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Sha of Fear

Boss #16
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Guide - Stratégie

FIGHT OVERVIEW
  • On Normal mode, Sha will stay on the Terrace for the duration of the fight.

  • Players will periodically be teleported to the Outer Shrines through Omnious Cackle to fight the Guardians. They will return upon defeating them.

Heroic Changes
  • Sha will now only stay on the Terrace until 66% health. He will then transition to the Dread Expanse.

  • The raid will have to fight through waves of Dread Spawns on the Dread Expanse. The longer you stay in the phase, the more waves spawn and the more difficult the fight becomes.

  • Aim to cleave the Spawns down efficiently while kiting them around the boss with the orb holders.

  • It should be noted that if you are close enough to phasing Sha at 66% it is not necessary to play the Shrine. Players that are transported there around 70% boss health can not engage the Guardian by standing at max range, negating any danger when the next phase is so soon.

Merci à Dégno-KirinTor (EU) pour la traduction française.

Phase One

The fight starts on the Terrace of Endless Spring.


On Heroic, the raid must take Sha down to 66% while managing players being sent to the Outer Shrines to face Guardians of the Terrace.

MODE HÉROÏQUE
PARTAGER
Lei's Hope
Damage Buff

Once the raid pushes Sha to the Dread Expanse once, everyone will receive Lei's Hope anytime they are fighting on the terrace.


This increases attack and casting speeds by 15%.

PARTAGER
Ominous Cackle

Five players will be targeted and sent to one of three outer shrines located around the terrace.


This will always target a single Tank and Healer, and then DPS.


Make sure to defeat these platforms fast so that you have enough Tanks to battle Sha.


PARTAGER
Breath of Fear
Raid Damage

Sha releases a breath to any player not behind the Wall of Light, dealing fatal Shadow damage and fearing for 1.5 seconds.


Stand behind the Wall of Light at all times.

PARTAGER
Wall of Light

A narrow column of Pure Light still projects Skyward from the center of the terrace.


When a player stands in this circle, a Wall of Light is formed. Sha will target the player in the circle.


The Wall of Light will deflect Sha's Breath of Fear and reduce all damage taken by 10%.

PARTAGER
Reaching Attack
Tank Mechanic

A mechanic to ensure a player is always in the circle of Pure Light.


Sha will hit a distant target with fatal Shadow damage and increase their Shadow damage taken by 25% for 8 seconds.

PARTAGER
Eerie Skull

Random players are targeted with a splash AoE, spread out where you can to avoid dealing moderate Shadow damage to all players.

PARTAGER
Thrash

The Sha strikes 3 times on every fourth attack. Try to use mitigation when possible.

Terror Spawn
PARTAGER
Penetrating Bolt
Add Management

Sha periodically calls upon Terror Spawns that attack using Penetrating Bolt.


These Spawns will deflect all attacks from the front and so must be killed by players positioned behind.


While these can be killed, a common strategy is to ignore them and just dodge the Penetrating Bolt.


The bolt will be hurled at a player and cause moderate Shadow damage within 3 yards and increase their Shadow damage taken by 25% for 15 seconds. Spread out and focus on the boss.

MODE HÉROÏQUE
PARTAGER
Lei's Hope
Damage Buff

Once the raid pushes Sha to the Dread Expanse once, everyone will receive Lei's Hope anytime they are fighting on the terrace.


This increases attack and casting speeds by 15%.

PARTAGER
Reaching Attack
Tank Mechanic

A mechanic to ensure a player is always in the circle of Pure Light.


Sha will hit a distant target with fatal Shadow damage and increase their Shadow damage taken by 25% for 8 seconds.

PARTAGER
Ominous Cackle

Five players will be targeted and sent to one of three outer shrines located around the terrace.


This will always target a single Tank and Healer, and then DPS.


Make sure to defeat these platforms fast so that you have enough Tanks to battle Sha.


PARTAGER
Eerie Skull

Random players are targeted with a splash AoE, spread out where you can to avoid dealing moderate Shadow damage to all players.

PARTAGER
Breath of Fear
Raid Damage

Sha releases a breath to any player not behind the Wall of Light, dealing fatal Shadow damage and fearing for 1.5 seconds.


Stand behind the Wall of Light at all times.

PARTAGER
Thrash

The Sha strikes 3 times on every fourth attack. Try to use mitigation when possible.

PARTAGER
Wall of Light

A narrow column of Pure Light still projects Skyward from the center of the terrace.


