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Aberrus

The Amalgamation Chamber

Boss #2
RAID DIFFICULTY
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Strategy Guide

In collaboration with
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#1 Raiding Guild in the world, multiple time MDI Winners, Echo is the leading guild in World of Warcraft.
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FIGHT OVERVIEW
  • Two phase fight. In P1 you fight 2 Elementals with different abilities. When one drops to 50% HP, they merge and P2 starts.

  • In P1, on Normal, tank the 2 Elementals together. Bring them both to 50% HP at the same time to shorten P2.

  • In Pi, if you're within 50yd of an Elemental, you gain stacks of its DoT. On Normal the raid will stack both DoTs but P2 should start before it becomes dangerous.

  • When either Elementals drops to 50% HP, they merge and P2 starts. The new Elemental combines their remaining HP and abilities.

MYTHIC CHANGES
  • In P1 and P2, the Fire and Shadow Elemental DoTs are permanent and are cleared by having players with different ones collide.

  • The collision causes a small explosion at its location and players get a new Mythic DoT proportionate to the number of stacks cleared.

  • Assign each player a partner with whom they will regularly clear their DoT away from others.

  • When P2 starts, all players have their Fire and Shadow DoTs cleared, triggering explosions and applying Mythic DoT(s). If you never cleared your DoT(s) during P1, this will kill you.

  • In P2, the boss regularly applies the P1 Fire DoT and Shadow DoT to several players. Clear them just like in P1.

PHASE
1

You fight the Elemental of Shadow and of Fire at the same time.


Raid damage taken ramps up. Bring them both to 50% HP at the same time.

EVERYONE

TANK BOTH ELEMENTALS APART.

CASTERS BETWEEN BOTH ELEMENTALS.

MELEE START ON FIRE ELEMENTAL.

Play Button
MYTHIC CHANGES
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Corrupting Shadow - Blazing Heat
Permanent Aura

Players within 50yd of the Fire Elemental stack a permanent Fire DoT.


Players within 50yd of the Shadow Elemental stack a permanent Shadow DoT that reduces their max HP.


Tank the 2 Elementals far apart.

Casters can stay between both Elementals stack both DoTs and take heavy damage. It's a riskier strategy.

Melee start on Fire Elemental and swap to the other if needed.

EVERYONE

COLLIDE WITH A PLAYER WITH

OPPOSITE DOT TO RESET STACKS.

IT TRIGGERS A SMALL EXPLOSION

AND APPLIES A NEW DOT.

Play Button
MYTHIC ONLY
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Volatile Shadowflame
Mythic Mechanic

Players now clear their DoTs by touching someone with the other DoT, which causes a small 5yd explosion at their location. Players should clear their DoTs in pairs.


Clearing your DoT also applies a new Mythic DoT. Explained just below.

MYTHIC ONLY
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Lingering Flames - Shadows
Mythic DoT

Clearing your DoT now applies a new "leftover" 20s DoT on top. If you cleared Fire, it's a Fire DoT, if you cleared Shadow, it's a Shadow DoT, or both.


Those Mythic DoTs are applied with as many stacks as you just cleared. Each stack deals more Fire/Shadow damage and increases Fire/Shadow damage taken.


Clear your DoT regularly and let this new Mythic DoT fade in-between.

HEROIC ONLY
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Elemental Instability
Damage Amplifier

If the 2 Elementals are not at least 25yd apart, they deal 200% more damage. Keep them separated.

MYTHIC ONLY
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Lingering Flames - Shadows
Mythic DoT

Clearing your DoT now applies a new "leftover" 20s DoT on top. If you cleared Fire, it's a Fire DoT, if you cleared Shadow, it's a Shadow DoT, or both.


Those Mythic DoTs are applied with as many stacks as you just cleared. Each stack deals more Fire/Shadow damage and increases Fire/Shadow damage taken.


Clear your DoT regularly and let this new Mythic DoT fade in-between.

HEROIC ONLY
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Elemental Instability
Damage Amplifier

If the 2 Elementals are not at least 25yd apart, they deal 200% more damage. Keep them separated.

Essence of Shadow

Shadow Elemental Abilities

EVERYONE

DODGE THE ORBS.

Play Button
HEROIC ONLY
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Shadows Convergence
2s Cast

Orbs spawn around and move toward the boss, dealing damage to anyone they touch.

EVERYONE

MOVE AWAY FROM

THE DETONATION POINT.

Play Button
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Coalescing Void
3s Cast

The boss marks a giant circle that will explode, dealing huge damage to players within 50yd. Damage is reduced the farther away you are from the detonation.

EVERYONE

MOVE OUT OF THE

RAID WITH CIRCLES.

Play Button
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Umbral Detonation
2s Cast

Multiple players are marked with a circle. After 6s they explode and drop a big puddle.

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Shadow Spike
2s Cast

Burst of damage on the current tank.

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Shadow Spike
2s Cast

Burst of damage on the current tank.

Eternal Blaze

Fire Elemental Abilities

EVERYONE

SOAK THE FIREBALLS.

