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Siege of Orgrimmar

Fallen Protectors

Boss #2
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Strategy Guide

FIGHT OVERVIEW
  • You fight three bosses at once, and they do not share health. Each has their own abilities.

  • At 66% and 33% health, each boss triggers Desperate Measures, disappears, and spawns adds you must kill. Note that the DoTs on the bosses will keep ticking.

  • Control your damage to trigger Desperate Measures in order, you don't want to trigger multiple at the same time!

  • All three must die together. They start casting a heal when they reach 0%, all bosses must die before that finishes.

General Abilities

Control your damage to trigger each Desperate Measures when you need to.


You don't want to trigger multiple at the same time!

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Bond of the Golden Lotus

The three Protectors share a fate. If any hits 1% while others still live, they begin a cast that heals them for 30% health.


Bring all three to 1% together.

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Bond of the Golden Lotus

The three Protectors share a fate. If any hits 1% while others still live, they begin a cast that heals them for 30% health.


Bring all three to 1% together.

Rook Stonetoe

Upon reaching 66% or 33% health, Rook spawns 3 adds: Embodied Misery, Sorrow and Gloom, and becomes untargetable until they are defeated.

EVERYONE

DODGE KEGS

Play Button
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Corrupted Brew
Rook Stonetoe

A ranged player is targeted with a keg of Corrupted Brew, dealing moderate Shadow damage to all enemies within 5 yards and applying a 15 second 65% slow.


These can be dodged.

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RUN AWAY FROM ROOK

Play Button
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Clash
Rook Stonetoe

Rook charges an enemy while pulling them towards him, then starts Corruption Kick.


He roots himself and spins for 4 sec dealing Physical damage each second in 10 yards and applying a Shadow DoT.

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Vengeful Strikes
Rook Stonetoe

Frontal cone that afflicts moderate Physical damage twice per second for 3 seconds.

Embodied Sorrow
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Inferno Strike

A random player is targeted with massive Fire damage.


This damage can be split amongst players within 8 yards, so stack on the targeted player.

Embodied Misery
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Defiled Ground
Tank Mechanic

The Misery deals massive Physical damage to the current tank, knocking them back and leaving a pool that deals moderate Shadow damage.


This pool stays for the duration of the fight, so be sure to take the Misery out for this mechanic.

Embodied Gloom
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Corruption Shock

A bolt of lightning shot around the raid that deals splash damage.


This can and should be interrupted.

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Vengeful Strikes
Rook Stonetoe

Frontal cone that afflicts moderate Physical damage twice per second for 3 seconds.

Embodied Misery
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Defiled Ground
Tank Mechanic

The Misery deals massive Physical damage to the current tank, knocking them back and leaving a pool that deals moderate Shadow damage.


This pool stays for the duration of the fight, so be sure to take the Misery out for this mechanic.

Embodied Sorrow
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Inferno Strike

A random player is targeted with massive Fire damage.


This damage can be split amongst players within 8 yards, so stack on the targeted player.

Embodied Gloom
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Corruption Shock

A bolt of lightning shot around the raid that deals splash damage.


This can and should be interrupted.

He Softfoot

Upon reaching 66% or 33% health, He spawns an Embodied Anguish and becomes untargetable until it is defeated.

EVERYONE

MOVE FROM POISON

Play Button
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Noxious Poison

He Softfoot's melees create poison pools on the ground, dealing moderate Nature damage every second.

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Garrote

He Garrotes a target, leaving a Physical DoT that deals moderate Physical damage every 2 seconds.


This will drop whenever He enters Desperate Measures.

Embodied Anguish
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Mark of Anguish
Extra Action Button

Fixates the player with Mark of Anguish.


The Mark applies a Shadow DoT, roots the target, and adds Debilitation, which reduces armor by 90% for 4 minutes.


The Mark can be passed to another player within 40 yards using the Extra Action Button.


Each melee hit from Anguish applies Shadow Weakness to its target, increasing damage taken from the Mark.


The entire raid gains a stack of Shadow Weakness each time the Mark is passed.


Prefer players with immunities or strong defensives to hold the Mark briefly before passing to limit stacks on the raid.

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Gouge

The tank is incapacitated for 8 seconds, leaving He to fix a random player.


The other tank must Taunt He during this.

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Garrote

He Garrotes a target, leaving a Physical DoT that deals moderate Physical damage every 2 seconds.


This will drop whenever He enters Desperate Measures.

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Gouge

The tank is incapacitated for 8 seconds, leaving He to fix a random player.


The other tank must Taunt He during this.

Embodied Anguish
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Mark of Anguish
Extra Action Button

Fixates the player with Mark of Anguish.


The Mark applies a Shadow DoT, roots the target, and adds Debilitation, which reduces armor by 90% for 4 minutes.


The Mark can be passed to another player within 40 yards using the Extra Action Button.


Each melee hit from Anguish applies Shadow Weakness to its target, increasing damage taken from the Mark.


The entire raid gains a stack of Shadow Weakness each time the Mark is passed.


Prefer players with immunities or strong defensives to hold the Mark briefly before passing to limit stacks on the raid.

Sun Tenderheart

Upon reaching 66% or 33% health, Sun spawns 2 adds: Embodied Despair and Desperation. She is untargetable until they are defeated and will cast Dark Meditation.

EVERYONE

STACK IN THE MEDITATIVE FIELD

Play Button
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Dark Meditation

Casted after disappearing, Sun deals Shadow damage to all players every half-second.


This damage is mitigated by standing in the Meditative Field in the centre of the room.

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Sha Sear

A cast that deals Shadow damage to a player that splashes within 5 yards.


This can and should be interrupted.

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Calamity

Raid-wide hit for 30% of each player’s maximum health as Shadow damage that also removes all Shadow Word: Bane debuffs.

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Sha Sear

A cast that deals Shadow damage to a player that splashes within 5 yards.


This can and should be interrupted.

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Calamity

Raid-wide hit for 30% of each player’s maximum health as Shadow damage that also removes all Shadow Word: Bane debuffs.

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Fallen Protectors
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