Single-phase fight with an enrage dictated by your space management of puddles.
Most of the fight consists of dodging, soaking, and positioning mechanics properly.
The boss enrages after reaching 100 energy 4 times.
This fight only has one phase.
GET INSIDE OF THE MARKED ZONE
TO SPLIT THE DAMAGE. THEN MOVE
OUT OF THE SECOND EXPLOSION.
Meteor-like ability on a random player— soak to split damage or the target gets one-shot.
Leaves a pool at the same location that will explode a few seconds after, dealing massive damage and knocking players upwards. Get out of it.
DEBUFFED PLAYERS SHOULD
GROUP TOGETHER AND FORM
A LINE WITH THE PILLARS.
AIM THE BEAM AT PILLARS.
THE RAID DODGES THE BEAM.
Beam on the tank that destroys any pillars hit. Players hit get a stackable 40% damage vulnerability for 45s. Tank swap mechanic.
MOVE OUT OF THE IMPACT
AREA. WATCH OUT FOR A
SECOND WAVE OF DODGING.
Marks an area with a circle. Explodes and kills players inside. A second wave of rubble will fall immediately after.
WHEN BOSS REACHES 100 ENERGY,
USE MOVEMENT ABILITIES OR
GATEWAY TO AVOID THE SMASH.
DODGE SECOND WAVES
OF PROJECTILES. TRY TO
BAIT THEM FAR ON HEROIC.
After Shattering Impact and the boss' 100% energy cone, swirls mark areas where rocks will fall. Players hit will take damage.
Some mechanics leave behind pools which deal damage when standing in them.
Poor Positioning Before Cone
The boss' 100% energy cone inflicts massive damage when cast. If you're low health from walking into the puddles, you may die.
Try to anticipate where you'll rotate before the boss reaches 100% energy to avoid walking into the puddles. Otherwise, pop a defensive!
A general WeakAura pack that provides "icon" style mechanics/debuff as well as short descriptions for each. Pretty standard. We also recommend downloading Causese Sound addon to hear vocal announcements. Feel free to thank the amazing Causese here (sorry, no Twitter that I know of...).