Play Button
HEROIC ONLY
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Molten Eruption
1s Cast

The boss launches a few fireballs that need to be soaked. One player each.

EVERYONE

SOAK THE METEORE.

Play Button
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Fiery Meteor
5s Cast

The boss drops a massive meteor that must be soaked. Damage is split between players hit.

EVERYONE

DODGE THE TORNADOES.

Play Button
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Swirling Flame
2s Cast

The boss turns toward a player and launches a wave of fire tornadoes.

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Flame Slash
2s Cast

Burst of damage on the current tank.

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Flame Slash
2s Cast

Burst of damage on the current tank.

INTERMISSION

When either Elemental drops to 50% HP,

they become immune and merge into

a new Shadowflame Elemental.

EVERYONE

BRING BOTH ELEMENTALS TO

50% HP AT THE SAME TIME AND

SPREAD WHEN P2 STARTS.

Play Button
MYTHIC CHANGES
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Splintered Flames / Shadow
Beginning of P2

Once either Elemental reaches 50% HP, they merge. Dodge the various projectiles while they're merging.


Balance your DPS to bring both Elementals around 50% HP at the same time to make P2 shorter and easier.


Shadow and Fire DoTs on all players are cleared, triggering explosions around everyone and applying the "leftover" Mythic DoT(s) to everyone.


This will kill you if you never cleared your stacks in P1.

PHASE
2

The new Shadowflame Elemental combines their remaining HP and abilities.


The raid takes more damage as the phase goes on

EVERYONE

SOAK PROJECTILES AND

DODGE THE ORBS.

Play Button
HEROIC ONLY
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Convergent Eruption
1s Cast

The boss launches a few Shadowflame bolts which must be soaked. One player each.


Orbs will then spawn around the soak location and rush toward it, dealing damage to anyone hit.

EVERYONE

COLLIDE WITH A PLAYER

WITH OPPOSITE DOT

TO CLEAR BOTH YOURS AND THEIRS.

Play Button
MYTHIC ONLY
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Shadow and Flame
4s Cast

Several players are debuffed and take a hit of damage. Half the players get the Fire Elemental DoT and the other half receive the Shadow Elemental DoT.


Both DoTs will stack and need to be cleared just like in P1.

EVERYONE

SOAK TOGETHER

THEN MOVE OUT.

Play Button
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Gloom Conflagration
5s Cast

The boss drops a massive meteor that must be soaked by at least 5 players. Damage is split between players hit.


The meteor drops an orb that will explode 5s later, dealing huge damage to all players. Damage is reduced the farther away players are from it.

EVERYONE

MOVE OUT WITH

CIRCLES AND DODGE

THE TORNADOES.

Play Button
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Blistering Twilight
2s Cast

Multiple players are marked with a circle. After 6s they explode and drop a big puddle.


Each explosion will also launch a few fire tornadoes across the room.

EVERYONE

DODGE THE CONE.

Play Button
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Shadowflame Burst
2s Cast

Frontal cone on the tank that deals a large hit of Shadowflame damage.

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Withering Vulnerability
2s Cast - Tank Mechanic

Large hit of damage on the tank which causes them to take 200% more Shadowflame damage for 10s.


Makes the tanks very vulnerable to the frontal cone of the boss.

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Shadowflame Contamination
Permanent Aura

Throughout the phase, the raid stacks a DoT that deals increasing damage and reduces players' maximum HP.


Kill the boss before it kills you.

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Withering Vulnerability
2s Cast - Tank Mechanic

Large hit of damage on the tank which causes them to take 200% more Shadowflame damage for 10s.


Makes the tanks very vulnerable to the frontal cone of the boss.

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Shadowflame Contamination
Permanent Aura

Throughout the phase, the raid stacks a DoT that deals increasing damage and reduces players' maximum HP.


Kill the boss before it kills you.

0

RESOURCES

1
General Aberrus By Causese

A general WeakAura pack that provides "icon" style mechanics/debuff as well as short descriptions for each. Pretty standard. We also recommend downloading Causese Sound addon to hear vocal announcements. Feel free to thank the amazing Causese here (sorry, no Twitter that I know of...).

2
Co Tank Weakaura By Causese

Another must have by Causese if you play or are planning to play tank. It informs you when to taunt and how your co-tank is doing with their mechanics.


Make sure to checkout the Causese Sound addon to also pair it with appropriate sound announcements.

3
Raid Leader Exchange Discord

Stuck in your progress? Have any question about a certain boss or mechanics and how to deal with it? Want to help and support fellow raiders? Join this fantastic Discord, and let's build a Raid helping community.

The Amalgamation Chamber Picture
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The Amalgamation Chamber
AVAILABLE ANALYSIS
- Orbs damage taken
- Hit by fire tornadoes
- Various soaks
- Much more
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CREDITS

Credits to our fantastic partner Echo for the gameplay footage and boss strategies.


Thanks to Katskratches our copywriter and Layria, our amazing English copy editor. Be sure to checkout Layria's Youtube channel for healer progression guides!


Credits to Akmi for the video editing. If you're looking for a video editor, feel free to DM him on our Discord!