Pods are shielded and can't be destroyed until they're hit by a small orb from Soulfire Convergence.
Arcane Expulsion makes players drop a permanent pool on the ground. You must manage space on Mythic.
The ethereals that spawn from the pods are now more powerful.
When the Assassin jumps on a player, it now deals damage to everyone nearby.
The cast time of the Mage is halved every time you interrupt it.
The Phaseblade deals increasing raid damage the longer it's alive.
The boss activates all 12 pods in the room each time and you can only destroy 6 of them each time.
You will have to group up and kill ethereals once they spawn.
Single phase encounter where the boss grows ethereal adds in pods that all hatch after some time.
Use the boss's orbs to break the pods and kill the weakened souls before they transform. On Normal, you CAN break all of them in time.
After 1 min 40s, the remaining pods hatch an ethereal, each with their own abilities. There are 3 types.
The boss activates new pods and the fight repeats itself.
Drag the boss near the pods you want to destroy. Destroy as many as possible to deal with fewer adds.
Aim the 2 big orbs at 2 different pods to destroy them and kill the harmless souls inside.
When marked with arrows, get away from the raid to allow players to dodge the small orbs.
EVERYONE
Break pods before they
hatch to handle less adds.
At the start of the fight, and then every 2 min 30s, the boss activates all the pods in the room.
They all hatch an ethereal add 1 min 40s after activation.
The pods have a shield and can't be destroyed until they're hit by a small orb from Soulfire Convergence.
Aim the boss' orbs at the pods to destroy them and kill the harmless soul inside. You can destroy 6 pods each sequence at maximum.
EVERYONE
Move next to a pod to hit them with
a small orb and remove their shield,
or run away from the raid.
The boss marks a few players with a 3s DoT. When it expires, players shoot small orbs in multiple directions.
Aim orbs toward the 2 pods you want to destroy to remove their shield. One orb per pod is enough. Breaking the shield applies a healing absorb to the raid.
Only then can you destroy the pods with the big orbs.
Players hit by the small orbs get a DoT, are slowed, and lose 25% haste for 15s.
EVERYONE
Drag boss near the 2 pods you want to destroy.
Aim 1 orb at each and dodge the orbs.
The boss targets 2 players then shoots an orb in their direction.
Drag the boss near the 2 pods you want to destroy. Aim an orb at each of them (you can walk through them), then kill the harmless souls inside.
Each orb can only destroy 1 pod. Destroying a pod deals heavy damage to the raid.
The orbs don't have infinite range. If a player gets hit by an orb, it's wasted.
The boss casts this 3 times before the adds spawn.
EVERYONE
Raid is knocked back and takes damage.
Everyone drops a pool on the ground.
Watch for the orbs and the edges.
The boss knocks the raid back, deals a burst of raid-wide damage, and applies a 15s DoT.
Players drop a permanent pool where they land. Get knocked toward the same area to save space.
Don't get knocked into orbs or off the platform.
1 min 40s after activating the pods, all remaining pods hatch an ethereal add that must be killed.
There are 3 types of adds, each with their own ability.
Afterwards, the boss activates new pods and the fight repeats itself.
EVERYONE
Quickly group all the ethereal adds
with the boss. Interrupt and kill them.
1 min 40s after the boss casts Soul Calling, the remaining pods hatch an ethereal add that matches the soul inside the pods.
Group them with the boss and cleave them down. There are 3 types of adds:
- The Mages need to be interrupted.
- The Assassins jump on players and apply a DoT to them.
- The Phaseblades deal constant raid-wide damage.