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Vault of the Incarnates

Sennarth

Boss #3
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Strategy Guide

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FIGHT OVERVIEW
  • Two phase fight. On Normal, the boss cannot throw you off the edge.

  • In P1, you follow the boss as it periodically ascends to multiple platforms.

  • P2 starts when the boss reaches the top platform.

HEROIC CHANGES
  • Instead of being snared, players can now fall off and die if they are pulled or pushed all the way to the edge of the platform.

  • Reaching 10 stacks of the web debuff will stun you for 30s instead of snaring you, which is way more dangerous.

  • In P2, players targeted by Suffocating Webs now get cocooned and cannot move until freed, making this ability much more dangerous.

PHASE
1

You fight the boss on a platform. Periodically, it will ascend to a new one. You follow her by climbing the ramp.

EVERYONE

MOVE OUT OF WEBS

AND LIMIT YOUR STACKS

TO THE MINIMUM.

Play Button
HEROIC CHANGES
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Enveloping Webs
6s Debuff

Several players are debuffed and drop webs at their feet for 6s. Standing in webs applies a 35% slow. Reaching 10 stacks stuns you in a cocoon for 30s.

EVERYONE

USE SPIDER EXPLOSIONS

TO REMOVE WEB EFFECTS.

STAY AWAY OTHERWISE.

HEROIC CHANGES
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Caustic Eruption
Upon Death 2.5s Explosion

Spiderlings explode when they die, dealing damage 5yds around them. 


This explosion removes slows from webs and frees players stunned in cocoons.

EVERYONE

MOVE FAR AWAY OR

STAND IN WEBS TO NOT

GET PULLED OFF.

Play Button
HEROIC CHANGES
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Gossamer Burst
4s Cast

The boss pulls everyone inward. Slows from webs reduce the pull, and standing in the webs will fully negate it. 


Players who are pulled all the way will fall off and die.

EVERYONE

SPREAD WHEN YOU

HAVE THE CIRCLES.

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Chilling Blast
Spread Mechanic

All players are debuffed with a circle that will explode after 5s.

EVERYONE

DODGE THE SWIRLS. ICE

ON THE GROUND IS SLIDY.

Play Button
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Breath of Ice
Dodge Puddles

Swirls mark areas where ice will land. They leave behind ice patches which deal ticking damage and make your character slide around slightly.

EVERYONE

DON'T STAND IN FRONT

OF THE SPIDER.

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Freezing Breath
Frontal Cone

Frontal cone on the tank that deals a lot of damage. Also leaves behind ice patches.

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Chilling Aura
Ramping Damage

Big spiders keep buffing themselves and deal ramping raid damage, making them a priority target.

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Web Blast
Tank Swap Mechanic

Boss' auto-attacks on the tank in P1 apply a stacking vulnerability that lasts 20s. Tanks need to switch every 5 stacks or when their debuff falls off.

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Chilling Aura
Ramping Damage

Big spiders keep buffing themselves and deal ramping raid damage, making them a priority target.

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Web Blast
Tank Swap Mechanic

Boss' auto-attacks on the tank in P1 apply a stacking vulnerability that lasts 20s. Tanks need to switch every 5 stacks or when their debuff falls off.

PHASE
2

Once the boss reaches the 4th and final platform, P2 begins. The floor is slippery. Watch your step! 

EVERYONE

SPREAD. AVOID TOUCHING

PLUMES ON THE GROUND.

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Chilling Blast
Spread Mechanism

All players are debuffed with a circle that will explode after 5s.


Leaves behind plumes that will knock back and damage anyone who touches them.

EVERYONE

POSITION YOURSELF BEFORE

ENTANGLEMENT TO NOT GET KNOCKED

INTO PLUMES OR OFF THE EDGE.

Play Button
HEROIC CHANGES
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Suffocating Webs
3s Cast

Several players are debuffed with a 6s DoT and drop webs. then knocked back and stunned in a cocoon for 30s


Try to avoid being knocked into plumes or off the edge!

EVERYONE

STAND IN WEBS SO YOU

AREN'T KNOCKED FAR OR

OUTSIDE THE PLATFORM.

Play Button
HEROIC CHANGES
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Repelling Burst
4s Cast

The boss deals damage and knocks everyone back. Standing in webs will negate the knock.


Don't get knocked into plumes or off the platform.

EVERYONE

USE SPIDER EXPLOSIONS TO

REMOVE WEB EFFECTS.

HEROIC CHANGES
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Caustic Eruption
Adds Death Explosion

Spiderlings explode when they die, dealing damage 5yds around them.


This explosion removes slows from webs and frees people stunned in cocoons.

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Icy Ground
Ice Patches

The floor is slippery. Don't slide off or into plumes!

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Pervasive Cold
Soft Enrage

Soft enrage mechanism. The boss gains a stacking 10% damage increase over time.

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Permafrost
Permanent Aura

Lower platform levels will deal increasing ticking damage to those on them.

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Icy Ground
Ice Patches

The floor is slippery. Don't slide off or into plumes!

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Permafrost
Permanent Aura

Lower platform levels will deal increasing ticking damage to those on them.

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Pervasive Cold
Soft Enrage

Soft enrage mechanism. The boss gains a stacking 10% damage increase over time.

WHAT CAN KILL YOU

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RESOURCES

1
General Vault By Causese

A general WeakAura pack that provides "icon" style mechanics/debuff as well as short descriptions for each. Pretty standard. We also recommend downloading Causese Sound addon to hear vocal announcements. Feel free to thank the amazing Causese here (sorry, no Twitter that I know of...).

2
Co Tank Weakaura By Causese

Another must have by Causese if you play or are planning to play tank. It informs you when to taunt, and how your co-tank is doing with their mechanics.


Make sure to checkout the Causese Sound addon to also pair it with appropriate sound announcements.

3
Raid Leader Exchange Discord

Stuck in your progress? Have any question about a certain boss or mechanics and how to deal with it? Want to help and support fellow raiders? Join this fantastic Discord, and let's build a Raid helping community.

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Sennarth
AVAILABLE ANALYSIS
- Webs stacks
- Add explosions damage
- Deaths reasons
- Failed spread
- Adds cleave taken
- P2 Plume taken
CREDITS

Credits to our fantastic partner Echo for the gameplay footage and boss strategies.


Thanks to Katskratches our copywriter and Layria, our amazing English copy editor. Be sure to checkout Layria's Youtube channel for healer progression guides!


Credits to Akmi for the video editing. If you're looking for a video editor, feel free to DM him on our Discord!