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Throne of Thunder

Horridon

Boss #2
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Strategy Guide

Heroic Changes
  • Heroic adds Dire Call, which periodically buffs all enemies currently alive and spawns a Direhorn Spirit.

  • Direhorn Spirits fixates on players and can only be seen by the player targeted. Needs to be dealt with before they reach their target.

FIGHT OVERVIEW
  • One tank should stay on the boss while the other focuses on picking up adds.

  • Focus on landing interrupts and dispels to counter most of the dangerous spells from the troll forces.

  • Charge the boss into the doors to increase his damage taken.

GENERAL ABILITIES

Horridon is active throughout the fight and needs to be tanked.


Dinomancers will spawn at a set time after each door opens.


They need to be DPSed down, so they drop their Orb of Command, which the raid can use to force Horridon to charge and close each door.

EVERYONE

AVOID GETTING HIT

Play Button
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Double Swipe
Frontal

A frontal and rear cone attack that deals heavy Physical damage.


The raid should always stand on the side of the boss to avoid getting hit.

USE THE ORB

TO CLOSE THE DOOR

Play Button
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Dino Form
Zandalari Dinomancer

At 50% health, the DInomancer gains a 50% damage done buff, stops casting Dino-Mending, and drops the Orb of Control.


A player must click the Orb of Control (starting a Channeled cast) and force Horridon to charge into the current door.


Horridon will be stunned for 10 seconds and gain a stack of Cracked Shell, a 50% damage taken buff. He gains one stack per door closed.

IF FIXATED

KNOCK AND KITE THE SPIRIT

Play Button
HEROIC ONLY
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Dire Fixation
Direhorn Spirit

A Direhorn Spirit fixates on a player, and is only visible to them.


They deal heavy Physical damage if it reaches their target.


With Weak Link, any spell used by the fixated player knocks the Spirit back, helping you kite.

HEROIC ONLY
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Dire Call
Add Damage Buff

Raid-wide Physical damage that simultaneously buffs all adds alive, giving them 50% increased attack speed, and spawns a Direhorn Spirit.

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Charge
Player Movement

Horridon charges toward a player and performs a Double Swipe.


The fixated player should run in front of the boss to keep him facing the same way, making it easier for the raid to dodge Double Swipe.

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Triple Puncture
Tank Debuff

Horridon applies a stacking Physical bleed that increases damage taken from subsequent Triple Punctures by 10%.


A single tank can be used, but needs to manage cooldowns effectively as the fight goes on.

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Dino-Mending
Zandalari Dinomancer

The dinomancer channels a heal that restores 1% health to Horridon every second.


Must be interrupted.

HEROIC ONLY
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Dire Call
Add Damage Buff

Raid-wide Physical damage that simultaneously buffs all adds alive, giving them 50% increased attack speed, and spawns a Direhorn Spirit.

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Triple Puncture
Tank Debuff

Horridon applies a stacking Physical bleed that increases damage taken from subsequent Triple Punctures by 10%.


A single tank can be used, but needs to manage cooldowns effectively as the fight goes on.

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Charge
Player Movement

Horridon charges toward a player and performs a Double Swipe.


The fixated player should run in front of the boss to keep him facing the same way, making it easier for the raid to dodge Double Swipe.

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Dino-Mending
Zandalari Dinomancer

The dinomancer channels a heal that restores 1% health to Horridon every second.


Must be interrupted.

NORTHWEST DOOR: THE FARRAKI

The Farraki door spawns Skirmishers, Wastewalkers, and Stonegazers.


Recommended kill order is Wastewalker > Stonegazer > Skirmisher, but always prio the Dino-mancer once it spawns.

EVERYONE

AVOID THE TRAP

Play Button
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Sand Trap
AoE Pool

The Farraki Wastewalkers create a growing patch of sand that deals Nature damage and expands over time.

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Stone Gaze
Interrupt

A 10-second stun on the Stonegazers' target, which should be interrupted.


If the stun lands, it can be dispelled.

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Blazing Sunlight
Dispel

Farraki Wastewalkers apply a fire dot that can be dispelled.

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Stone Gaze
Interrupt

A 10-second stun on the Stonegazers' target, which should be interrupted.


If the stun lands, it can be dispelled.

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Blazing Sunlight
Dispel

Farraki Wastewalkers apply a fire dot that can be dispelled.

