The fight consists of 3 phases, with a new boss in each phase.
Each phase starts after you kill the boss from the previous phase, with RP in between.
The next boss enters the arena after maximum 3 minutes, whether the previous boss is killed or not.
Phase 2 - Acidmaw & Dreadscale: Slime Pools do increased damage, last longer and expand more.
Range should stay away from the boss to avoid the boss' interrupt and come to melee to remove Snobold Vassal easily.
FROM THE FIRE
FOCUS SNOBOLDS ON PLAYERS.
TARGETED PLAYERS SHOULD
GO IN MELEE RANGE FOR CLEAVE.
FROM THE BOSS
Gormok increases its damage by 15% every time it throws a Snobold.
At the beginning of the phase, Acidmaw is rooted and Dreadscale is mobile. They switch after burrowing.
Their debuff is applied differently when they are rooted or mobile.
MOVE TO PLAYERS
WITH THE OTHER DEBUFF.
When Acidmaw is mobile, he will apply Paralytic Toxin on random players. It deals DoT and reduces movement speed by 10% every 2s until the player is paralyzed or the debuff is cleared by a player afflicted by Burning Bile.
STAY BEHIND THE BOSS.
MOVE OUT FROM THE POOL.
Deals damage to players within 15 yds and knocks them back. This ability is only used by a rooted boss.
MOVE AWAY FROM
THE TARGETED PLAYER.
Inflicts damage, knockbacks and stuns all players for 7 seconds, used immediately before Trample.
DODGE THE BOSS CHARGE
TO KEEP IT FROM ENRAGING.