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Lightblinded Vanguard

Boss #5
RAID DIFFICULTY
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Strategy Guide

FIGHT OVERVIEW
  • Three boss, Paladin- themed council fight. Bosses should be killed evenly.

  • Lots of quick reaction tank swaps throughout the fight.

  • Lots of scary damage overlaps. Be prepared and aware of the mechanics coming up.

Heroic changes
  • Bosses will drop very large Consecrate puddles throughout the fight that take up space.

Mythic changes
  • A Zealous Spirit will buff one boss at a time by empowering their abilities, increasing their damage, and causing new ability overlaps. Be prepared!

  • Consecrate puddles will also pacify players and increase their damage taken when they step inside.

Phase 1

Kill the bosses at the same time to avoid the enrage.


Tank the bosses on the edge of the platform to save some space.


Watch for ability overlaps.

Everyone

Be careful of scary mechanics

and unique overlaps.

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MYTHIC ONLY
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Zealous Spirit
Mythic mechanic

The Spirit buffs one member of the Vanguard at a time, increasing their damage by 30%, empowering an ability, and causing a new mechanic overlap.


When buffing Bellamy, Tyr's Wrath is cast alongside Divine Toll, and Avenger's Shield is empowered.


When buffing Lightblood, Divine Toll is cast alongside Execution Sentence, and Divine Storm is empowered.


When buffing Senn, Execution Sentence is cast alongside Tyr's Wrath, and Searing Radiance is empowered.

Everyone

Mass Dispel to remove

Divine Shield early

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Divine Shield
Immunity

The bosses will use Divine Shield when you use Bloodlust. Haha, very funny.


Use mass dispel to remove it early.

Everyone

Move out of

the aura range

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Auras
Boss buffs

At 100 energy, Lightblood buffs the damage of allies within 40yd by 100% for 15s.


At 100 energy, Bellamy reduces the damage taken by allies within 40yd by 75%.


At 100 energy, Senn buffs allies within 40yd. Dealing damage to a Vanguard inside of Aura of Peace will pacify you for 5s.

Everyone

Move out of the puddle

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MYTHIC ONLY
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Consecration
Area denial

After a boss finishes channeling their Aura, a large puddle forms under them, dealing damage to anyone inside. 


Be mindful of preserving space.


On Mythic, it also pacifies a player and increases their damage taken by 100% when inside.

Everyone

Help soak once per set

to reduce damage

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Execution Sentence
Soak

Marks several players with a damage soak circle. Make sure multiple players help soak each one.


You can only soak 1 each set.


Three hammers spin outward from after each soak, dealing damage to any players hit.

Everyone

Don't be too close

Dodge the tornadoes

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MYTHIC CHANGES
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Divine Storm
AOE damage

Small 8yd AoE around Lightblood.


On Mythic difficulty, when empowered by Zealous Spirit, Divine Storm will also spawn several tornadoes far away that slowly move toward the boss.


Tornadoes slow and damage anyone hit.

Everyone

Spread out

if targeted

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MYTHIC CHANGES
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Avenger's Shield
Dispellable DOT

Marks several players with a circle and throws a shield at them. The shield explodes and deals damage to any players within 5yd.


On Mythic difficulty, when empowered by Zealous Spirit, Avenger's shield will target all players.

Everyone

Use defensive and

healing cooldowns

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MYTHIC CHANGES
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Searing Radiance
Raid damage

Raid-wide pulsing damage for 15s.


On Mythic difficulty, when empowered by Zealous Spirit, Searing Radiance damage is increased by 10% every second.

Everyone

Dodge the shields

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Divine Toll
Dodge

Bellamy throws waves of traveling shields for 18s, dealing damage and silencing players hit for 6s.

Everyone

Dodge the charge

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Sacred Shield
Dodge

Senn gains an absorb shield and charges forward on an elekk, damaging any players in the path.

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Judgment
Tankbuster

Two-step tankbuster. Deals holy damage and applies a debuff to the target that increases damage taken by Shield of the Righteous by 500%.


Shield of the Righteous happens immediately after. 


You'll want to tank swap between these abilities to split the damage.

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Sacred Toll
Raid damage

Big hit of raid-wide damage. Watch out for dangerous overlaps.

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Exorcism
Tankbuster

Big hit of holy damage on the current target.

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Blinding Light
Disorient

Disorients all players facing Senn. Turn your character away to avoid it. 


It also can be interrupted

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Light Infused
Raid damage

Raid-wide ticking damage. Damage is increased by 25% each time a Vanguard's Aura is cast.

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Judgment
Tankbuster

Two-step tankbuster. Deals holy damage and applies a debuff to the target that increases damage taken by Shield of the Righteous by 500%.


Shield of the Righteous happens immediately after. 


You'll want to tank swap between these abilities to split the damage.

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Blinding Light
Disorient

Disorients all players facing Senn. Turn your character away to avoid it. 


It also can be interrupted

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Sacred Toll
Raid damage

Big hit of raid-wide damage. Watch out for dangerous overlaps.

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Light Infused
Raid damage

Raid-wide ticking damage. Damage is increased by 25% each time a Vanguard's Aura is cast.

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Exorcism
Tankbuster

Big hit of holy damage on the current target.

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Lightblinded Vanguard
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CREDITS

Thanks to Katskratches our copywriter and Layria, our amazing English copyeditor. Be sure to check out Layria's Twitch channel for M+ healing and raiding!


Credits to Akmi for the video editing. If you're looking for a video editor, feel free to DM him on our Discord!