TANK

MOVE MOBS FROM HEAL

Play Button
英雄难度变化
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Crimson Reconstitution
Modified Anima Golem

Modified Anima Golems create void zones around nearby units. Any enemies standing in the void zone is heale dfor 15% of their max health every second.


On Heroic, these zones also deal high damage to any players within. MOVE!

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Mogu Rune of Power
Mogu Shadow Ritualist

Mogu Shadow Ritualist is one of the options from a Stout Mogu Crate.


Mogu Shadow Ritualists spawn runes of power below them, which players can stand in to increase their damage.


Tanks should move mobs out of the Rune of Power when possible.

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Forbidden Magic
Mogu Shadow Ritualist

Mogu Shadow Ritualists channel Forbidden Magic, dealing damage to their target.


This can and should be interrupted when possible.

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Spark of Life
Burial Urn

A Lightweight Mogu Crate can also contain a Burial Urn.


They do nothing on their own, but they do spawn other adds called Spark of Life.


Spark of Life deals high pulsing damage to any players within 4 yards, and explodes in an 8-yard range when they die.


MOVE from dying Sparks!

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Torment
Mogu Shadow Ritualist

Mogu Shadow Ritualists also cast Torment on random players, which is a stacking debuff doing more damage the longer it is on a target.


This is a magic dispel.

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Harden Flesh
Animated Stone Mogu

Animated Stone Mogu is one of the options from a Lightweight Mogu Crate.


They can cast Harden Flesh and Earthen Shard.


Both of these spells can be interrupted.


Harden Flesh is a dispellable dot that deals damage and slows the target by 30% every second.


Earthen Shard is an interruptable cast that deals some damage to the target.

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Carnivorous Bite
Quilen Guardians

A Lightweight Mogu Crate can also spawn several Quilen Guardians.


These need to be tanked and apply a stacking bleed on the target.

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Mogu Rune of Power
Mogu Shadow Ritualist

Mogu Shadow Ritualist is one of the options from a Stout Mogu Crate.


Mogu Shadow Ritualists spawn runes of power below them, which players can stand in to increase their damage.


Tanks should move mobs out of the Rune of Power when possible.

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Torment
Mogu Shadow Ritualist

Mogu Shadow Ritualists also cast Torment on random players, which is a stacking debuff doing more damage the longer it is on a target.


This is a magic dispel.

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Forbidden Magic
Mogu Shadow Ritualist

Mogu Shadow Ritualists channel Forbidden Magic, dealing damage to their target.


This can and should be interrupted when possible.

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Harden Flesh
Animated Stone Mogu

Animated Stone Mogu is one of the options from a Lightweight Mogu Crate.


They can cast Harden Flesh and Earthen Shard.


Both of these spells can be interrupted.


Harden Flesh is a dispellable dot that deals damage and slows the target by 30% every second.


Earthen Shard is an interruptable cast that deals some damage to the target.

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Spark of Life
Burial Urn

A Lightweight Mogu Crate can also contain a Burial Urn.


They do nothing on their own, but they do spawn other adds called Spark of Life.


Spark of Life deals high pulsing damage to any players within 4 yards, and explodes in an 8-yard range when they die.


MOVE from dying Sparks!

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Carnivorous Bite
Quilen Guardians

A Lightweight Mogu Crate can also spawn several Quilen Guardians.


These need to be tanked and apply a stacking bleed on the target.

Mantid Crates

In the Mantid quadrants, make sure to drop your Set to Blow bombs ASAP and away from the raid.


Dispel Residue and Rage of the Empress on the mobs.


Kite Enraged Warcallers.


Avoid Windstorm tornadoes and Encapsulated Pheromone clouds.

IF TARGETED

MOVE AND DROP BOMBS

Play Button
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Set to Blow
Ka'thik Demolisher

Ka'thik Demolishers throw bombs at random players, which gives them an Extra Action Button and 5 stacks of bombs to clear.


Using the Extra Action Button drops the bombs on the floor, so make sure to move to an area the raid does not need to use, and drop as many bombs as possible before they explode.


Make sure to move away after to not blow up the bombs!


While the Demolishers are alive, they deal ticking Nature damage to all players with Pheromone Cloud.

EVERYONE

DON'T GET HIT BY TORNADO

Play Button
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Windstorm
Set'thik Wind Wielder

Set'thik Wind Wielders create tornadoes that move around the room in spirals.


Make sure to avoid, as this moves faster the longer it is up.

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Rage of the Empress
Set'thik Wind Wielder

Set'thik Wind Wielders rally nearby friendly targets, increasing their damage done by 50% for 30 seconds.


This can and should be dispelled on high health enemies.

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Throw Explosives
Sri'thik Bombardier

Sri'thik Bombardiers throw explosives at random players, dealing damage to anyone in a 2-yard radius.


Spread out to decrease damage taken!

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Mantid Swarm
Zar'thik Amber Priest

Zar'thik Amber Priests occasionally summon additional Mantids to help.

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Encapsulated Pheromones
Amber-Encased Kunchong

The Amber-Encased Kunchongs leave trails of pheromones, which move towards nearby players.


Avoid standing in this cloud to reduce damage taken.

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Gusting Bomb
Sri'thik Bombardier

Sri'thik Bombardiers hit random ranged players with a bomb, dealing damage in a 5-yard area around them.


This also leaves a pool on the floor. Move away!

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Residue
Zar'thik Amber Priest

Zar'thik Amber Priests buff Residue on nearby friendly targets, which heals them over time.


This should be dispelled ASAP to reduce healing!

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Enrage
Kor'thik Warcaller

Kor'thik Warcallers enrages themselves, increasing their damage dealt by 350%, but decreasing their movement speed.


While they are enraged, their melees have e a chance to decrease armor by 25% for 1 minute, which stacks.


Tanks need to KITE when they are enraged.

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Rage of the Empress
Set'thik Wind Wielder

Set'thik Wind Wielders rally nearby friendly targets, increasing their damage done by 50% for 30 seconds.


This can and should be dispelled on high health enemies.

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Gusting Bomb
Sri'thik Bombardier

Sri'thik Bombardiers hit random ranged players with a bomb, dealing damage in a 5-yard area around them.


This also leaves a pool on the floor. Move away!

分享链接
Throw Explosives
Sri'thik Bombardier

Sri'thik Bombardiers throw explosives at random players, dealing damage to anyone in a 2-yard radius.


Spread out to decrease damage taken!

分享链接
Residue
Zar'thik Amber Priest

Zar'thik Amber Priests buff Residue on nearby friendly targets, which heals them over time.


This should be dispelled ASAP to reduce healing!

分享链接
Mantid Swarm
Zar'thik Amber Priest

Zar'thik Amber Priests occasionally summon additional Mantids to help.

分享链接
Enrage
Kor'thik Warcaller

Kor'thik Warcallers enrages themselves, increasing their damage dealt by 350%, but decreasing their movement speed.


While they are enraged, their melees have e a chance to decrease armor by 25% for 1 minute, which stacks.


Tanks need to KITE when they are enraged.

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Encapsulated Pheromones
Amber-Encased Kunchong

The Amber-Encased Kunchongs leave trails of pheromones, which move towards nearby players.


Avoid standing in this cloud to reduce damage taken.

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