When a player stands in this circle, a Wall of Light is formed. Sha will target the player in the circle.


The Wall of Light will deflect Sha's Breath of Fear and reduce all damage taken by 10%.

Terror Spawn
PARTAGER
Penetrating Bolt
Add Management

Sha periodically calls upon Terror Spawns that attack using Penetrating Bolt.


These Spawns will deflect all attacks from the front and so must be killed by players positioned behind.


While these can be killed, a common strategy is to ignore them and just dodge the Penetrating Bolt.


The bolt will be hurled at a player and cause moderate Shadow damage within 3 yards and increase their Shadow damage taken by 25% for 15 seconds. Spread out and focus on the boss.

Outer Shrines

After being sent to the Shrines by Sha, you will have to face 1 of 3 opponents (Cheng Kang, Yang Guoshi or Jinlun Kun) to return to the Terrace.


Dance to avoid fears and walk into the orbs to prevent healing to succeed.

EVERYONE

SOAK THE ORBS

Play Button
PARTAGER
Sha Globe
Player Movement

As the health of the Guardian goes down, they will spawn Sha Globes.


Globes will inflict low Shadow damage and be consumed when a player runs into them.


If not soaked in 8 seconds, the Guardian will be healed for 8% maximum health.

HIDE FROM THE AOE

WHILE TANK COLLECT GLOBES

Play Button
PARTAGER
Death Blossom
Avoidable Damage

Spinning in a circle, the Guardian will unleash a hail of bolts for 5 seconds in all directions that deal massive Physical damage.


Players should run and hide behind pillars until the Blossom has completed.


The Tank should stay out and use cooldowns to survive so that they can run around and collect Sha Globes for the duration to prevent healing.

FOLLOW THE PATTERN

TO DODGE THE BOLTS

Play Button
PARTAGER
Dread Spray
Player Movement

The Guardian rapidly fires sprays of Dread Bolts in specific directions for 8 seconds. Each wave deals moderate Shadow damage and applies a debuff that will fear you if you are hit a second time.


This mechanic may seem complicated, but the pattern is always the same for each Guardian.


In the attached video, you can see the player intentionally taking a single hit while following the WeakAura because the route it suggests guarantees no second hit.



Each shrine has a different order, so pay attention to the suggested pattern!

PARTAGER
Fearless
Damage Buff

Upon returning from a Shrine, you will receive Fearless.


This increases damage and healing done by 60%, movement speed by 150%, and grants immunity to Fear effects for 30 sec.


This allows you to stand in Breath of Fear for the duration.

PARTAGER
Shoot
Tank Mechanic

A replacement for melee attacks, the Terrace Guardians Shoot the current player with aggro.


3 Tanks (at least) should be used to ensure you have a Tank every time groups are transported to a platform by Omnious Cackle.

PARTAGER
Fearless
Damage Buff

Upon returning from a Shrine, you will receive Fearless.


This increases damage and healing done by 60%, movement speed by 150%, and grants immunity to Fear effects for 30 sec.


This allows you to stand in Breath of Fear for the duration.

PARTAGER
Shoot
Tank Mechanic

A replacement for melee attacks, the Terrace Guardians Shoot the current player with aggro.


3 Tanks (at least) should be used to ensure you have a Tank every time groups are transported to a platform by Omnious Cackle.

The Dread Expanse (Heroic)

On Heroic, the Sha of Fear retreats to the Dread Expanse at 66% remaining health.


He also brings all players with him, and they gain Fading Light, which restores 90% health and mana, and resets cooldowns.


During this phase, you'll need to manage Dread Spawns and Sha of Fear's randomly ordered mechanics.

EVERYONE

DODGE THE BOSS

Play Button
MODE HÉROÏQUE
PARTAGER
Submerge
Raid Movement

Sha of Fear submerges under the surface for a short time.


A random player will be targeted for the emerge location, and blue clouds will spawn in the area.


The raid must run away from this location to avoid taking fatal Frost damage.


Every time the boss uses Submerge, he summons an increasing number of Dread Spawns.

USE ORB

TO CLEAR FEAR

Play Button
MODE HÉROÏQUE
PARTAGER
Huddle in Terror
Raid Mechanic

The third of 3 randomly ordered mechanics from Sha.


5 players are randomly selected and feared in place, inflicting mild Shadow damage every second for 12 seconds.


The fear can be broken by the current holder of Pure Light using Transfer Light (throwing the orb).


