This pure single target fight alternates between one phase and an intermission.
Smolderon applies a bomb to half the raid while simultaneously casting Brand of Damnation on one tank. This happens twice in P1.
Players with the bomb need to spread and the others need to soak with the tank. The roles are then reversed.
With each P1, more fire fills the room.
PLAYERS WITH A BOMB
NEED TO SPREAD
Twice in P1, Smolderon applies bombs to half the raid. The second time, the other half gets the bombs.
Afflicted players take damage and deal damage to nearby players for 10s before exploding. The explosion deals damage to nearby players.
This happens at the same time as Brand of Damnation.
IF YOU DON'T HAVE A BOMB,
SOAK WITH THE TANK
SPREAD OUT AFTER SOAKING
AND DODGE EXPLOSIONS
BAIT THE FIRE
Twice per P1, Smolderon stomps the ground and spawns lava geysers below some players. Geysers deal damage and knock back players who are hit.
The geysers leave behind permanent pools of fire. Bait them together to save space. Available space in the room gets smaller after each P1.
When Smolderon drops to 0 energy, the intermission starts. He goes to the middle of the room and knocks the raid back.
Intermission lasts 30s. Smolderon recharges and does nothing, then P1 starts again.
Players who soaked in P1 spawn orbs that can be soaked; they apply a massive player buff. Dodge the fire.
EAT YOUR ORBS
REACH THE BOSS
Any orbs that reach the boss permanently increase its damage by 1%.
The room is divided into rings. During intermission, Smolderon continuously sets different rings on fire.
Players hit by a ring take massive damage and a 10s DoT. This is a little dance; keep moving to a safe ring.