

Iron Juggernaut has two alternating phases.
The phases are timed. Assault lasts 2 minutes, and Siege lasts 1 minute.
Tanks need to deal with Crawler Mines while not tanking.
Iron Juggernaut starts in Assault Mode. This phase lasts exactly 2 minutes.
During this phase, he is mobile and uses melee.
EVERYONE
AVOID SPIKES
TANKS
STOMP THE MINES
Roughly every 20 seconds, Iron Juggernaut spawns 3 Crawler Mines behind him. These cannot be attacked, and they don't move around.
After 6 seconds, these mines explode and deal high raid-wide damage. This can be prevented by right-clicking a Mine while you're in melee range, stomping it below the ground.
This causes the player clicking to take a large amount of damage and get knocked into the air.
This is most often the off-tank job, but players with immunities can also assist.
EVERYONE
MOVE FROM RED CIRCLES
Iron Juggernaut has a frontal cone attack called Flame Vents.
This deals a high amount of Fire damage and applies a stacking debuff to players hit, increasing their Fire damage taken by 10% per stack.
Tanks need to tank swap to deal with this.
Iron Juggernaut has a frontal cone attack called Flame Vents.
This deals a high amount of Fire damage and applies a stacking debuff to players hit, increasing their Fire damage taken by 10% per stack.
Tanks need to tank swap to deal with this.
After 2 minutes, Iron Juggernaut goes into Siege Mode. This phase lasts 1 minute.
During Siege Mode, he is immobile and does not melee.
Crawler Mines still spawn during this phase, but now both tanks can do them.
EVERYONE
WATCH KNOCKBACK
EVERYONE
MOVE FROM TAR
Iron Juggernaut channels raidwide damage and spawns random pools of explosive tar.
Players within take ticking damage and have reduced movement speed.
If a Cutter Laser comes into contact with this pool, it explodes, dealing high raidwide damage.
EVERYONE
AVOID LASER