The orb should be thrown through all players affected with Huddle in Terror to clear this as fast as possible.

KEEP RUNNING

TO DODGE POOLS

Play Button
MODE HÉROÏQUE
PARTAGER
Waterspout
Avoidable Damage

The second of 3 randomly ordered mechanics from Sha, Waterspout will form in small blue pools under players and explode after 1.5 seconds, dealing moderate Frost damage to all players within 2 yards.


When this mechanic begins, players should try to constantly move around until it is complete, watching for pools spawning under their feet.

WATCH FRONTAL

AND DODGE

Play Button
MODE HÉROÏQUE
PARTAGER
Implacable Strike
Frontal

The first of 3 randomly ordered mechanics from Sha sees him unleashing an Implacable Strike as a frontal cone aimed at the Tank.

TO THROW THE ORB

USE EXTRA ACTION BUTTON

Play Button
MODE HÉROÏQUE
PARTAGER
Transfer Light

The uncorrupted light from the Terrace binds itself into an orb that can be picked up by a player.


This orb grants immunity to fear and reduces their damage taken by 30%.


When a player is holding the orb, they will gain the Seek the Light debuff, being targeted by all Dread Spawns currently alive.


They should wait until the Spawns are close to them and use the Transfer Light Extra Action Button to throw it to another player.

MODE HÉROÏQUE
PARTAGER
Naked and Afraid
Tank Mechanic

Every 30 seconds Sha will make the current target Naked and Afraid, stripping their gear from them, reducing their armor and chance to dodge or parry by 100% for 50 seconds.


3 Tanks must be used for this, as tanking with this debuff is fatal.


The Tank without the debuff should taunt when the previous gets it.

HEROIC ONLY
Dread Spawn
MODE HÉROÏQUE
PARTAGER
Gathering Speed

The Spawn will periodically gain a 100% movement speed buff that can stack up to 5 times.


This will reset upon a player using Transfer Light.

MODE HÉROÏQUE
PARTAGER
Eternal Darkness

If the Spawn reaches the melee range of its target, it instantly kills them.

MODE HÉROÏQUE
PARTAGER
Sha Spine
Raid Damage

Dread Spawns target random players for mild Shadow damage at any range.


Every time a player uses Transfer Light, this will be re-cast.


When there is a low amount of Dread Spawns, this mechanic is fairly easy to ignore, but ramps heavily through the fight.

MODE HÉROÏQUE
PARTAGER
Seek the Light

Dread Spawns will run towards the player currently holding the Pure Light.


Throw the orb around the boss to kite the Dread Spawns in a circle so they can be cleaved down.

MODE HÉROÏQUE
PARTAGER
Dread Thrash
Tank Mechanic

Every fourth Thrash now becomes a Dread Thrash, striking 6 times instead of 3.


Tanks must use defensive cooldowns to survive.

MODE HÉROÏQUE
PARTAGER
Naked and Afraid
Tank Mechanic

Every 30 seconds Sha will make the current target Naked and Afraid, stripping their gear from them, reducing their armor and chance to dodge or parry by 100% for 50 seconds.


3 Tanks must be used for this, as tanking with this debuff is fatal.


The Tank without the debuff should taunt when the previous gets it.

MODE HÉROÏQUE
PARTAGER
Dread Thrash
Tank Mechanic

Every fourth Thrash now becomes a Dread Thrash, striking 6 times instead of 3.


Tanks must use defensive cooldowns to survive.

HEROIC ONLY
Dread Spawn
MODE HÉROÏQUE
PARTAGER
Gathering Speed

The Spawn will periodically gain a 100% movement speed buff that can stack up to 5 times.


This will reset upon a player using Transfer Light.

MODE HÉROÏQUE
PARTAGER
Eternal Darkness

If the Spawn reaches the melee range of its target, it instantly kills them.

MODE HÉROÏQUE
PARTAGER
Sha Spine
Raid Damage

Dread Spawns target random players for mild Shadow damage at any range.


Every time a player uses Transfer Light, this will be re-cast.


When there is a low amount of Dread Spawns, this mechanic is fairly easy to ignore, but ramps heavily through the fight.

MODE HÉROÏQUE
PARTAGER
Seek the Light

Dread Spawns will run towards the player currently holding the Pure Light.


Throw the orb around the boss to kite the Dread Spawns in a circle so they can be cleaved down.

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Sha of Fear
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