

Iron Juggernaut has two alternating phases.
The phases are timed. Assault lasts 2 minutes, and Siege lasts 1 minute.
Tanks need to deal with Crawler Mines while not tanking.
During Assault Mode, Iron Juggernaut now uses Ricochet.
During Siege Mode, Iron Juggernaut now uses Mortar Barrage.
Gracias a Sebte por las traducciones a español.
Iron Juggernaut starts in Assault Mode. This phase lasts exactly 2 minutes.
During this phase, he is mobile and uses melee.
EVERYONE
AVOID SPIKES
TANKS
STOMP THE MINES
Roughly every 20 seconds, Iron Juggernaut spawns 3 Crawler Mines behind him. These cannot be attacked, and they don't move around.
After 6 seconds, these mines explode and deal high raid-wide damage. This can be prevented by right-clicking a Mine while you're in melee range, stomping it below the ground.
This causes the player clicking to take a large amount of damage and get knocked into the air.
This is most often the off-tank job, but players with immunities can also assist.
EVERYONE
MOVE FROM RED CIRCLES
After 2 minutes, Iron Juggernaut goes into Siege Mode. This phase lasts 1 minute.
During Siege Mode, he is immobile and does not melee.
Crawler Mines still spawn during this phase, but now both tanks can do them.
EVERYONE
WATCH KNOCKBACK
EVERYONE
MOVE FROM TAR
Iron Juggernaut channels raidwide damage and spawns random pools of explosive tar.
Players within take ticking damage and have reduced movement speed.
If a Cutter Laser comes into contact with this pool, it explodes, dealing high raidwide damage.
EVERYONE
AVOID LASER
EVERYONE
AVOID RED CIRCLES