

This fight is 3 Phases with an Intermission. Phase 1 is single target, Phase 2 is two target spread cleave, and Phase 3 is two target stacked cleave.
All phases have Orbs, Ghosts, or both, that need to be loosely stacked. A frontal tank cone will destroy them.
Stop your friends from being mind controlled off the edge.
Intermission is a massive damage amp. Block souls from running into the bosses so they don't heal.
Phase 3 has mechanics from both P1 and P2.
Stage One: Serpent's Bargain
Everyone
Be prepared for massive raidwide
damage, and avoid the puddles.
Massive raidwide pulsing damage. Poison flows onto the platform, forming two massive puddles.
The puddles fade over time. Puddles are larger each time this ability is cast.
Zul'jan gains stacks of Twinfang Toxin during this channel, buffing his next several melee swings with Nature damage.
Everyone
Pick up Orbs and move
them into clusters
Circles mark where Coalesced Venom Orbs will land, dealing damage to anyone hit.
Walking over an Orb will pick it up for 5s and give the holder a DOT debuff. After 5s, the Orb is dropped again.
You'll destroy Orbs with Sever, a tank frontal. Pick up and move Orbs into clusters to destroy several at once.
Everyone
Use the cone to destroy
clusters of Orbs
Frontal cone aimed at the tank. Deals massive physical damage and applies a 200% vulnerability to any players hit.
Aim this frontal at clusters of Orbs to destroy them.
Each Orb does a burst of raidwide damage when destroyed, so you can't hit too many at once.
Any Orbs left at the end of the phase will be destroyed, so you can't leave too many behind either.
Everyone
Help soak,
then run away.
Everyone
Dodge the axes
Stage Two: Usurper's Reprisal (After killing Zul'jan)
Everyone
Break the shield to
stop mind controls
Everyone
Kite Ghosts into a cluster by looking
away, then look at them so they stop.
Manifestation of Dread are Ghosts that spawn and fixate players.
They chase you, but stand still when you look at them.
If it touches you, it mind controls you.
Try to kite these Ghosts into a loose clump so that they can be destroyed by Soul Sever, a tank frontal.
Everyone
Use the cone to destroy
clusters of Ghosts
Everyone
Dodge and break
the shield quickly
Everyone
Move out with the debuff,
then collect your clones.
Intermission: The Claimed Vessel (After killing Hex Lord Malacrass)
Everyone
Damage amp, pop
bloodlust and hit Zul'jan!
Everyone
Move to block souls,
but watch the raid health.
Stage Three: Coiled Union (After Soulbinding channel ends)
Phase 3 has many mechanics from both Phase 1 and 2, but some are changed or enhanced slightly, or different colors.
You'll deal with: Ghosts, Orbs, Spiteful Soulcoilers, mind control, soaking souls, Eternal Nightfall shield, tank frontals, and Guillotine.
Be prepared to handle a lot of mechanics at once!
Tanks
Tanks will have to
swap to drop stacks
Everyone
Put Orbs and Ghosts
nearby to hit them both.