

The raid needs to split up to deal with half the room each, starting in two quadrants.
Group 1 starts in Mogu -> Mantid.
Group 2 does Mantid -> Mogu.
You need to open crates to fill up the Energy bar to finish the quadrant before time runs out.
There are 3 sizes of Crates (Lightweight, Stout, Massive), giving 1, 3, and 14 Energy.
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The fight starts after a player interacts with the middle console.
Jump down ASAP to avoid the ticking damage from Unstable Defense System.
Pandaren crates can be found around the room.
These will spawn either a Brewmaster, Mistweaver, or a Windwalker enemy.
The Brewmasters will buff tanks when killed, Mistweavers buff healers, and Windwalkers buff DPS.
EVERYONE
HEAL AND KILL SPIRIT
During a 4-second channel, the Mistweaver Spirit pulls all players within 40 yards in, dealing ticking damage to all players within 10 yards.
The Mistweaver Spirit passively heals herself for 150% of the damage she deals with Eminence.
EVERYONE
SPREAD AND AVOID FRONTAL
The Brewmaster Spirit throws a keg at a random ranged player, dealing damage within 5 yards and slowing movement speed by 50%.
It also casts Breath of Fire, which is a frontal attack dealing fire damage to all players hit.
If the player hit is also affected by Keg Toss, they get a 6-second disorient, which can be dispelled.
EVERYONE
AVOID FIRE
The Windwalker Spirit charges a random ranged player, leaving a trail of fire and stunning any players within 3 yards of the targeted location for 6 seconds.
If any player touches the fiery trail, they explore and deal a large amount of damage within 3 yards.
When the Brewmaster Spirit is defeated, it gives a boon to all tanks within this quadrant, giving them a chance on attack to deal Nature damage to all enemies within 4 yards, and stunning them for 1.5 seconds.
This has a 15-second internal cooldown.
When the Brewmaster Spirit is defeated, it gives a boon to all tanks within this quadrant, giving them a chance on attack to deal Nature damage to all enemies within 4 yards, and stunning them for 1.5 seconds.
This has a 15-second internal cooldown.
We'll start the guide with Mogu crates. These are the crates located in the Mogu quadrants.
Make sure to move Modified Anima Golems from Crimson Reconstitution pools, and stand in Matter Scramble.
Move Mogu Shadow Ritualists from the Mogu Rune of Power.
Dispel Torment.
Interrupt Forbidden Magic, Harden Flesh, and Earthen Shard when possible.
Kill Sparks.
EVERYONE
CLEAR STATUES
The Massive Mogu Crates contain one of the Shao-Tien Elder Council mobs.
These share two abilities: Return to Stone and Strength of the Stone, and then have one unique ability each.
Return to Stone is cast on random players, knocking them back and dealing some damage. This then spawns a Stone Statue at their position. Each Stone Statue alive buffs the Shao-Tien mobs by 10% damage.
The Stone Statues can and should be killed.
The unique abilities of each Council mob deal damage to the raid.
Jun-Wei casts Shadow Volley.
Zu Yin casts Molten Fist.
Xiang-Lin casts Jade Tempest.
Kun-Da casts Fracture.
EVERYONE
STAND IN BEAM
TANK
MOVE MOBS FROM HEAL
Mogu Shadow Ritualist is one of the options from a Stout Mogu Crate.
Mogu Shadow Ritualists spawn runes of power below them, which players can stand in to increase their damage.
Tanks should move mobs out of the Rune of Power when possible.
Animated Stone Mogu is one of the options from a Lightweight Mogu Crate.
They can cast Harden Flesh and Earthen Shard.
Both of these spells can be interrupted.
Harden Flesh is a dispellable dot that deals damage and slows the target by 30% every second.
Earthen Shard is an interruptable cast that deals some damage to the target.
A Lightweight Mogu Crate can also spawn several Quilen Guardians.
These need to be tanked and apply a stacking bleed on the target.
Mogu Shadow Ritualists channel Forbidden Magic, dealing damage to their target.
This can and should be interrupted when possible.
A Lightweight Mogu Crate can also contain a Burial Urn.
They do nothing on their own, but they do spawn other adds called Spark of Life.
Spark of Life deals high pulsing damage to any players within 4 yards, and explodes in an 8-yard range when they die.
MOVE from dying Sparks!
Mogu Shadow Ritualist is one of the options from a Stout Mogu Crate.
Mogu Shadow Ritualists spawn runes of power below them, which players can stand in to increase their damage.
Tanks should move mobs out of the Rune of Power when possible.
Mogu Shadow Ritualists channel Forbidden Magic, dealing damage to their target.
This can and should be interrupted when possible.
Animated Stone Mogu is one of the options from a Lightweight Mogu Crate.
They can cast Harden Flesh and Earthen Shard.
Both of these spells can be interrupted.
Harden Flesh is a dispellable dot that deals damage and slows the target by 30% every second.
Earthen Shard is an interruptable cast that deals some damage to the target.
A Lightweight Mogu Crate can also contain a Burial Urn.
They do nothing on their own, but they do spawn other adds called Spark of Life.
Spark of Life deals high pulsing damage to any players within 4 yards, and explodes in an 8-yard range when they die.
MOVE from dying Sparks!
A Lightweight Mogu Crate can also spawn several Quilen Guardians.
These need to be tanked and apply a stacking bleed on the target.
In the Mantid quadrants, make sure to drop your Set to Blow bombs ASAP and away from the raid.
Dispel Residue and Rage of the Empress on the mobs.
Kite Enraged Warcallers.
Avoid Windstorm tornadoes and Encapsulated Pheromone clouds.
IF TARGETED
MOVE AND DROP BOMBS
Ka'thik Demolishers throw bombs at random players, which gives them an Extra Action Button and 5 stacks of bombs to clear.
Using the Extra Action Button drops the bombs on the floor, so make sure to move to an area the raid does not need to use, and drop as many bombs as possible before they explode.
Make sure to move away after to not blow up the bombs!
While the Demolishers are alive, they deal ticking Nature damage to all players with Pheromone Cloud.
EVERYONE
DON'T GET HIT BY TORNADO
Set'thik Wind Wielders rally nearby friendly targets, increasing their damage done by 50% for 30 seconds.
This can and should be dispelled on high health enemies.
Sri'thik Bombardiers throw explosives at random players, dealing damage to anyone in a 2-yard radius.
Spread out to decrease damage taken!
Zar'thik Amber Priests occasionally summon additional Mantids to help.
Sri'thik Bombardiers hit random ranged players with a bomb, dealing damage in a 5-yard area around them.
This also leaves a pool on the floor. Move away!
Zar'thik Amber Priests buff Residue on nearby friendly targets, which heals them over time.
This should be dispelled ASAP to reduce healing!
Set'thik Wind Wielders rally nearby friendly targets, increasing their damage done by 50% for 30 seconds.
This can and should be dispelled on high health enemies.
Sri'thik Bombardiers hit random ranged players with a bomb, dealing damage in a 5-yard area around them.
This also leaves a pool on the floor. Move away!
Sri'thik Bombardiers throw explosives at random players, dealing damage to anyone in a 2-yard radius.
Spread out to decrease damage taken!
Zar'thik Amber Priests buff Residue on nearby friendly targets, which heals them over time.
This should be dispelled ASAP to reduce healing!
Zar'thik Amber Priests occasionally summon additional Mantids to help.
Kor'thik Warcallers enrages themselves, increasing their damage dealt by 350%, but decreasing their movement speed.
While they are enraged, their melees have e a chance to decrease armor by 25% for 1 minute, which stacks.
Tanks need to KITE when they are enraged.