This pure single target fight alternates between one phase and an intermission.
Smolderon applies a bomb to half the raid while simultaneously casting Brand of Damnation on one tank. This happens twice in P1.
Players with the bomb need to spread and the others need to soak with the tank. The roles are then reversed.
With each P1, more fire fills the room.
PLAYERS WITH A BOMB
NEED TO SPREAD.
DODGE THE WAVES
Twice in P1, Smolderon applies bombs to half the raid. The second time, the other half gets the bombs.
Afflicted players take damage and deal damage to nearby players for 10s before exploding. The explosion now also sends out six lava waves that deal heavy damage and knock players back.
This happens at the same time as Brand of Damnation.
KITE YOUR ORB AND
SOAK IT WHEN VULNERABILITY
FROM THE LAST ONE EXPIRES
Twice in P1, three orbs spawn that each fixate one player. After 30s, or when the orb reaches its player, it explodes, dealing large raid-wide damage and increasing the damage taken from them by 500% for 3s.
Players fixated need to kite their orb and only soak it when the vulnerability from the previous hit has expired. If orbs explode at the same time or while vulnerable, the raid dies.
IF YOU DON'T HAVE A BOMB,
SOAK WITH THE TANK
SPREAD OUT AFTER SOAKING
AND DODGE EXPLOSIONS
MOVE FAR AWAY
WITH THE BOMB
The tank hit by Brand of Damnation now gets a bomb that explodes after 6s, dealing massive damage to the raid, reduced by distance.
The tank needs to get far away before the explosion goes off.
BAIT THE FIRE
Twice per P1, Smolderon stomps the ground and spawns lava geysers below some players. Geysers deal damage and knock back players who are hit.
The geysers leave behind permanent pools of fire. Bait them together to save space. Available space in the room gets smaller after each P1.
When Smolderon drops to 0 energy, the intermission starts. He goes to the middle of the room and knocks the raid back.
Intermission lasts 30s. Smolderon recharges and does nothing, then P1 starts again.
Players who soaked in P1 spawn orbs that can be soaked; they apply a massive player buff. Dodge the fire.
EAT YOUR ORBS
REACH THE BOSS
Any orbs that reach the boss permanently increase its damage by 5%.
The room is divided into rings. During intermission, Smolderon continuously sets different rings on fire.
Players hit by a ring take massive damage and a 10s DoT. This is a little dance; keep moving to a safe ring.