

Lingering Presence is now 15% increased damage and Dark Energy generation per stack, from 5% on Normal.
Soul Fragments causes Shadowed Soul, a stacking debuff that increases damage taken by 5% for the rest of the fight.
Overlapping Quicksand pools merge into larger ones that spawn stronger Living Sands.
Twisted Fates will chase two players, these must be killed by the raid.
Council of Elders is a four-boss encounter where Gara'jal’s spirit empowers one elder at a time.
Empowered elders gain stronger abilities and generate Dark Energy.
When they take 25% of their health, the spirit jumps to the next boss, resets Dark Energy, and leaves a stacking damage buff.
Deal enough damage to phase the boss before they cast Dark Power at 100 Energy, while handling the various mechanics the bosses throw at you.
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Gara'jal's spirit possesses random elders throughout the fight, jumping between them whenever they've taken 25% of their health.
He provides them with empowered abilities and generates Dark Energy. You need to DPS down the possessed boss before they reach 100 Energy and cast Dark Power.
When Gara'jal moves on to the next boss, he leaves behind a Lingering Presence buff, which stacks and makes the damage ramp through the fight.
Every second time Gara'jal’s spirit leaves an elder, a Soul Fragment will possess a random player.
This debuff deals Shadow damage every few seconds until passed on with the Extra Action Button.
Each tick applies Shadowed Soul to that player, ramping the damage taken for the rest of the fight.
Every second time Gara'jal’s spirit leaves an elder, a Soul Fragment will possess a random player.
This debuff deals Shadow damage every few seconds until passed on with the Extra Action Button.
Each tick applies Shadowed Soul to that player, ramping the damage taken for the rest of the fight.
When Gara'jal’s spirit leaves an elder, they gain Lingering Presence, increasing all damage they deal by 15% and increasing Dark Energy generation rate by 10% for the rest of the fight. This effect stacks each time they are empowered.
Malakk focuses on tank damage and frost debuffs that spread to nearby players.
While empowered, his single-target frost debuff becomes Frostbite, which must be soaked by standing close to the debuffed player.
Players who soak Frostbite gain Body Heat, and after 8 seconds they become unable to soak Frostbite again for another 8 seconds.
This prevents the same players from soaking repeatedly.
The raid needs to assign who is soaking Frostbite.
Kazra'jin charges through the raid and, when empowered, reflects damage to players while he is stunned.
Avoid stacking and watch the reflected damage.
EVERYONE
DODGE
Sul uses Sand Bolt and Quicksand to spread Nature damage and slow players.
When empowered, he casts Sandstorm, animating Quicksand into Living Sand adds that must be killed.
EVERYONE
DON'T GET ROOTED
When Sul becomes empowered, he summons a sandstorm that deals ticking Nature damage to the raid and animates all existing Quicksand into Living Sand adds.
Living Sand turns back into Quicksand upon death.
On Heroic, overlapping Quicksand pools merge into a larger pool.
Living Sand that rise from merged pools gain increased 125% health and damage per merged pool.
When Sul becomes empowered, he summons a sandstorm that deals ticking Nature damage to the raid and animates all existing Quicksand into Living Sand adds.
Living Sand turns back into Quicksand upon death.
On Heroic, overlapping Quicksand pools merge into a larger pool.
Living Sand that rise from merged pools gain increased 125% health and damage per merged pool.
Living Sand that are alive when a Sandstorm begins become Fortified, healing to full and gaining 100% increased damage done per Fortified stack.
Mar'li alternates between healing-focused Blessed Loa Spirits and lethal empowered mechanics.
While unempowered, she heals allies, and when empowered, she deals Shadow damage and spawns various adds.
DPS
KILL ADD ASAP
Mar'li summons a Blessed Loa Spirit that slowly moves toward the lowest-health elder.
If it reaches its target, it heals the them for 10% of their maximum health.
If the Spirit is still alive after 20 seconds it will leap to it's target and heal them.
The spirit can be slowed and rooted and should be killed ASAP.
DPS
MOVE OUT AND FOCUS ADDS
On Heroic, Empowered Mar'li rips the souls from two players, creating two Twisted Fate adds that move toward each other and deal Shadow damage to the raid every few seconds.
The closer the adds are to each other, the more damage they deal.
Have a ranged player run far away from the group to bait one of the spawns on them, leaving the raid plenty of time to deal with the adds.
Mar'li blasts a random player with Wrath of the Loa, dealing Holy damage. This cast can and should be interrupted.
When Empowered, Mar'li's Wrath of the Loa deals Shadow damage instead, it can and should still be interrupted.
When Mar'li becomes empowered, she summons a Shadowed Loa Spirit that slowly moves towards a random player.
If it reaches within 6 yards of its target, it kills them.
If the Spirit is still alive after 20 seconds, it leaps to the target and kills them.
The spirit can be slowed and rooted and should be killed.
Mar'li blasts a random player with Wrath of the Loa, dealing Holy damage. This cast can and should be interrupted.
When Empowered, Mar'li's Wrath of the Loa deals Shadow damage instead, it can and should still be interrupted.
When Mar'li becomes empowered, she summons a Shadowed Loa Spirit that slowly moves towards a random player.
If it reaches within 6 yards of its target, it kills them.
If the Spirit is still alive after 20 seconds, it leaps to the target and kills them.
The spirit can be slowed and rooted and should be killed.