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Manaforge Omega

Forgeweaver Araz

Boss #4
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Strategy Guide

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FIGHT OVERVIEW
Heroic Changes
Mythic Changes
Phase 1

Quickly kill the copy the boss summons of itself, as it copies its abilities.


The boss activates invulnerable pylons during the phase.


Pylons make players spawn orbs that try to reach the pylons.


Spawn the orbs together and kill them before they reach a pylon and explode.

EVERYONE

Make 3 groups to soak with the tank.

Keep boss and copy far away. Quickly kill the copy.

Play Button
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Arcane Obliteration
Mass Soak & Priority Add

5.5s cast on the tank that explodes and deals massive Magic damage split between players hit and applies a healing absorb. 

Players can only help soak this once. Make 3 groups to soak in turn.


A copy of the boss appears near the tank.


Keep the boss and its copy 20 yds away or they become immune and deal 75% more damage.


In the first P1, the boss does this TWICE.

In the second P1, the boss does this ONCE.

EVERYONE

Dodge the orbs from the pylons.

Play Button
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Invoke Collector
Orbs to Dodge

The boss channels a beam on an inactive pylon and activates it, causing it to shoot orbs across the room that must be dodged.


If a copy is alive, it also channels on an activated pylon, forcing it to shoot orbs as well.


There are now 3 pylons in the room instead of 2. The boss activates all 3 pylons during the phase.

EVERYONE

Don't cross the void circles. Spawn the

orbs right behind the circle so they go

through it on their way to the pylon.

Play Button
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Void Tear
Mythic Mechanic

Before making 3 players spawn orbs, activated pylons spawn a void circle opposite them in the room for a few seconds.


Each pylon has a fixed void circle spawn location. DON'T GO THROUGH IT.


Spawn the orbs stacked up behind the circle so they go through it on their way to the pylon.


This removes their immunity and movement speed buff and allows you to kill them.

EVERYONE

Spawn the orbs behind the void circle so they go

through it. Tank the boss in front of the circle.

CC and kill the orbs as soon as they're grouped with the boss.

Play Button
MYTHIC CHANGES
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Astral Harvest
Add Spawn

Activated pylons periodically mark 3 players. After 4s, they each spawn an orb that moves toward that pylon.


Spawn the orbs behind the void circle so they go through it, allowing you to kill them.


Tank the boss "in front" of the circle so the orbs are stacked with it as soon as they've lost their immunity.



You can survive one orb reaching a pylon, but no more.

EVERYONE

Dodge the circles.

Dispel players hit.

Play Button
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Silencing Tempest
AoEs to Dodge

The boss (and its copy) rains down projectiles in the room.


Players hit take damage and are silenced 6s. It's dispellable.

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Overwhelming Power
Tank Mechanic

The boss applies a 45s stacking DoT on the tank.


Swap every 2 or 3 stacks.

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Arcane Siphon
Constant Damage

Constant raid-wide damage throughout the phase.

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Arcane Barrier
Invulnerability

In P1 the pylons are invulnerable.

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Overwhelming Power
Tank Mechanic

The boss applies a 45s stacking DoT on the tank.


Swap every 2 or 3 stacks.

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Arcane Barrier
Invulnerability

In P1 the pylons are invulnerable.

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Arcane Siphon
Constant Damage

Constant raid-wide damage throughout the phase.

Intermission

After 2 min 30s, Intermission starts. The boss knocks the raid back and becomes immune.


Quickly kill the pylons before the raid takes too much damage. 2 additional adds also spawn.


When the pylons are destroyed, boss is stunned and takes extra damage for 12s, then P1 starts again.


At the end of the 2nd Intermission, P2 starts.

EVERYONE

Destroy the pylons. Don't touch the giant

column of energy in the center of the room.

Play Button
MYTHIC CHANGES
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Arcane expulsion
Start of Intermission

After 2 min 30s in P1, the boss knocks the raid back, becomes immune, and flies above the console in the room.


He also summons a giant beam of energy in the center of the room. Don't touch it.


