

Durumu has three phases: the main phase, the Light Spectrum phase, and the maze phase.
In the main phase, the raid must tackle the various eye adds that spawn.
The Light Spectrum phase spawns coloured eyes that shoot beams of light that you need to use to reveal Fogs.
In the maze phase, Durumu shoots a Disintegration Beam and rotates around the room, chasing the raid as it tries to navigate through a maze of Eye Sores.
Agradecimentos a Kalazshar e Wycano, da Aliança Cromática pela localização para Português.
Durumu has some general abilities that he uses throughout the fight.
Durumu spawns various eye adds that you need to deal with.
Mishandling these effects causes knockbacks, boss healing, add spawns, and permanent ground zones.
EVERYONE
DODGE THE CONE
EVERYONE
BAIT POOLS
Appraising Eyes sends projectiles at random players, dealing Shadow damage to all players within 15 yards and creating a permanent Shadow pool when they land.
Standing in these pools deals moderate Shadow damage every second.
These pools should be dropped at the side of the room to conserve as much space as possible.
Cast by a Hungry Eye on a random player, stunning them and draining their life while healing Durumu.
The longer one target is drained, the more health gets drained and healed.
The beam always drains the closest player between the Eye and the initial target, allowing players to intercept it to share damage and reduce healing.
Have a rotation of players prepared to share the beam.
Formed when Dark Parasite is dispelled.
Lasts for the remaining duration and spawns a Wandering Eye every 3 seconds.
Each Wandering Eye then attacks a random player with Devour, dealing Shadow damage to the target every 2 seconds, and 70% of the damage done to the Wandering Eye is mirrored to its target.
Cast by a Hungry Eye on a random player, stunning them and draining their life while healing Durumu.
The longer one target is drained, the more health gets drained and healed.
The beam always drains the closest player between the Eye and the initial target, allowing players to intercept it to share damage and reduce healing.
Have a rotation of players prepared to share the beam.
Formed when Dark Parasite is dispelled.
Lasts for the remaining duration and spawns a Wandering Eye every 3 seconds.
Each Wandering Eye then attacks a random player with Devour, dealing Shadow damage to the target every 2 seconds, and 70% of the damage done to the Wandering Eye is mirrored to its target.
Move around the room while being chased by the Disintegration Beam and avoiding the Eye Sores on the ground.
EVERYONE
AVOID EYE SORES
Durumu channels a lethal beam directly in front of him that instantly kills players it hits.
While channeling, he slowly rotates, and the platform fills with Eye Sore zones from Cross-Eye, forcing players to navigate a moving maze.
Standing in Eye Sore areas deals massive Arcane damage every second a player remains in the area.
During Light Spectrum, Durumu spawns Red, Yellow, and Blue eyes that project cone beams.
Players must stand in these cones to prevent raid-wide AoE while using them to reveal Crimson Fogs and avoid revealing Amber and Azure fog adds.
Revealing and killing 3 Crimson Fog adds ends the phase.
On Heroic, Durumu will cast Obliterate if the Light Spectrum phase takes longer than 80 seconds.
MELEE
MOVE WITH BEAM AND KILL ADDS
Red Eye’s cone follows a player and reveals Crimson Fogs.
If no players stand in it, the whole raid will take Fire damage; if players do stand in it, those inside split repeated Fire damage.
Melee should stand in this cone and kill three Crimson Fogs to end the phase.
Revealed Crimson Fogs cast Caustic Spikes.
If a Crimson Fog leaves the Infrared Light (the red cone), they cast Crimson Blossom, dealing massive raid damage.
TANKS
FOLLOW YELLOW CONE
Yellow Eye’s cone moves itself and reveals Amber Fogs.
If no players stand in it, the whole raid will take Nature damage; if players do stand in it, those inside split repeated Nature damage.
This cone should start on the opposite side of where the Amber Fog is and be stood in by tanks as it rotates around the boss.
Revealed Amber Fogs cast Amber Retaliation per 10% health they lose, dealing damage to all players in the yellow cone.
If an Amber Fog leaves the Bright Light, it casts Burst of Amber, dealing massive raidwide damage.
IF TARGETED
STAND STILL
Blue Eye’s cone follows a player and reveals Azure Fogs.
If no players stand in it, the whole raid takes Frost damage; if players do, those inside take Frost damage.
This cone should only move if assured that it will not uncover an Azure fog.
Starting on top of the red cone is ideal, as it allows ranged players to DPS the Crimson Fog.
Ranged players should stand in the blue cone to help split the damage.
Revealed Azure Fogs cast Icy Grasp, dealing increasing damage to players in the blue cone while the fog is revealed.
If an Azure Fog leaves the blue cone or gets killed, it explodes with Flash Freeze, which deals massive damage to the entire raid.
When an Azure Fog dies, it also respawns in a new location with Biting Chill.