非常感谢 Kats和 Layria 作为英文文本的编辑所做的出色工作。
也感谢Jeri 和 Pit 帮助汉化！
MOVE FAR AWAY OR
STAND IN WEBS TO NOT
GET PULLED OFF.
The boss pulls everyone inward. Slows from webs reduce the pull, and standing in the webs will fully negate it.
Players who are pulled all the way in are slowed by 75% for 30s.
SPREAD WHEN YOU
HAVE THE CIRCLES.
DODGE THE SWIRLS. ICE
ON THE GROUND IS SLIDY.
Swirls mark areas where ice will land. They leave behind ice patches which deal ticking damage and make your character slide around slightly.
DON'T STAND IN FRONT
OF THE SPIDER.
Frontal cone on the tank that deals a lot of damage. Also leaves behind ice patches.
Big spiders keep buffing themselves and deal ramping raid damage, making them a priority target.
Once the boss reaches the 4th and final platform, P2 begins. The floor is slippery. Watch your step!
SPREAD. AVOID TOUCHING
PLUMES ON THE GROUND.
All players are debuffed with a circle that will explode after 5s.
Leaves behind plumes that will knock back and damage anyone who touches them.
POSITION YOURSELF BEFORE
ENTANGLEMENT TO NOT GET KNOCKED
INTO PLUMES OR OFF THE EDGE.
Several players are debuffed with a 6s DoT and drop webs, then knocked back and slowed by 75% for 30s.
Try to avoid being knocked into plumes or off the edge!
STAND IN WEBS SO YOU
AREN'T KNOCKED FAR OR
OUTSIDE THE PLATFORM.
The boss deals damage and knocks everyone back. Standing in webs will negate the knockback.
Don't get knocked into plumes or to the edges of the platform.
USE SPIDER EXPLOSIONS TO
REMOVE WEB EFFECTS.
SPIDER ADD BREATH
The spider add in P1 frequently casts a breath cone that packs a lot of damage.
Avoid standing in front of the add and set up your boss mod to properly scream at you when the add casts the ability (especially if you're a melee).