This fight is split into 3 stages.
In Stage One, the raid will start to accumulate Burning Ambers and have to deal with the Parasitic Growth healing debuff.
In Stage Two, the Amber Monstrosity will spawn and must be defeated.
The raid must use Amber Constructs to debuff Amber Shaper and his Monstrosity with Destabilize while managing to interrupt the Amber Explosion casts.
In Stage Three, the raid will group up and burn the boss, using all Cooldowns available.
The biggest change is that the Burning Ambers now respawn after 30 seconds, making them a permanent fixture of the fight.
Consume Amber now gives the Construct 50 Willpower in Stage Three to help maintain the debuff.
Amber Globules will spawn in Stage Three.
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From 100% to 70%, Amber Shaper will start to layer the mechanics that will follow you through the fight.
Begin stacking Destabilize on Amber Shaper and move to Stage Two.
EVERYONE
MOVE FROM BEAM
Amber-Shaper carves the ground with a beam of energy, dealing Nature damage every 0.3 to those standing in it.
The beam leaves pools of Molten Amber where it goes, which deal massive Fire damage for every second a player is in it.
Some of the residue will congeal into a Living Amber ooze.
Amber grows within a random player, inflicting mild Nature damage every 2 seconds for 30 seconds.
This debuff absorbs healing, increasing the damage it inflicts to the player in direct proportion to healing received.
These players should try to avoid as much healing as possible for 30 seconds.
Upon forming, these oozes will fixate on a random player, dealing small amounts of damage to all players every 2 seconds.
When an ooze is destroyed, it deals moderate Nature damage to players and heals any oozes within 8 yards for 40% health.
These oozes should be moved onto the boss and cleaved down. Be careful not to kill too many at the same time to avoid the damage becoming unhealable.
Upon death, the ooze will turn into a Burning Amber pool that deals moderate Fire damage every second to all enemies within 3 yards.
On Heroic, these revive 30 seconds after death and so are a permanent part on the encounter.
Amber grows within a random player, inflicting mild Nature damage every 2 seconds for 30 seconds.
This debuff absorbs healing, increasing the damage it inflicts to the player in direct proportion to healing received.
These players should try to avoid as much healing as possible for 30 seconds.
Upon forming, these oozes will fixate on a random player, dealing small amounts of damage to all players every 2 seconds.
When an ooze is destroyed, it deals moderate Nature damage to players and heals any oozes within 8 yards for 40% health.
These oozes should be moved onto the boss and cleaved down. Be careful not to kill too many at the same time to avoid the damage becoming unhealable.
Upon death, the ooze will turn into a Burning Amber pool that deals moderate Fire damage every second to all enemies within 3 yards.
On Heroic, these revive 30 seconds after death and so are a permanent part on the encounter.
Amber-Shaper casts Reshape Life, which transforms a player into a Mutated Construct.
Once transformed, the player will expend Willpower to retain control over the Construct at a rate of 2 Willpower per second, beginning with 100 Willpower.
The Mutated Construct has 4 abilities - Amber Strike, Struggle for Control, Consume Amber, and Break Free, in that order on the action bar.
The melee attacks are also replaced with Smash while in the Mutated Construct.
MUTATED CORRUPTION
INTERRUPT AMBER EXPLOSION
This will be the first button on the vehicle bar, dealing large damage to the current target and applying Destabilize, a 10% increased damage taken debuff when used on the boss or Amber Monstrosity.
The first player who gets into the Construct should focus on maintaining the debuff on the boss.
The second player and onwards should target the Monstrosity and use Amber Strike mostly on cooldown to maintain the debuff.
The other functionality of this button is an interrupt, usable on the Amber Monstrosity during the cast of Amber Explosion.
It is very important to save Amber Strike to interrupt this cast.
INTERRUPT YOUR CAST
WITH STRUGGLE FOR CONTROL
The second button on the vehicle bar in the Mutated Construct.
This should be used for the sole purpose of interrupting the Amber Explosion cast from your own Construct, which will do massive Nature damage to all players.
As soon as you start the Amber Explosion cast, press 2 to use Struggle for Control and stop it.
USE BREAK FREE
WHEN SECOND CONSTRUCT IS UP
The fourth and final button on the vehicle bar, this is used to break free from the construct. This is only usable below 20% health.
The raid must get the Construct below 20% for them to break free. You should only do this once there is a second Mutated Construct available to interrupt the cast of Amber Explosion.
The third button on the vehicle bar will mostly be used by the first player in the Construct in order to stay alive for longer and maintain Destabilize on Amber Shaper.
The player in the construct can walk over a pool of Burning Amber left by the Living Ambers and restore 20 Willpower and a lot of health.
The third button on the vehicle bar will mostly be used by the first player in the Construct in order to stay alive for longer and maintain Destabilize on Amber Shaper.
The player in the construct can walk over a pool of Burning Amber left by the Living Ambers and restore 20 Willpower and a lot of health.
Upon reaching 70%, Amber Shaper will call upon an Amber Monstrosity to aid in the fight. All mechanics from Phase One still occur.
During this phase, Amber-Shaper also gains Amber Carapace, reducing damage taken by 99% while the Amber Monstrosity is alive. Kill the Amber Monstrosity to end the phase.
TANK
TAUNT THE AMBER MONSTROSITY
EVERYONE
AVOID IF LOW HEALTH
Similar to Amber Explosion from the Mutated Construct, but deals twice as much damage, this explosion deals fatal raid wide Nature damage.
A player in the Construct must save Amber Strike to interrupt this cast.
During Phase Two, Amber-Shaper takes 99% reduced damage while the Amber Monstrosity is alive. Kill the Amber Monstrosity!
Similar to Amber Explosion from the Mutated Construct, but deals twice as much damage, this explosion deals fatal raid wide Nature damage.
A player in the Construct must save Amber Strike to interrupt this cast.
As soon as the Amber Monstrosity is defeated, Amber Shaper will walk towards the middle of the room and prepare for the burn phase. Press Bloodlust and all Offensive Cooldowns.
IF TARGETED
CONNECT THE AMBER GLOBULES
Two players will be targetted with deadly spheres of Amber that spawn at the edge of the room.
If an Amber Globule comes into contact with it's target, it will deal fatal Nature damage to all players within 30 yards.
If the Globules touch each other, they will disappear harmlessly.
Both players targeted should run out of the raid group and try to connect the Globules.
Periodic raid damage will now begin with bursts of amber flying through the air at the raid. Stack up and start rolling Healing Cooldowns to survive the damage.
If a Construct is stuck, it will heal them for 20% of their health.