

You fight three bosses at once, and they do not share health. Each has their own abilities.
At 66% and 33% health, each boss triggers Desperate Measures, disappears, and spawns adds you must kill. Note that the DoTs on the bosses will keep ticking.
Control your damage to trigger Desperate Measures in order, you don't want to trigger multiple at the same time!
All three must die together. They start casting a heal when they reach 0%, all bosses must die before that finishes.
Corrupted Brew ramps in travel speed.
Rook's adds have a shared health pool.
Debilitation is increased to 80% reduced armor for 4 minutes from 50% for 2 minutes.
Sun's Calamity ramps up in damage.
Vielen Dank an Mèlusine - Blackhand (EU) für die deutschen Übersetzungen, ohne ihre Unterstützung wäre das nicht möglich gewesen.
Control your damage to trigger each Desperate Measures when you need to.
You don't want to trigger multiple at the same time!
Upon reaching 66% or 33% health, Rook spawns 3 adds: Embodied Misery, Sorrow and Gloom, and becomes untargetable until they are defeated.
EVERYONE
DODGE KEGS
A ranged player is targeted with a keg of Corrupted Brew, dealing moderate Shadow damage to all enemies within 5 yards and applying a 15 second 65% slow.
These can be dodged.
On Heroic, the travel time is reduced for every 2 casts of this ability. This is reset upon entering Desperate Measures.
EVERYONE
RUN AWAY FROM ROOK
Rook charges an enemy while pulling them towards him, then starts Corruption Kick.
He roots himself and spins for 4 sec dealing Physical damage each second in 10 yards and applying a Shadow DoT.
Frontal cone that afflicts moderate Physical damage twice per second for 3 seconds.

Frontal cone that afflicts moderate Physical damage twice per second for 3 seconds.


Upon reaching 66% or 33% health, He spawns an Embodied Anguish and becomes untargetable until it is defeated.
EVERYONE
MOVE FROM POISON
He Garrotes a target, leaving a Physical DoT that deals moderate Physical damage every 2 seconds.
This will drop whenever He enters Desperate Measures.
The tank is incapacitated for 8 seconds, leaving He to fix a random player.
The other tank must Taunt He during this.

Fixates the player with Mark of Anguish.
The Mark applies a Shadow DoT, roots the target, and adds Debilitation, which reduces armor by 90% for 4 minutes.
The Mark can be passed to another player within 40 yards using the Extra Action Button.
Each melee hit from Anguish applies Shadow Weakness to its target, increasing damage taken from the Mark.
The entire raid gains a stack of Shadow Weakness each time the Mark is passed.
Prefer players with immunities or strong defensives to hold the Mark briefly before passing to limit stacks on the raid.
He Garrotes a target, leaving a Physical DoT that deals moderate Physical damage every 2 seconds.
This will drop whenever He enters Desperate Measures.
The tank is incapacitated for 8 seconds, leaving He to fix a random player.
The other tank must Taunt He during this.

Fixates the player with Mark of Anguish.
The Mark applies a Shadow DoT, roots the target, and adds Debilitation, which reduces armor by 90% for 4 minutes.
The Mark can be passed to another player within 40 yards using the Extra Action Button.
Each melee hit from Anguish applies Shadow Weakness to its target, increasing damage taken from the Mark.
The entire raid gains a stack of Shadow Weakness each time the Mark is passed.
Prefer players with immunities or strong defensives to hold the Mark briefly before passing to limit stacks on the raid.
Upon reaching 66% or 33% health, Sun spawns 2 adds: Embodied Despair and Desperation. She is untargetable until they are defeated and will cast Dark Meditation.
EVERYONE
STACK IN THE MEDITATIVE FIELD
Casted after disappearing, Sun deals Shadow damage to all players every half-second.
This damage is mitigated by standing in the Meditative Field in the centre of the room.
Raid-wide hit for 30% of each player’s maximum health as Shadow damage that also removes all Shadow Word: Bane debuffs.
On Heroic, this deals an additional 10% max health per cast. This buff is reset upon entering Desperate Measures.
A cast that deals Shadow damage to a player that splashes within 5 yards.
This can and should be interrupted.
Raid-wide hit for 30% of each player’s maximum health as Shadow damage that also removes all Shadow Word: Bane debuffs.
On Heroic, this deals an additional 10% max health per cast. This buff is reset upon entering Desperate Measures.