Mythic Trap Logo
Mythic Trap
CLOSE

Throne of Thunder

Iron Qon

Boss #10
Boss Difficulty
Pick a difficulty for the strategy
Role Filter
We will filter out things to ignore
EXPLAIN BETTER
Share a link to your raid and guide them through the strategy at your own rhythm.
NO TIME?
TLDR please?

Strategy Guide

FIGHT OVERVIEW
  • Iron Qon fights alongside his three Quilen companions in sequential phases: Ro'shak, Quet'zal and finally Dam'ren.

  • After all three are defeated, Iron Qon enters a final phase and starts taking damage.

  • The last phase will ramp up damage the longer the raid stays in it.

  • Make sure to save cooldowns to get through it as fast as possible.

Heroic Changes
  • The Quilens will aid each other through the fight, using Unleashed Flame, Whirling Winds, Arcing Lightning, Frost Spike, and Freeze outside their own phases.

  • The Quilens retreat at 25% health and return to the fight during the last phase.

  • To avoid fighting them all at once, the raid should wait to push through Phase 3 until a Dead Zone is used.

  • At this point, use Bloodlust and all Cooldowns to zerg the boss before too many mechanics can begin to overlap.

General Abilities

Iron Qon alternates between throwing spears, impaling tanks, and mounting new Quilen.


Spears erupt with differing elemental lines depending on the active Quilen.

SHARE LINK
Throw Spear

Iron Qon throws a spear that deals Physical damage to players on impact.


The spear has a different effect depending on which Quilen you are fighting: Burning Cinders for Ro'Shak, Storm Cloud for Quet'zal, and Frozen Blood for Dam'ren.

SHARE LINK
Impale
Tank Bleed

Impale deals regular melee damage and debuffs the tank with a stacking bleed that ticks every 2 seconds.


This requires tank swaps or the use of immunities.

SHARE LINK
Throw Spear

Iron Qon throws a spear that deals Physical damage to players on impact.


The spear has a different effect depending on which Quilen you are fighting: Burning Cinders for Ro'Shak, Storm Cloud for Quet'zal, and Frozen Blood for Dam'ren.

SHARE LINK
Impale
Tank Bleed

Impale deals regular melee damage and debuffs the tank with a stacking bleed that ticks every 2 seconds.


This requires tank swaps or the use of immunities.

Ro'shak, the Molten Flare

Manage Ro'shak's Molten Energy by forcing him to spend it on Unleashed Flame.


If 100 Molten Energy is reached, the raid will almost certainly wipe.

EVERYONE

STACK UP

Play Button
HEROIC CHANGES
SHARE LINK
Unleashed Flame

Targets grouped players with a Fire blast that splits damage among all players within 10 yards and applies the Scorched debuff, increasing Fire damage taken by 25% for 30 seconds.


Five players must be grouped to be targeted by this spell.


The raid should spread out in groups of five, alternating which group stacks to properly manage the Scorched debuff while ensuring enough casts are baited to prevent Molten Energy from reaching 100.


On Heroic, this also happens in Phase 3.

EVERYONE

MOVE

Play Button
SHARE LINK
Burning Cinders
Avoidable Damage

Lines of fire spawned from Iron Qon's spear that apply a stacking DoT to any player remaining in the ground effect.

EVERYONE

MOVE

Play Button
HEROIC ONLY
SHARE LINK
Whirling Winds
Quet'zal

Quet'zal aids Ro'Shak, summoning a tornado that crosses the raid, dealing moderate damage to all players it hits.

SHARE LINK
Molten Inferno

Ro'Shak will use 10 Molten Energy to deal moderate raid-wide Fire damage.


He will chain-cast this ability if he gains Molten Overload.

SHARE LINK
Molten Overload

If Ro'shak reaches 100 Molten Energy, he overloads, dealing lethal Fire damage to the raid through Molten Inferno.


This has to be avoided through baiting Unleashed Flame.

SHARE LINK
Molten Inferno

Ro'Shak will use 10 Molten Energy to deal moderate raid-wide Fire damage.


He will chain-cast this ability if he gains Molten Overload.

SHARE LINK
Molten Overload

If Ro'shak reaches 100 Molten Energy, he overloads, dealing lethal Fire damage to the raid through Molten Inferno.


This has to be avoided through baiting Unleashed Flame.

Quet'zal, the Stormcaller

Work together to cleanse players of stuns, flee from the storm, and avoid tornadoes.

EVERYONE

DON'T GET STUNNED

Play Button
SHARE LINK
Storm Cloud
Avoidable Damage

Lines of lightning spawned from Iron Qon's spear that deal moderate stacking Nature damage.


At 3 stacks, players will be stunned for 20 seconds.

RANGED

STAY SPREAD OUT

Play Button
HEROIC ONLY
SHARE LINK
Frost Spike

Dam'ren aids Quet'zal, targeting random players' location and spawning frost spikes beneath them.


