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Ulduar

Flame Leviathan

Boss #1
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Strategy Guide

FIGHT OVERVIEW
  • The boss fixates on a target and must be kited.

  • Assign everyone to a vehicle role. Each vehicle has a role that must be fulfilled. Make sure to have only range players in the passenger seats of the Demolishers.

Hard Mode
  • The Tower of Life spawns adds that should be killed quickly.

  • The Tower of Flames causes meteors to hit the area frequently, inflicting massive damage.

  • The Tower of Frost creates a beam chasing vehicles. If a vehicle is hit a stunning frost orb will spawn. Let the beam catch up, then move out from the orb, or it will chase you forever.

  • The Tower of Storms causes a beam to appear frequently that inflicts heavy damage.

  • All pillars increase the boss' resistance or damage by a small amount.

Boss Abilities

The boss becomes active after clearing the path to it.

SIEGE ENGINE

KICK THE BOSS' CHANNEL.

SAVE 50 ENERGY FOR IT.

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Flame Vents
10s Channel

Heavy damage on the raid for 10 seconds. Must be interrupted.

EVERYONE

KITE THE BOSS IF

YOUR VEHICLE IS 

FIXATED. USE BOOSTS.

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Pursued
Fixate Mechanic

Fixates a Demolisher or a Siege Engine for 30 seconds and tries to melee them with Battering Ram. Make sure to move away from the boss when he's about to cast a new Pursued!

DEMOLISHER GUNNERS

THROW YOURSELF ON THE

BOSS AND DESTROY THE

TURRETS. SEND RANGE DPS.

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Gathering Speed
Ramping Speed

Stackable 5% speed buff, gained over time. Removed by destroying all of the boss' turrets.

HARDMODE ONLY
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Thorim's Hammer
Massive Damage Beam

A beam appearing frequently that inflicts heavy damage.

HARDMODE ONLY
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Hodir's Fury
Freezing Beam

A beam chases vehicles. If a vehicle is hit, it must be freed from the ice with fire damage.


Let the beam catch up, then move out from the orb, or it will chase you forever.

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Battering Ram
Melee Attack

Melee attack that inflicts heavy damage, a knock forward and a stacking 50% vulnerability to the current target.


Don't get hit by this, kite the boss.

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Leviathan Defense Turret

The boss summons 4 turrets attacking random vehicles. If they are all destroyed, the boss is stunned for 20 seconds, taking 50% increased damage.


Send your range DPS to destroy the turrets, melees would only have the range to destroy one turret. Only the Gunners in the Demolishers can be thrown.

HARDMODE ONLY
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Mimiron's Inferno
Massive Damage AoE

Meteors hit the area frequently, inflicting massive damage.

HARDMODE ONLY
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Freya's Ward
Ads Mechanic

The boss inflicts damage to nearby vehicles and summons ads that should be DPS'd down when possible.

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Missile Barrage
Pulsing Damage

Random damage on all players.

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Liquid Pyrite
Energy Source

During the encounter, small drones are flying around that must be destroyed. 


Upon destruction, they drop pyrites that are gathered by the vehicles to use their strongest abilities.

HARDMODE ONLY
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Thorim's Hammer
Massive Damage Beam

A beam appearing frequently that inflicts heavy damage.

HARDMODE ONLY
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Mimiron's Inferno
Massive Damage AoE

Meteors hit the area frequently, inflicting massive damage.

HARDMODE ONLY
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Hodir's Fury
Freezing Beam

A beam chases vehicles. If a vehicle is hit, it must be freed from the ice with fire damage.


Let the beam catch up, then move out from the orb, or it will chase you forever.

HARDMODE ONLY
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Freya's Ward
Ads Mechanic

The boss inflicts damage to nearby vehicles and summons ads that should be DPS'd down when possible.

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Battering Ram
Melee Attack

Melee attack that inflicts heavy damage, a knock forward and a stacking 50% vulnerability to the current target.


Don't get hit by this, kite the boss.

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Missile Barrage
Pulsing Damage

Random damage on all players.

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Leviathan Defense Turret

The boss summons 4 turrets attacking random vehicles. If they are all destroyed, the boss is stunned for 20 seconds, taking 50% increased damage.


Send your range DPS to destroy the turrets, melees would only have the range to destroy one turret. Only the Gunners in the Demolishers can be thrown.

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Liquid Pyrite
Energy Source

During the encounter, small drones are flying around that must be destroyed. 


Upon destruction, they drop pyrites that are gathered by the vehicles to use their strongest abilities.

Siege Enginer - Driver

Focus on kicking the boss as soon as it casts Flame Vents.

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Electroshock
38 energy

25 yards frontal kick. Used to kick the boss' Flame Vents cast.

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Steam Rush
40 Energy

Quick sprint + damage enemies you run into.

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Ram
40 Energy

Damage and knockbacks enemies in front.

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Electroshock
38 energy

25 yards frontal kick. Used to kick the boss' Flame Vents cast.

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Ram
40 Energy

Damage and knockbacks enemies in front.