NORTHEAST DOOR: THE GURUBASHI

The Gurubashi door spawns Bloodlords, Venom Priests, and Venomous Effusions.


Recommended kill order is Venom Effusions > Venom Priest > Bloodlord, but always prio the Dino-mancer once it spawns.

EVERYONE

MOVE AWAY

Play Button
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Living Poison
AoE Pool

Venomous Effusions leave pools of Living Poison that deal Nature damage to players standing inside. These pools move around slowly.

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Rending Charge

A Gurubashi raptor charges a player and applies a bleed that deals strong Physical damage over 15 seconds.

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Venom Bolt Volley
Interrupt

A cast that must be interrupted to avoid a stacking DoT on the whole raid.


If a cast goes through, this DoT can be dispelled with a Poison dispel.

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Rending Charge

A Gurubashi raptor charges a player and applies a bleed that deals strong Physical damage over 15 seconds.

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Venom Bolt Volley
Interrupt

A cast that must be interrupted to avoid a stacking DoT on the whole raid.


If a cast goes through, this DoT can be dispelled with a Poison dispel.

SOUTHEAST DOOR: THE DRAKKARI

The Drakkari door spawns Champions, Warriors, Frozen Warlords, and Frozen Orbs.


Recommended kill order is Warlords > Warriors / Champions, but always prio the Dino-mancer once it spawns.

EVERYONE

AVOID ORBS

Play Button
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Frozen Orb

Warlords spawn orbs that slowly move around and cast Frozen Bolt to anyone within 8 yards, reducing their movement speed.

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Uncontrolled Abomination
Dispel

Champions and Warriors will attack random players, applying Deadly Plague, a dot that lasts for 5 minutes but can be dispelled.

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Mortal Strike
Tank Debuff

Tanks will be targeted by a Mortal Strike that reduces healing received by 50% for 8 seconds.

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Uncontrolled Abomination
Dispel

Champions and Warriors will attack random players, applying Deadly Plague, a dot that lasts for 5 minutes but can be dispelled.

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Mortal Strike
Tank Debuff

Tanks will be targeted by a Mortal Strike that reduces healing received by 50% for 8 seconds.

SOUTHWEST DOOR: THE AMANI

The Amani door spawns Protectors, Flame Casters, Warbears, and Beast Shamans. 


Recommended kill order is Beast Shaman > Warbear / Flame Caster > Protectors, but always prio the Dino-mancer once it spawns.

EVERYONE

MOVE OR KILL THE TOTEM

Play Button
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Lightning Nova Totem

A totem that charges and explodes for heavy Nature damage within 8 yards.


It's generally better to avoid standing in the damage than killing the totem.

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Fireball
Interrupt

Deals massive Fire damage to a single player. Can and should be interrupted.

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Hex of Confusion
Dispel

A decurseable hex that causes players to have a 50% chance to injure themselves upon using an ability.

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Chain Lightning
Interrupt

The shamans target a random player with Chain Lightning, which bounces up to 3 times to players within 5 yards, dealing 50% more damage per bounce.


This should be interrupted.

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Fireball
Interrupt

Deals massive Fire damage to a single player. Can and should be interrupted.

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Chain Lightning
Interrupt

The shamans target a random player with Chain Lightning, which bounces up to 3 times to players within 5 yards, dealing 50% more damage per bounce.


This should be interrupted.

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Hex of Confusion
Dispel

A decurseable hex that causes players to have a 50% chance to injure themselves upon using an ability.

THE ZANDALARI

After the four doors are cleared, War-God Jalak joins the fight, and Horridon becomes empowered if Jalak dies.



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Bestial Cry
War-God Jalak

Raid-wide ramping Physical damage that increases each cast. Requires raid cooldowns for the later casts.

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Rampage

If Jalak dies, Horridon gains the Rampage buff. This increases his damage done by 100%, and attack speed by 50%.


In general, this mechanic should be avoided by just tanking Jalak while killing Horridon.

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Bestial Cry
War-God Jalak

Raid-wide ramping Physical damage that increases each cast. Requires raid cooldowns for the later casts.

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Rampage

If Jalak dies, Horridon gains the Rampage buff. This increases his damage done by 100%, and attack speed by 50%.


In general, this mechanic should be avoided by just tanking Jalak while killing Horridon.

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Horridon Picture
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Horridon
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