Mythic Trap Logo
Mythic Trap
CLOSE

MSV / HoF / ToES

Grand Empress Shek'zeer

Босс #12
Boss Difficulty
Выберите сложность
Фильтр по роли
Показать только нужное для выбранной роли
ОБЪЯСНЯЙТЕ ЛУЧШЕ
Поделитесь ссылкой со своим составом и вместе пройдитесь по тактике на боссов в удобном для вас темпе.
НЕТ ВРЕМЕНИ?
Покороче, пожалуйста?

Стратегия

FIGHT OVERVIEW
  • Phase 1 and Phase 2 will be repeated until the Shek'zeer reaches 40% health.

  • In Phase 1, players will need to deal with Dissonance Fields.

  • Phase 2 brings the Royal Guard, the protectors of Shek'zeer. A tank must pick up the Reavers while the other takes the Windblades. Kill the Windblades and attempt to trap Reavers in amber.

  • Upon reaching 40%, Shek'zeer will retreat to the top of the steps and remain there for the rest of the fight. Use Bloodlust and burn her down through frontal cones and fears.

Большое спасибо Амани и его команде с Discord-сервера Шаманов Водоворот за перевод сайта на русский язык!

Phase One

Lasting roughly 2.5 minutes, this Phase will see players manage the Dissonance Fields utilising Cry of Terror.


After roughly 1.5 minutes of Phase 2, Phase 1 will begin again.

EVERYONE

CAST SPELLS IN THE ZONE

Play Button
КОПИРОВАТЬ
Dissonance Field
Soak

These will spawn roughly 30 and 90 seconds into the fight, and can be damaged by players casting spells or with the Cry of Terror debuff standing inside the field.


The focus here should be killing one Field before the other to avoid the massive Physical damage done by Sonic Discharge on the death of the Field coming at similar times.


Have the player with Cry of Terror stand in one with some other players to help.

КОПИРОВАТЬ
Dread Screech

Shek'zeer lets loose a Dread Screech at 5 random players, dealing moderate Physical damage to each player and anyone within 5 yards.


Make sure to spread out in range to reduce the splash damage.

КОПИРОВАТЬ
Eyes of the Empress
Tank Mechanic

Roughly every 11 seconds, Shek'zeer will inflict the current tank with a stack of Eyes of the Empress.


Tanks should swap at 3 stacks, going to 4 in an emergency.


If either Tank reaches 5 stacks, they will become a Servant of the Empress, almost certainly causing a wipe.

КОПИРОВАТЬ
Dread Screech

Shek'zeer lets loose a Dread Screech at 5 random players, dealing moderate Physical damage to each player and anyone within 5 yards.


Make sure to spread out in range to reduce the splash damage.

КОПИРОВАТЬ
Eyes of the Empress
Tank Mechanic

Roughly every 11 seconds, Shek'zeer will inflict the current tank with a stack of Eyes of the Empress.


Tanks should swap at 3 stacks, going to 4 in an emergency.


If either Tank reaches 5 stacks, they will become a Servant of the Empress, almost certainly causing a wipe.

Phase Two

Shek'zeer retreats to the top of the stairs, summoning her Royal Guard (Set'thik Windblades and Kor'thik Reavers) to defeat the raid.


Watch the damage from them, as they gain Band of Valor, which increases their damage by 30% for each friendly within 8 yards. Use defensives and healing cooldowns early to manage the increased damage taken on tanks.


A Tank should take the Kor'thik Reavers close to the stairs while the other takes the Set'thik Windblades to the center of the room.

KITE THE REAVERS

INTO AMBER TRAPS

Play Button
КОПИРОВАТЬ
Amber Trap

Amassing 5 Bubbling Resin on top of each other causes them to congeal and harden, forming an Amber Trap.


Amber Traps should be used on the Reavers.


Kite the Reaver into the trap, and it will lose 5% health every 2 seconds.

STACK TOGETHER

TO FORM BUBBLING RESIN

Play Button
КОПИРОВАТЬ
Sticky Resin
Stack

Windblades coat a Ranged player in Sticky Resin.


When players with Resin stack up, a Bubbling Resin is formed just below their feet.


Players should stack up together to make this a quick and easy process, as stacking 5 is necessary to form an Amber Trap.

IF FIXATED

KITE THE WINDREAVER

Play Button
КОПИРОВАТЬ
Fixate
Fixate

The Windblades will fixate on a player, running around after them. Make sure to stay at max range during the fixate to avoid taking damage from Sonic Blade.

КОПИРОВАТЬ
Poison-Drenched Armor
Tank Mechanic

A debuff that causes players' attacks to occasionally deal an additional 50k nature damage.


Tanks affected by this can spread it to nearby players to help with the Windblades.

КОПИРОВАТЬ
Poison Bomb
Debuff

Random players are targeted with Poison Bombs from the Reavers, inflicting initial mild Nature damage and leaving a small damage over time effect.

КОПИРОВАТЬ
Dispatch

Reavers cast Dispatch at random players, inflicting massive damage.


