

Galakras is a two phase fight.
You need to clear waves of adds, while waiting for towers to unlock.
Clear the towers with a smaller group to unlock the Anti-Air Turret.
Use both turrets to shoot down the boss.
Rough prio: Kill Healing Tide Totems and Banners ASAP. Kill Demolishers and Bonecrushers, watch where Ebon Stalkers teleport, and avoid Shadow Assault.
Agradecimentos a Kalazshar e Wycano, da Aliança Cromática pela localização para Português.
During P1, you'll only fight adds that come in waves. There are 8 waves, with random mobs.
Wave 3 will have the first ground mini-boss (Korgra the Snake)
Wave 4 spawns the first tower boss (Lieutenant Krugruk)
Wave 7 has the second ground boss (High Enforcer Thranok)
Wave 8 has the last tower boss (Master Cannoneer Dagryn)
DPS
FOCUS FLAG
DPS
NUKE DEMOLISHERS
DPS
KILL TOTEMS
Tidal Shamans cast Tidal Waves on players, dealing some damage and knocking back any players hit.
This can and should be interrupted as much as possible.
Bonecrushers charge towards the friendly NPCs, casting Fracture. This deals 10% of the target's health every second.
They also continuously cast Shattering Roar, dealing damage to the raid and the friendly NPCs.
Flameslingers shoot at random players, leaving fire on the ground around them.
Tidal Shamans will occasionally cast Chain Heal, which will heal nearby enemies.
This can and should be interrupted as much as possible.
Ebon Stalkers teleport behind random raid members, and after a few seconds, they'll cast Shadow Assault and deal (likely) fatal damage. MOVE!
Grunts deal heavy melee damage and need to be picked up by the tanks.
They also sometimes use Throw Axe on ranged players, dealing damage and stunning.
Tidal Shamans cast Tidal Waves on players, dealing some damage and knocking back any players hit.
This can and should be interrupted as much as possible.
Tidal Shamans will occasionally cast Chain Heal, which will heal nearby enemies.
This can and should be interrupted as much as possible.
Bonecrushers charge towards the friendly NPCs, casting Fracture. This deals 10% of the target's health every second.
They also continuously cast Shattering Roar, dealing damage to the raid and the friendly NPCs.
Ebon Stalkers teleport behind random raid members, and after a few seconds, they'll cast Shadow Assault and deal (likely) fatal damage. MOVE!
Flameslingers shoot at random players, leaving fire on the ground around them.
Grunts deal heavy melee damage and need to be picked up by the tanks.
They also sometimes use Throw Axe on ranged players, dealing damage and stunning.
Korgra enters about 2 minutes into the fight with Wave 3.
She spawns with two Dragonmaw Ebon Stalkers.
High Enforcer Thranok spawns about 4 minutes in, with Wave 7.
TANKS
PICK UP THE SNAKE
Korgra spawns about 2 minutes into the fight.
She needs to be picked up by a tank and applies a stacking debuff, dealing increased ticking Nature damage with each stack.
Once Korgra reaches 50% health, she buffs herself with Curse of Venom.
This enables her to cast Venom Bolt Volley, which deals raid-wide damage.
TANKS
MOVE FROM POISON
EVERYONE
MOVE FROM SKULL CRACKER
Thranok hooks random players with chains, pulling them to him (5 players in 10-man, 10 players in 25-man).
Immediately after casting Crusher's Call, Thranok channels Skull Cracker for 2 seconds. This deals massive damage to all players within 10 yards.
If you get hooked in, MOVE OUT!
The first tower (on the left) has Lieutenant Krugruk. This becomes available with Wave 4.
(On heroic, this needs to be unlocked by protecting a friendly NPC for 90s)
The second tower has Master Cannoneer Dagryn. This becomes available with Wave 8.
(On heroic, this needs to be unlocked by protecting a friendly NPC for 90s)
The towers also have adds to clear as you're running up the stairs.
EVERYONE
AVOID FRONTAL
Krugruk faces a random direction and casts Arcing Smash. This deals damage in a frontal cone and knocks back any players hit.
He also casts Thunder Clap, dealing damage to all nearby players and giving them a stacking 25% reduced movement speed buff.
EVERYONE
MOVE FROM FRONTAL
Dagryn does several frontal cone attacks, knocking players back and dealing a large amount of damage.
She will move around and shoot in random directions. Run and avoid as much as possible.
When she is not casting Muzzle Spray, she spams Shoot at random players.
After both turrets shoot Galakras at the same time, he falls to the ground and becomes attackable.
RANGED
STACK AND SOAK