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Ulduar

Mimiron

Boss #8
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Strategie Guide

FIGHT OVERVIEW
  • The fight consists of 4 phases, with Phase 4 being a mix of all previous phases.

  • Each new phase starts when you killed the boss from the previous phase, with a RP in between.

  • In Phase 4, you must kill all bosses within 15 seconds of each other or they will resurrect.

Vielen Dank an Leekuu - Blackhand (EU) für die deutschen Übersetzungen, ohne seine Unterstützung wäre das nicht möglich gewesen.

Phase 1

Spread around the boss, with range further than 15 yards.

EVERYONE

RUN AWAY FROM THE BOSS

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Shock Blast
4s Cast

An AoE around the boss killing anyone in 15 yards. Beware of the mines around when running away.

RANGE

SPREAD FROM EACH OTHER

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Napalm Shell
2s Cast

A 15 yards AoE + DoT on a random range. Spread out in the room to avoid the splash damage. Stay in range of healers.

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Proximity Mines
Instant Cast

The boss throws landmine around itself in a circle, detonating on players walking over them.

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Plasma Blast
Tank Blast

Heavy hitting DoT on the tank. Use defensive and externals.

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Proximity Mines
Instant Cast

The boss throws landmine around itself in a circle, detonating on players walking over them.

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Plasma Blast
Tank Blast

Heavy hitting DoT on the tank. Use defensive and externals.

Phase 2

The raid is spread in 3 sections of the room to counter the AoE. Nuke the boss, you can use BL here.

EVERYONE

POSITION YOURSELF

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Laser Barrage
10s Channel

A slow one shotting beam going over a third of the room clockwise. Similar to SSC's Lurker.

EVERYONE

WATCH OUT FOR THE ROCKET

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Rocket Strike
Instant Cast

Throws a missile at a random player inflicting damage to anyone hit.

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Heat Wave
Instant Cast

A 5s DoT on the whole raid that inflicts heavy damage.

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Hand Pulse
Instant Cast

A cone of damage on a random player. Just heal through and keep playing, but have your range spread in order to limit the amount of players hit.

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Heat Wave
Instant Cast

A 5s DoT on the whole raid that inflicts heavy damage.

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Hand Pulse
Instant Cast

A cone of damage on a random player. Just heal through and keep playing, but have your range spread in order to limit the amount of players hit.

Phase 3

A range should be tanking the boss while melees and tank deal with ground mechanics. The range DPS the head.

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Plasma Ball
2s Cast

Attacks on its main target.

Assault Bot
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Magnetic Field
6s Channel

A dispellable root on their target for 6s, increasing damage taken by 30%.


Kite them around with high aggro spell and kill them.

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Magnetic Core
Inventory Item

Upon death, loots an item that brings the head down to the ground for 12s when you use it under the boss itself.


While on the ground, the boss takes 50% extra damage and becomes melee attackable.

Bomb Bot
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Bomb Bot
Explodes in Melee

Explodes when reaching melee of its target. Assign someone (usually a DK) to aggroing these adds and either kill them or make them explode outside the raid safely.

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Plasma Ball
2s Cast

Attacks on its main target.

Bomb Bot
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Bomb Bot
Explodes in Melee

Explodes when reaching melee of its target. Assign someone (usually a DK) to aggroing these adds and either kill them or make them explode outside the raid safely.

Assault Bot
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Magnetic Field
6s Channel

A dispellable root on their target for 6s, increasing damage taken by 30%.


Kite them around with high aggro spell and kill them.

LINK TEILEN
Magnetic Core
Inventory Item

Upon death, loots an item that brings the head down to the ground for 12s when you use it under the boss itself.


While on the ground, the boss takes 50% extra damage and becomes melee attackable.

Phase 4

You fight all bosses at once, all starting at half HP. Cleave and kill them within a 15s window or they will resurrect each other. Have the range cleave on the head prio, and the melee cleave on the feet prio. The middle part can be attacked by both.

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Self Repair
15s Cast

In this phase, you don't have adds anymore but the boss has most of the abilities it had from the previous phases.


The ones not included are: Plasma Blast (tank buster from P1), Napalm Shell (range AoE of P1), Heat Wave (raid wide 5s DoT from P2) and all the adds from P3.

LINK TEILEN
Self Repair
15s Cast

In this phase, you don't have adds anymore but the boss has most of the abilities it had from the previous phases.


The ones not included are: Plasma Blast (tank buster from P1), Napalm Shell (range AoE of P1), Heat Wave (raid wide 5s DoT from P2) and all the adds from P3.

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Mimiron
AVAILABLE ANALYSIS
- Laser Barrage hits
- Frost Bomb damage
- Magnetic Core usage
- Hard Mode support
- Potions usage
- Many more insights