In P1 there are 4 pillars in the room that periodically activate and channel a beam toward the boss.
If the beam hits the boss, the raid takes damage. Stand in the beam to soak it. Rotate players who soak.
When the boss summons the ring of webs, he now summons 2 at the same time. You need to break a web's shield in both rings.
If you break a web tether in a pool of webs, you are now stunned 10s.
In P2, when the boss pushes the raid back drops a pool of blood, all players explode shortly after. Spread.
In P1, the webs in the ring are immune until hit by the boss' beam. The boss summons the ring at the start of the fight.
In P1, if you break the tether between you and the boss in a pool of webs, you are stunned 3s.
In P2, you can't soak 2 cones in a row. Divide your raid in half, with each group taking turns to soak.
Almost a pure single target encounter with 2 phases.
In P1, the boss hangs from the ceiling in the center of the room and is immobile.
The boss summons a ring of webs that converges toward the center. Kill one web to create an opening for the raid to safely cross.
At 50% HP, P2 starts. The boss tears itself in half, drops to the ground, and moves. The hanging half of its body slowly fills the room with blood.
In P2, the boss takes 25% more damage; kill it before you run out of space. Soak its cone attack to split damage.
When the boss drops to 50% HP, P2 starts. The boss now moves and takes extra damage.
Soak the cones and kill the boss before you run out of space.
EVERYONE
Boss takes extra damage and moves.
Kill it before running out of space.
At 50% HP, the boss tears its body in half and drops to the ground, dealing damage to the raid and knocking players back. Don't get knocked into webs.
The boss now moves and also takes 25% extra damage.
The hanging half of its body spews blood that slowly fills the room. Kill it before you run out of space.
EVERYONE
Divide raid into 2 groups,
each taking turns soaking the cones.
The boss shoots a cone towards the tank that deals massive damage split between players hit.
You can't soak 2 cones in a row. Divide the raid in half, with each group taking turns soaking.
If less than 5 people soak the cone, the boss gets a massive shield.
EVERYONE
Heal damage, spread, and don't
get pushed into blood or webs.
4s channel that deals heavy raid-wide damage and pushes you back.
When it finishes, all players explode, dealing heavy damage to players nearby. Spread fast!
This also leaves a growing puddle of blood below the boss and forces you to move.
The boss is immobile, hanging from the ceiling in the center of the room.
If you are tethered to the boss, move away to break free.
Quickly swap to kill webs from the ring to safely cross it.
Tanks aim beams away from raid.
EVERYONE
Make groups of players to soak beam for each pylon.
There are 4 pillars on the edges of the room.
They periodically activate and channel a beam toward the boss. Each second a beam touches the boss, the raid takes heavy damage.
Players can stand in the beam to soak the damage. Soaking the beam deals increasing damage; rotate a few players to soak.
TANKS
Aim beam at a web from the ring,
otherwise aim the beams away
from raid. Tank swap each beam.
The boss shoots a massive beam on the tank that deals heavy Magic damage and makes you vulnerable to the beams for 10s.
Aim it toward one of the webs in the ring to remove its shield and allow the raid to destroy it so you can cross safely.
Otherwise, face the beams away from the raid and tank swap after each beam.
EVERYONE
Aim 1 beam at a web of each ring,
then kill them and safely cross.
2 rings of webs spawn on the edges of the room and converge toward the center.
The boss's beam must hit webs in both rings to break shields, then kill both webs to safely cross.
Players who come in contact take heavy damage and are rooted 8s. Kill one of the webs in the ring to create an opening for the raid.
The boss casts a massive explosion around itself, killing anyone nearby.
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Cross the ring and stay far away
to dodge explosion.
After the ring of webs converges on the boss, Loom'ithar casts a massive explosion that kills anyone within 45 yds.
If you get rooted by the ring beforehand, you die.
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Move 40 yds away from the boss to snap the tether.
Don't break tether in a web.
Loom'ithar marks a few players and drags them to itself. They become tethered to the boss, taking increasing damage and are continually dragged toward it.
Move 40 yds away from the boss to break the tether. Breaking it drops a permanent pool of webs on the floor that deals heavy damage and slows.
If you break your tether in a pool of webs, you are stunned 10s.
EVERYONE
Dodge the circles.