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Steam Rush
40 Energy

Quick sprint + damage enemies you run into.

Siege Enginer - Turret

Focus on destroying the flying pyrite to give energy to the Demolishers.

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Anti-Air Rocket
10 Energy

Air missiles to shoot flying pyrite.

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Shield Generator
1 minute CD

Absorb up to a quantity of damage for the next 5 seconds.

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Fire Cannon
20 Energy

Damage the targets.

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Anti-Air Rocket
10 Energy

Air missiles to shoot flying pyrite.

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Fire Cannon
20 Energy

Damage the targets.

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Shield Generator
1 minute CD

Absorb up to a quantity of damage for the next 5 seconds.

Demolisher - Driver

Be sure to maintain 10 stacks of your DoT on the boss at all time, and throw your passenger when necessary.

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Hurl Pyrite Barrel
5 Pyrite

A massive stackable (10 stacks max) DoT on the targets hit. Requires 5 pyrite to use. 


This damage is the biggest DPS ability of the fight if you can maintain your DoT at max stacks.

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Hurl Boulder
Filler ability

(Weak) AoE Damage on a zone. Doesn't require pyrite, so used when you're out of it.

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Throw Passenger
1s Cast

Throws your passenger on the boss when the bosses has active turrets to destroy. The passenger must be loaded before you shoot.

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Ram
4s Cooldown

Frontal damage and knock. Use it if enemies are attacking you.

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Hurl Pyrite Barrel
5 Pyrite

A massive stackable (10 stacks max) DoT on the targets hit. Requires 5 pyrite to use. 


This damage is the biggest DPS ability of the fight if you can maintain your DoT at max stacks.

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Throw Passenger
1s Cast

Throws your passenger on the boss when the bosses has active turrets to destroy. The passenger must be loaded before you shoot.

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Hurl Boulder
Filler ability

(Weak) AoE Damage on a zone. Doesn't require pyrite, so used when you're out of it.

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Ram
4s Cooldown

Frontal damage and knock. Use it if enemies are attacking you.

Demolish - Gunner

Focus on destroying the flying pyrites and grabbing them to fill your vehicle energy. Load yourself when the boss has its turrets active.

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Anti-Air Rocket
Priority

Air missiles to shoot flying pyrite.

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Load into Catapult
30s Cooldown

Load yourself into the catapult to destroy a turret. If you succeed, the boss will take 50% more damage for 20 seconds.

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Mortar
Filler ability

Moderate damage to the targets it hits. Use if when you don't have anything better to do.

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Grab Crate
Gives 25 Pyrite

Brings a crate of 25 Pyrite for your driver to use their main damage ability. Maintaining the pyrite level is your main priority as a gunner.

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Increased Speed
25 Pyrite

Gives a 100% speed boost for 20 seconds at the cost of 25 pyrite.


Useful to create distance with the boss if you're pursued. Save your pyrite otherwise.

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Anti-Air Rocket
Priority

Air missiles to shoot flying pyrite.

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Grab Crate
Gives 25 Pyrite

Brings a crate of 25 Pyrite for your driver to use their main damage ability. Maintaining the pyrite level is your main priority as a gunner.

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Load into Catapult
30s Cooldown

Load yourself into the catapult to destroy a turret. If you succeed, the boss will take 50% more damage for 20 seconds.

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Increased Speed
25 Pyrite

Gives a 100% speed boost for 20 seconds at the cost of 25 pyrite.


Useful to create distance with the boss if you're pursued. Save your pyrite otherwise.

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Mortar
Filler ability

Moderate damage to the targets it hits. Use if when you don't have anything better to do.

Chopper - Driver

Focus on snaring the boss with tar so it cannot reach a player, and bring back the range DPS to a Demolisher after they destroyed the turrets.

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Speed Boost
50 Energy

100% movement speed for 5 seconds. Use it to quickly reach the boss to apply Tar or to pick up a player from the battlefield.

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First Aid Kit
1mn Cooldown

Fully heal your passenger in 4 seconds.

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Sonic Horn
20 Energy

A weak frontal attack. If you don't have anything else to do.

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Tar
5 Energy

Slow zone lasting 45 seconds. It must be used to slow the boss when it chases a player. 


It can also be ignited to inflict damage. 15s cooldown.

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Speed Boost
50 Energy

100% movement speed for 5 seconds. Use it to quickly reach the boss to apply Tar or to pick up a player from the battlefield.

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Sonic Horn
20 Energy

A weak frontal attack. If you don't have anything else to do.

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First Aid Kit
1mn Cooldown

Fully heal your passenger in 4 seconds.

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Tar
5 Energy

Slow zone lasting 45 seconds. It must be used to slow the boss when it chases a player. 


It can also be ignited to inflict damage. 15s cooldown.

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Flame Leviathan
AVAILABLE ANALYSIS
- Blue Pyrite DoT uptime
- Liquid Pyrite picked
- Failures at kiting the boss
- Hard Mode support
- Potions usage
- Many more insights