During the main phase, Adarus summons ghosts behind players that cast a deadly cone; dodge them.
Velaryn targets 3 players successively with The Hunt. Players can only help soak 1. Set up 3 soak groups.
Velaryn's Eye Beam also makes the tank vulnerable to Felblade for 30s. The other tank taunts after the beam so they are the target of Felblade.
Ilyssa regularly casts Sigil of Chains and grips the whole raid to her, slowing everyone for 6s.
During all 3 Intermissions, players are chained in groups of 3. If you move too far away you are snapped back and take heavy damage.
Players with Devourer's Ire take increasing damage and gain a healing absorb. Dispel this so it jumps to new players and resets.
Players who help soak The Hunt by standing in the line must avoid each other's circle or take extra damage.
During Adarus' Intermission (first intermission), each orb you soak applies a 5s stacking DoT. Don't oversoak.
During Ilyssa's Intermission (third intermission), getting hit by her cone slows you.
Council fight with 3 demon hunter bosses: Adarus, Velaryn, and Ilyssa. You fight all 3 at once and must kill them at the same time.
The fight alternates between a main phase and 3 different Intermissions. Each Intermission consists of one of the bosses using their "ultimate" ability.
At the start of the fight, Adarus throws 3 orbs that must be soaked by players. They apply a permanent debuff that jumps to a new player when dispelled.
Players with Devourers' Ire need to soak the growing puddles. Players also need to soak the clones spawned by the tanks.
Velaryn casts The Hunt: a green line mechanic aimed at a player. Players must stand inside the line to soak and split the damage.
Lots of mechanics to dodge! Adarus doesn't need to be tanked.
At 100 Energy, the bosses fly into the air and a short intermission starts.
Each intermission, one of the bosses uses their "ultimate" ability that the raid needs to either soak or dodge.
The order of the intermissions is always the same: Adarus - Velaryn - Ilyssa.
The bosses don't do anything else. You can still hit them in the air.
When they return, the main phase starts again and the fight repeats itself.
EVERYONE
Follow the boss where she jumps.
Dodge the circle and dodge the giant cone.
INTERMISSION 3 - ILYSSA:
Ilyssa jumps to the edge of the arena, dealing massive damage to players where she lands.
She faces the arena and channels a giant cone for 4.5s that deals massive damage AND slows to anyone hit.
Players are chained in groups of 3. If you move too far away, you are snapped back and take heavy damage.
Quickly follow the boss where she lands and hug the edges of the arena.
She does this 3 times consecutively.
EVERYONE
Dodge the lines. Quickly stop moving
with your line to allow others to dodge.
INTERMISSION 2 - VELARYN:
Players are targeted by ghosts who charge through them, dealing massive damage to them and anyone else in their trajectory.
Players are chained in groups of 3. If you move too far away, you are snapped back and take heavy damage.
Spread around the arena, dodge the lines, and stop moving to allow others to dodge your line.
EVERYONE
Don't get dragged into the black hole
and soak the orbs before they reach it.
Let the DoT fade before soaking more orbs.
INTERMISSION 1 - ADARUS:
Adarus summons a black hole in the center of the arena that pulls players towards it. If you touch it you die.
Players are chained in groups of 3. If you move too far away, you are snapped back and take heavy damage.
Orbs spawn on the edges of the platform and are pulled towards the black hole. Orbs deal massive raid-wide damage if they reach it.
Players need to soak the orbs, which apply a powerful 5s stacking DoT instead. Don't oversoak!
You fight all 3 bosses at the same time. Adarus doesn't need to be tanked.
Soak the orbs at the start of the fight. Players who soaked need to stand in puddles to reduce their size or remove them.
Stand in the green lines to help split and soak damage. Quickly soak the tank's 3 green clones.
Keep bosses stacked to optimize damage, and kill them at the same time.
HEALERS
Raid takes massive damage on pull.
Fight takes places inside the ring of fire.
EVERYONE
Soak orbs at the start of the fight.
Healers keep an eye on players who soaked.
Adarus throws 3 orbs in the room as the fight begins. Players (not tanks) need to soak them.
Players who soak orbs receive a permanent Magic debuff and Adarus constantly casts Consume at them.
These players can and must stand in the growing puddles left by Adarus to remove them.
Each Consume applies a stack of Unending Hunger to the targets, increasing its damage and healing absorption by 20% for 1 min. Dispel them around 10 stacks.
When dispelled, Devourer's Ire jumps to a new player, and the raid takes a bit of damage.
EVERYONE
Dodge the charge and the circles.
Players with Devourer's Ire stand
in the puddles to remove them.
Adarus charges across the room, dealing massive damage to anyone in his path.
He also spawns several growing puddles in the room that deal damage and increase damage taken.
Players with Devourer's Ire need to stand in puddles to remove them and preserve space to play.
EVERYONE
Set up 3 groups to soak each line.
Players can't soak more than 1 line.
Players who help soak must spread within the line.
3 ghosts of Velaryn each target a different player, shown by a green line, and then charge, dealing lethal damage to those players.
Set up 3 groups to soak each line since players can only soak 1 charge each time.
Players who help soak need to stand 3 yds apart or take extra massive damage.
The target can move to extend or adjust the line, giving other players space to soak it.
EVERYONE
Tank swap after each Fracture.
99% healing reduction on the tank hit.
Quickly soak the 3 green clones to remove it.
Ilyssa launches a massive Physical attack on the tank. The tank hit takes 125% extra damage from the ability for 30s.
The attack also splits the soul of the tank into 3 fragments (clones). Each clone reduces the tank's healing taken by 33%.
Other players need to soak the clones to remove the healing reduction. Soaking a clone applies a 30s stacking DoT.
HEALERS
Quickly soak the 3 clones of the tank.
Heal the big healing absorption.
15s after casting Fracture, Ilyssa casts Spirit Bomb, an explosion that deals raid-wide damage and applies a healing absorption on everyone.
If any clone from fracture remains, they explode and apply a lethal stacking DoT on the raid.
TANKS
Tank Velaryn with her back to the raid.
Don't get pushed outside the ring by the beam.
Tank swap when the beam finishes.
Velaryn channels a 4s frontal beam toward the tank, dealing massive Magic damage and pushing back anyone hit.
Tank Velaryn with her back to the raid and don't get pushed outside the arena.
Each tick of the beam increases damage taken from Eye Beam AND Felblade by 15% for 30s.
After she finishes channeling, she charges at the tank and deals massive Magic damage and applies a 25s DoT.
Tank swap when the beam finishes. The tank hit by the beam can't survive the following Felblade.
EVERYONE
Dodge the cones.
EVERYONE
Dodge out of the lines.