These will deal moderate Frost damage and knock players up.

EVERYONE

ESCAPE THE STORM

Play Button
SHARE LINK
Windstorm

Creates a storm in the arena that pulls players toward its centre, reducing players' damage and healing by 80% and dealing Nature damage every 2 seconds until they leave the storm.


Use spells such as Stampeding Roar to help the raid escape.


Once the storm ends, some Rushing Winds will persist, circling the room and picking up any players hit for a few seconds, incapacitating them.

HEROIC CHANGES
SHARE LINK
Arcing Lightning

Random players will be zapped by lightning, becoming stunned and causing them to damage nearby players for low Nature damage. This damage chains.


To remove the stun, another player must click on them.


On Heroic, this will also happen in Phase 1.

HEROIC CHANGES
SHARE LINK
Arcing Lightning

Random players will be zapped by lightning, becoming stunned and causing them to damage nearby players for low Nature damage. This damage chains.


To remove the stun, another player must click on them.


On Heroic, this will also happen in Phase 1.

Dam'ren, the Frozen Sage

Stay on the opposite side of the boss to avoid being Dead Zoned and watch your health while hitting into reflect.

EVERYONE

AVOID THE DEAD ZONES

Play Button
SHARE LINK
Dead Zone

A protective barrier that spawns on two sides of the boss, preventing attacks from those directions.

SHARE LINK
Frozen Resilience
Reflect

Dam'ren reflects 10% of all damage taken.

HEROIC CHANGES
SHARE LINK
Freeze
Raid Damage

Targets a player with Freeze, rooting them.


After 1 to 5 seconds, they shatter, dealing moderate raid-wide Frost damage.


On Heroic, this also happens in Phase 2.

SHARE LINK
Frozen Blood
Avoidable Damage

Lines of frost spawned from Iron Qon's spear that deal moderate Frost damage.


While players are in the effect, they gain a stacking debuff that reduces their movement, melee, ranged, and casting speeds by 25%.

SHARE LINK
Frozen Resilience
Reflect

Dam'ren reflects 10% of all damage taken.

SHARE LINK
Frozen Blood
Avoidable Damage

Lines of frost spawned from Iron Qon's spear that deal moderate Frost damage.


While players are in the effect, they gain a stacking debuff that reduces their movement, melee, ranged, and casting speeds by 25%.

HEROIC CHANGES
SHARE LINK
Freeze
Raid Damage

Targets a player with Freeze, rooting them.


After 1 to 5 seconds, they shatter, dealing moderate raid-wide Frost damage.


On Heroic, this also happens in Phase 2.

Iron Qon's Last Stand

On Normal, with all Quilen defeated, Iron Qon fights alone while all remaining tornadoes roam the arena.


On Heroic, all the Quilen return for a last stand.


He ramps a damage buff and does raid-wide AoE.


Kill him before he kills you.

SHARE LINK
Fist Smash

Iron Qon smashes his fist into the floor, dealing raid-wide Physical damage from 7 seconds, roughly every 25 seconds.


This becomes more dangerous as the phase goes on due to Rising Anger.


Be sure to have healing cooldowns rolling for later ones.

SHARE LINK
Ignite Cyclone

A remaining tornado will be set alight, pulsing Fire damage every 2 seconds until the encounter ends.

SHARE LINK
Rising Anger
Soft Enrage

Every 15 seconds, Iron Qon gains 10% Physical damage done and 10% attack speed.

SHARE LINK
Freeze Cyclone

A remaining tornado will be frozen, entombing any players it hits and dealing 5% of their maximum health every 2 seconds.

SHARE LINK
Fist Smash

Iron Qon smashes his fist into the floor, dealing raid-wide Physical damage from 7 seconds, roughly every 25 seconds.


This becomes more dangerous as the phase goes on due to Rising Anger.


Be sure to have healing cooldowns rolling for later ones.

SHARE LINK
Rising Anger
Soft Enrage

Every 15 seconds, Iron Qon gains 10% Physical damage done and 10% attack speed.

SHARE LINK
Ignite Cyclone

A remaining tornado will be set alight, pulsing Fire damage every 2 seconds until the encounter ends.

SHARE LINK
Freeze Cyclone

A remaining tornado will be frozen, entombing any players it hits and dealing 5% of their maximum health every 2 seconds.

0
Iron Qon Picture
Wipefest Logo
WIPEFEST.GG
Help your team reach its full potential.
Find a log for the fight that you want to analyse, and Wipefest will do the rest, by using data from Warcraft Logs to display insights and timelines for raid encounters.

Answer common mechanical questions about every pull, while the timeline aims to give a concise high-level overview of what is happening in a fight.
START ANALYZING NOW
Iron Qon
AVAILABLE ANALYSIS