You must destroy the 3 pylons at the same time or the raid dies.

EVERYONE

Dodge the beams.

Play Button
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Photon Blast
Beams to Dodge

Pylons shoot beams toward players; dodge them.


The beam only reaches as far as its animation shows.

HEALERS

Kill the pylons. Use defensives and healing CDs.

Play Button
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Arcane Convergence
Raid Damage

Working pylons slowly gain energy throughout the phase, but not at the same time.


When they reach 100 Energy, they channel heavy damage on the raid for 4s.

TANKS

Tank and bring the elementals near the pylons.

Focus the pylons and cleave the elementals.

Play Button
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Shielded Attendant
Add Spawn

A few seconds into the phase, 2 adds spawn in the center of the room that must be tanked.


Bring them near the pylons to cleave them. They spawn with a small shield and deal increasing damage to their target.


It's normal if they're still alive by the end of this phase.

DODGE

Dodge the circles

Play Button
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Unstable Surge
AoEs to Dodge

Lightning constantly strikes the room. Dodge the circles.

EVERYONE

Boss is stunned and takes extra

damage when Intermission ends.

Play Button
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Mana Splinter
Burn Phase

When all pylons have been destroyed, the boss returns to the room.


He's stunned and takes 100% extra damage for 12s.

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Astral Burn
Constant Damage

The raid takes increasing damage the longer the Intermission lasts.

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Astral Burn
Constant Damage

The raid takes increasing damage the longer the Intermission lasts.

Phase 2

After the 2nd Intermission, or when the boss drops to 15%, P2 starts.


The boss pushes the raid back toward the entrance of the room.


The wall opposite the entrance turns into a giant black hole.


Kill the boss before the strength of the black hole becomes too strong and you get dragged into it and die.

EVERYONE

Black hole's strength grows. Kill the boss

before you can't counter it and get swallowed.

Play Button
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Dark Singularity
Soft Enrage

At the start of P2, the boss pushes the raid back toward the entrance of the room.


The opposite wall becomes a giant black hole, marked by a purple line on the ground.

If you cross that line, you die.


The black hole constantly pulls players toward it and its strength increases the longer the phase goes. Kill the boss before you can no longer resist.

EVERYONE

Spawn the orbs stacked up and against the wall.

Don't let the boss near them or they become immune.

Play Button
MYTHIC CHANGES
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Void Harvest
Add Spawn

Very similar to P1:


The boss marks 3 waves of 3 players who take heavy damage for 4s. Then they each spawn an orb that moves toward the black hole.


Spawn them stacked against the wall and AWAY from the boss.


If orbs reach it, they deal massive raid damage. CC and kill them before.


If they get within 7 yds of the boss, they become immune and move faster.

EVERYONE

Position the boss and yourself to not

get knocked into the black hole.

Play Button
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Death Throes
Knockback

Every 50s, the boss deals a burst of raid-wide damage and knocks the raid back.


Don't get knocked into the black hole.


Reposition the boss toward the center to help the raid get knocked against the entrance wall.

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Silencing Tempest
AoEs to Dodge

Similar to P1:


The boss rains down projectiles in the room.


Players hit take damage and are silenced 6s. It's dispellable.

SHARE LINK
Overwhelming Power
Tank Mechanic

Similar to P1:


The boss applies a 45s stacking DoT to the tank.


Swap every 2 or 3 stacks.

SHARE LINK
Silencing Tempest
AoEs to Dodge

Similar to P1:


The boss rains down projectiles in the room.


Players hit take damage and are silenced 6s. It's dispellable.

SHARE LINK
Overwhelming Power
Tank Mechanic

Similar to P1:


The boss applies a 45s stacking DoT to the tank.


Swap every 2 or 3 stacks.

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Forgeweaver Araz Picture
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Forgeweaver Araz
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CREDITS

Thanks to Katskratches our copywriter and Layria, our amazing English copyeditor. Be sure to check out Layria's Twitch channel for M+ healing and raiding!


Credits to Akmi for the video editing. If you're looking for a video editor, feel free to DM him on our Discord!