In P1, the boss activates the lethal wall of Energy too. You'll need to use your extra-action button to cross.
In P1, the missiles must be soaked by at least 5 players, or the raid takes lethal damage.
In P2, the boss summons 2 immobile adds in the tunnel. Kill them before the wall of Energy touches them.
Or they explode and the raid takes massive damage. If both elementals explode, it's a wipe.
In P1, the boss now shoots 2 missiles back to back on the same player that must be soaked to split damage.
The missiles knock back the players who helped soak. You need 2 groups of players, or players who can counter knockbacks.
There are circles to dodge constantly throughout the fight.
Pure single target encounter that alternates between 2 phases.
The fight takes place in a tunnel sectionned off by walls of Energy. You start in a small section with the boss.
P1 is about space management. A lot of abilities leave pools or traps on the ground. Drop them on the sides of the room.
At 100 Energy, the boss teleports to the next section of the tunnel and P2 starts.
The boss fills the tunnel with traps, shields himself, doesn't move, and deals increasing raid-wide damage.
Cross the tunnel and get to the boss. Use your extra action-button to cross the lethal moving wall of Energy.
When the boss' shield is broken, P1 starts again in the new section and the fight repeats itself.
Soak the missiles as a group. Drop the pools and traps on the sides of the room or you'll run out of space.
EVERYONE
DROP THE CIRCLES NEXT TO THE WALLS
ON THE EDGES OF THE ROOM.
The boss targets a few players with a circle. After 6s they drop a matrix, a circle on the ground.
Drop them against the walls on the sides of the room.
If you touch those circles, they explode, dealing damage to everyone nearby and leave a permanent pool on the ground that slows and deals damage.
TANKS
Go explode in a corner of the room and tank swap.
The boss shoots his cannon at the tank. It deals massive raid-wide damage reduced by distance.
The tank moves to a corner of the room to explode there. The explosion leaves a big permanent pool on the ground.
Swap tank each time so the boss doesn't follow in the corner.
EVERYONE
Have 2 groups to soak each missile.
Don't get knocked into traps.
The boss targets a player and shoots 2 missiles back to back at them, dealing massive damage split between players hit.
Each missiles must be soaked by at least 5 players, or the raid takes lethal damage.
Players hit other than the target are knocked back.
Don't get knocked into matrices, pools or beyond the walls of Energy.
EVERYONE
Use your extra-action button to cross the wall.
A moving wall of Energy that sweeps through the whole room. If you touch it you die.
The only way to survive is by using your extra-action button and crossing it while under its effect.
EVERYONE
Dodge the circles.
If you cross the static wall of Energy behind the boss, you take constant massive damage.
The boss deals constant raid-wide damage throughout the phase.
If you cross the static wall of Energy behind the boss, you take constant massive damage.
After one minute, the boss pushes back the raid and teleports to the next section of the tunnel.
He shields himself, deals increasing raid-wide damage and fills the tunnels with traps.
Cross the tunnel, dodge the traps, break the boss' shield and P1 starts again.
EVERYONE
Prepare to cross the tunnel and dodge the traps.
At 100 Energy, the boss pushes the raid towards the back of the room for 5 s and teleports to the next section of the tunnel.
The tunnel gets filled with traps, rotating beams, big orbs, and a lethal moving wall of Energy.
EVERYONE
Kill the adds before the wall reaches them.
The boss summons 2 immobile Elementals in the tunnel.
Pack them and kill them before the wall of Energy touches them and makes them explode.
One elemental exploding is survivable, 2 is a wipe.
EVERYONE
Use extra-action button to cross the wall.
EVERYONE
Dodge the beams and don't touch the big orbs.
Rotating beams all across the tunnel that deal heavy damage and slow players down.
Big orbs that deal damage and knock you back if you touch them.