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Throne of Thunder

Primordius

Boss #8
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Strategy Guide

FIGHT OVERVIEW
  • Primordius begins as a simple tank-and-spank, but grows stronger as he mutates through absorbing Living Fluids.

  • Players gain various mutations through soaking pools, and fully mutated players deal increased damage to Primordius.

General Abilities

Primordius is active throughout the entire fight. The tanks need to swap on high Malformed Blood stacks, while also kiting the boss away from adds and purple pools.

EVERYONE

DON'T STAND IN FRONTAL

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Primordial Strike
Frontal

A frontal cone that deals massive Physical damage, make sure to face the boss away from the raid.


Do not stand in front of the boss if you are not a tank!

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Mutated Abomination

Primordius takes 75% reduced damage from non-Fully Mutated players.


DPS players should soak 5 red pools ASAP to gain Fully Mutated.

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Evolution
Boss Damage Buff

As Primordius gains energy (through Living Fluids, Mutagenic Pools, and passively), he evolves.


Evolution increases his damage done by 5% and grants him a new mutation.


This effect stacks up to 3 times in Normal.

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Mutated Abomination

Primordius takes 75% reduced damage from non-Fully Mutated players.


DPS players should soak 5 red pools ASAP to gain Fully Mutated.

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Evolution
Boss Damage Buff

As Primordius gains energy (through Living Fluids, Mutagenic Pools, and passively), he evolves.


Evolution increases his damage done by 5% and grants him a new mutation.


This effect stacks up to 3 times in Normal.

Boss Mutations

As Primordius mutates through the fight, he gains access to new abilities.

TANKS

KITE THE BOSS AWAY

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Mutate Primordius
Tank Mechanic

If a Living Fluid reaches Primordius, or he steps on a Mutagenic Pool, he gains energy and mutation levels.


Tanks need to keep kiting the boss away from Living Fluids and Purple pools, while also avoiding stepping on Red pools.

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SOAK TO SPLIT DAMAGE

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Caustic Gas
Soak

With the Caustic Gas mutation, the raid needs to soak (within 25 yards of the boss) a large amount of split damage.

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Ventral Sacs
Raid Damage

When Primordius has the Ventral Sacs mutation, he deals ticking raid damage every second.

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Volatile Pathogen
Debuff

When Primordius has the Volatile Pathogen mutation, he applies a debuff to a random player.


It deals heavy ramping damage and jumps to new targets if dispelled. Must be focus-healed.

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Acidic Spines
Spread

With the Acidic Spines mutation, Primordius periodically launches spines that deal splashing damage.


Raid should spread out at least 5 yards apart.

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Ventral Sacs
Raid Damage

When Primordius has the Ventral Sacs mutation, he deals ticking raid damage every second.

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Acidic Spines
Spread

With the Acidic Spines mutation, Primordius periodically launches spines that deal splashing damage.


Raid should spread out at least 5 yards apart.

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Volatile Pathogen
Debuff

When Primordius has the Volatile Pathogen mutation, he applies a debuff to a random player.


It deals heavy ramping damage and jumps to new targets if dispelled. Must be focus-healed.

Player Mutations

When players absorb the Red Mutagenic Pools, they gain mutation buffs.


These are helpful until 5 stacks; exceeding 5 gives negative debuffs that need to be dispelled.


Dispels also take away your helpful buffs.


At 5 stacks, you gain Fully Mutated, letting you deal full damage to Primordius.

DPS

SOAK POOLS

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Mutagenic Pool

Killing Living Fluids sometimes spawns Mutagenic Pools, which are either Red (Mutagenic) or Purple (Volatile).


The red pools give players who touch them buffs up to 5 stacks, which makes them Fully Mutated.


Soaking Red pools beyond 5 stacks gives negative debuffs that need to be dispelled.

EVERYONE

AVOID PURPLE POOLS

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Volatile Pool
Tank Mechanic

The Purple pool spawned by Living Fluids moves slowly towards the boss.


If soaked by a player, it deals heavy damage and gives 1 harmful mutation per second.


If the Purple pool reaches the boss, it heals him for 10% of his max health and increases his current mutation level to the cap.

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Fully Mutated
Damage Buff

After soaking 5 helpful mutations, players gain Fully Mutated, allowing them to deal full damage to Primordius by ignoring Mutated Abomination.

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Fragile Bones
Harmful

Harmful mutation all stats by 10%. Can be dispelled, but that also dispels Fully Mutated.

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Clouded Mind
Harmful

Harmful mutation reducing Mastery by 20%. Can be dispelled, but that also dispels Fully Mutated.

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Dulled Synapses
Harmful

Harmful mutation reducing Haste by 10%. Can be dispelled, but that also dispels Fully Mutated.

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Impaired Eyesight
Harmful

Harmful mutation reducing Crit by 20%. Can be dispelled, but that also dispels Fully Mutated.

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Thick Bones
Helpful

Helpful mutation increasing all stats by 5%. Can have multiple stacks.

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Clear Mind
Helpful

Helpful mutation increasing Mastery by 10%. Can have multiple stacks.

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Improved Synapses
Helpful

Helpful mutation increasing Haste by 10%. Can have multiple stacks.

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Keen Eyesight
Helpful

Helpful mutation increasing Crit by 10%. Can have multiple stacks.

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Fully Mutated
Damage Buff

After soaking 5 helpful mutations, players gain Fully Mutated, allowing them to deal full damage to Primordius by ignoring Mutated Abomination.

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Thick Bones
Helpful

Helpful mutation increasing all stats by 5%. Can have multiple stacks.

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Fragile Bones
Harmful

Harmful mutation all stats by 10%. Can be dispelled, but that also dispels Fully Mutated.

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Clear Mind
Helpful

Helpful mutation increasing Mastery by 10%. Can have multiple stacks.

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Clouded Mind
Harmful

Harmful mutation reducing Mastery by 20%. Can be dispelled, but that also dispels Fully Mutated.

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Improved Synapses
Helpful

Helpful mutation increasing Haste by 10%. Can have multiple stacks.

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Dulled Synapses
Harmful

Harmful mutation reducing Haste by 10%. Can be dispelled, but that also dispels Fully Mutated.

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Keen Eyesight
Helpful

Helpful mutation increasing Crit by 10%. Can have multiple stacks.

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Impaired Eyesight
Harmful

Harmful mutation reducing Crit by 20%. Can be dispelled, but that also dispels Fully Mutated.

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Primordius
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