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Throne of Thunder

Durumu the Forgotten

Chefe #7
Boss Difficulty
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FIGHT OVERVIEW
  • Durumu has three phases: the main phase, the Light Spectrum phase, and the maze phase.

  • In the main phase, the raid must tackle the various eye adds that spawn.

  • The Light Spectrum phase spawns coloured eyes that shoot beams of light that you need to use to reveal Fogs.

  • In the maze phase, Durumu shoots a Disintegration Beam and rotates around the room, chasing the raid as it tries to navigate through a maze of Eye Sores.

Agradecimentos a Kalazshar e Wycano, da Aliança Cromática pela localização para Português.

General Abilities

Durumu has some general abilities that he uses throughout the fight.

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Obliterate
Hard Enrage

Durumu’s hard enrage ability.


If the fight lasts 10 minutes, he casts Obliterate and instantly kills the entire raid.

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Obliterate
Hard Enrage

Durumu’s hard enrage ability.


If the fight lasts 10 minutes, he casts Obliterate and instantly kills the entire raid.

Main Phase

Durumu spawns various eye adds that you need to deal with.


Mishandling these effects causes knockbacks, boss healing, add spawns, and permanent ground zones.

EVERYONE

DODGE THE CONE

Play Button
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Force of Will
Mind's Eye

Cast by a Mind’s Eye.


Targets a cone toward a random player; if anyone remains in the cone when the cast finishes, they are knocked back a great distance, usually off the platform.

EVERYONE

BAIT POOLS

Play Button
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Lingering Gaze
Appraising Eye

Appraising Eyes sends projectiles at random players, dealing Shadow damage to all players within 15 yards and creating a permanent Shadow pool when they land.


Standing in these pools deals moderate Shadow damage every second.


These pools should be dropped at the side of the room to conserve as much space as possible.

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Life Drain
Hungry Eye

Cast by a Hungry Eye on a random player, stunning them and draining their life while healing Durumu.


The longer one target is drained, the more health gets drained and healed.


The beam always drains the closest player between the Eye and the initial target, allowing players to intercept it to share damage and reduce healing.


Have a rotation of players prepared to share the beam.

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Dark Plague
Evil Eye

Formed when Dark Parasite is dispelled.


Lasts for the remaining duration and spawns a Wandering Eye every 3 seconds.


Each Wandering Eye then attacks a random player with Devour, dealing Shadow damage to the target every 2 seconds, and 70% of the damage done to the Wandering Eye is mirrored to its target.

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Life Drain
Hungry Eye

Cast by a Hungry Eye on a random player, stunning them and draining their life while healing Durumu.


The longer one target is drained, the more health gets drained and healed.


The beam always drains the closest player between the Eye and the initial target, allowing players to intercept it to share damage and reduce healing.


Have a rotation of players prepared to share the beam.

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Dark Plague
Evil Eye

Formed when Dark Parasite is dispelled.


Lasts for the remaining duration and spawns a Wandering Eye every 3 seconds.


Each Wandering Eye then attacks a random player with Devour, dealing Shadow damage to the target every 2 seconds, and 70% of the damage done to the Wandering Eye is mirrored to its target.

Maze Phase

Move around the room while being chased by the Disintegration Beam and avoiding the Eye Sores on the ground.

EVERYONE

AVOID EYE SORES

Play Button
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Disintegration Beam

Durumu channels a lethal beam directly in front of him that instantly kills players it hits.


While channeling, he slowly rotates, and the platform fills with Eye Sore zones from Cross-Eye, forcing players to navigate a moving maze.


Standing in Eye Sore areas deals massive Arcane damage every second a player remains in the area.


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Mind Daggers
Raid Damage

Arcane bolts cast by active eyes other than the Cross-Eye, hitting random players for moderate Arcane damage.

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Mind Daggers
Raid Damage

Arcane bolts cast by active eyes other than the Cross-Eye, hitting random players for moderate Arcane damage.

Light Spectrums

During Light Spectrum, Durumu spawns Red, Yellow, and Blue eyes that project cone beams.


Players must stand in these cones to prevent raid-wide AoE while using them to reveal Crimson Fogs and avoid revealing Amber and Azure fog adds.


Revealing and killing 3 Crimson Fog adds ends the phase.


On Heroic, Durumu will cast Obliterate if the Light Spectrum phase takes longer than 80 seconds.

MELEE

MOVE WITH BEAM AND KILL ADDS

Play Button
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Infrared Light

Red Eye’s cone follows a player and reveals Crimson Fogs.


If no players stand in it, the whole raid will take Fire damage; if players do stand in it, those inside split repeated Fire damage.


Melee should stand in this cone and kill three Crimson Fogs to end the phase.


Revealed Crimson Fogs cast Caustic Spikes.


If a Crimson Fog leaves the Infrared Light (the red cone), they cast Crimson Blossom, dealing massive raid damage.

TANKS

FOLLOW YELLOW CONE

Play Button
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Bright Light

Yellow Eye’s cone moves itself and reveals Amber Fogs.


If no players stand in it, the whole raid will take Nature damage; if players do stand in it, those inside split repeated Nature damage.


This cone should start on the opposite side of where the Amber Fog is and be stood in by tanks as it rotates around the boss.


Revealed Amber Fogs cast Amber Retaliation per 10% health they lose, dealing damage to all players in the yellow cone.


If an Amber Fog leaves the Bright Light, it casts Burst of Amber, dealing massive raidwide damage.

IF TARGETED

STAND STILL

Play Button
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Blue Rays

Blue Eye’s cone follows a player and reveals Azure Fogs.


If no players stand in it, the whole raid takes Frost damage; if players do, those inside take Frost damage.


This cone should only move if assured that it will not uncover an Azure fog.


Starting on top of the red cone is ideal, as it allows ranged players to DPS the Crimson Fog.


Ranged players should stand in the blue cone to help split the damage.


Revealed Azure Fogs cast Icy Grasp, dealing increasing damage to players in the blue cone while the fog is revealed.


If an Azure Fog leaves the blue cone or gets killed, it explodes with Flash Freeze, which deals massive damage to the entire raid.


When an Azure Fog dies, it also respawns in a new location with Biting Chill.

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Durumu the Forgotten Picture
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Durumu the Forgotten
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