Make sure to interrupt this cast!

КОПИРОВАТЬ
Toxic Slime
Frontal

The Reavers cast a 30-yard frontal cone that deals moderate Nature damage to Tanks. Ensure the Reavers are pointed away to avoid hitting non-Tanks.

КОПИРОВАТЬ
Sonic Blade
Kite

If a fixating Windblade gets too close to a target, they will cast Sonic Blade.


This spell is extremely dangerous, and you should always kite the Windblade at max range for safety.

КОПИРОВАТЬ
Band of Valor
Kill adds

Members of the Royal Guard inflict 30% more damage for each friendly within 8 yards.


Run Defensive/Healing Cooldowns at the start of the phase to manage the increased damage taken.

КОПИРОВАТЬ
Poison-Drenched Armor
Tank Mechanic

A debuff that causes players' attacks to occasionally deal an additional 50k nature damage.


Tanks affected by this can spread it to nearby players to help with the Windblades.

КОПИРОВАТЬ
Toxic Slime
Frontal

The Reavers cast a 30-yard frontal cone that deals moderate Nature damage to Tanks. Ensure the Reavers are pointed away to avoid hitting non-Tanks.

КОПИРОВАТЬ
Poison Bomb
Debuff

Random players are targeted with Poison Bombs from the Reavers, inflicting initial mild Nature damage and leaving a small damage over time effect.

КОПИРОВАТЬ
Sonic Blade
Kite

If a fixating Windblade gets too close to a target, they will cast Sonic Blade.


This spell is extremely dangerous, and you should always kite the Windblade at max range for safety.

КОПИРОВАТЬ
Dispatch

Reavers cast Dispatch at random players, inflicting massive damage.


Make sure to interrupt this cast!

КОПИРОВАТЬ
Band of Valor
Kill adds

Members of the Royal Guard inflict 30% more damage for each friendly within 8 yards.


Run Defensive/Healing Cooldowns at the start of the phase to manage the increased damage taken.

Phase Three

Burn Shek'zeer down before she burns you. Ramping damage, fears, and frontals are what you have to worry about here.

IF DEBUFFED

RUN OUT TO GET DISPELLED

Play Button
КОПИРОВАТЬ
Visions of Demise
Dispel

5 random players are given a Vision of Demise debuff, fearing them after 4 seconds.


Upon fearing, players will deal moderate Shadow damage every second to players within 8 yards.


Run out of the raid and have a healer dispel the feared to get them back in fast.

EVERYONE

STACK AND DODGE

Play Button
КОПИРОВАТЬ
Consuming Terror
Frontal

Shek'zeer fires massive Shadow damage in a cone towards the raid.


Any player hit will be feared and can be dispelled.


The raid should stack up and bait the cone, moving in the same direction to avoid any players getting hit.

КОПИРОВАТЬ
Amassing Darkness
Healer Mechanic

Mild Shadow damage that will start targeting 1 player and a further player every 2 seconds until it hits everyone.

КОПИРОВАТЬ
Sha Energy
Raid Damage

5 random players are targeted with mild Shadow damage.

КОПИРОВАТЬ
Calamity
Raid Damage

A raid-wide 50% current health hit, this should align with Healing Cooldowns.

КОПИРОВАТЬ
Eyes of the Empress
Tank Mechanic

This returns from Phase 1, ensuring tanks need to swap.


Roughly every 11 seconds, Shek'zeer will inflict the current tank with a stack of Eyes of the Empress.


Tanks should swap at 3 stacks, going to 4 in an emergency.


If either Tank reaches 5 stacks, they will become a Servant of the Empress, almost certainly causing a wipe.

КОПИРОВАТЬ
Amassing Darkness
Healer Mechanic

Mild Shadow damage that will start targeting 1 player and a further player every 2 seconds until it hits everyone.

КОПИРОВАТЬ
Calamity
Raid Damage

A raid-wide 50% current health hit, this should align with Healing Cooldowns.

КОПИРОВАТЬ
Sha Energy
Raid Damage

5 random players are targeted with mild Shadow damage.

КОПИРОВАТЬ
Eyes of the Empress
Tank Mechanic

This returns from Phase 1, ensuring tanks need to swap.


Roughly every 11 seconds, Shek'zeer will inflict the current tank with a stack of Eyes of the Empress.


Tanks should swap at 3 stacks, going to 4 in an emergency.


If either Tank reaches 5 stacks, they will become a Servant of the Empress, almost certainly causing a wipe.

0
Grand Empress Shek'zeer Picture
Wipefest Logo
WIPEFEST.GG
Help your team reach its full potential.
Find a log for the fight that you want to analyse, and Wipefest will do the rest, by using data from Warcraft Logs to display insights and timelines for raid encounters.

Answer common mechanical questions about every pull, while the timeline aims to give a concise high-level overview of what is happening in a fight.
START ANALYZING NOW
Grand Empress Shek'zeer
AVAILABLE ANALYSIS