

Malkorok has two phases that are on a set timer that repeat.
For the first 2~ minutes of the fight, you will endure the Might of the Kor'kron, where he will use many abilities against you.
Once he reaches 100 Rage, he will enter Blood Rage, only using 2 abilities for 20 seconds until his Rage is depleted.
Tanks must swap for the Fatal Strike debuff.
The raid should be spread throughout the fight to avoid Arcing Smash.
Assign positions for soaking the Imploding Energy.
Seismic Slam now spawns Living Corruptions.
Orbs of corruption will clutter the room through Essence of Y'Shaarj.
Move away from players with Displaced Energy in the Blood Rage phase.
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These abilities are present throughout the whole fight.
ASSIGN PLAYERS
TO CLEAR ORBS
Every 3 seconds, 2 (10-man) / 5 (25-man) corruption orbs spawn at random spots that persist throughout the fight.
Touching an orb detonates it, removing Ancient Barrier, and dealing moderate Shadow damage.
These should be periodically removed by players with strong defensive cooldowns or immunities to avoid being overrun.
All healing is absorbed and converted into an Ancient Barrier on the player, up to 100% of their maximum health.
The Barrier absorbs damage equal to the healing absorbed and can also absorb fall damage.
Healers should aim to keep these shields topped off.
Additionally, the Miasma deals periodic Shadow damage to all players every 2 seconds.
All healing is absorbed and converted into an Ancient Barrier on the player, up to 100% of their maximum health.
The Barrier absorbs damage equal to the healing absorbed and can also absorb fall damage.
Healers should aim to keep these shields topped off.
Additionally, the Miasma deals periodic Shadow damage to all players every 2 seconds.
This phase occurs between 0-100 Rage and lasts roughly 2 minutes.
EVERYONE
MOVE
EVERYONE
SPREAD OUT
Roughly every 15 seconds, Malkorok hits a random player (and any players within 5 yards) with massive Physical damage and knocks them into the air.
Stay spread to avoid splash.
On Heroic, a Living Corruption is spawned upon use of Seismic Slam. These pulse an aura, Languish, within 8 yards of themself that reduces movement and casting speed by 75%.
EVERYONE
SOAK
Malkorok opens 3 (10-man) / 7 (25-man) tears around the room that deal moderate Shadow damage to all players within them upon implosion.
If there are no players inside any of the tears, massive Shadow damage is done to all players.
Make sure there is a player in each soak that has a full Ancient Barrier.
Triggers explosions in the areas recently hit by Arcing Smash, dealing lethal Shadow damage.
Remember the Smash locations and stay clear until the phase ends.
Triggers explosions in the areas recently hit by Arcing Smash, dealing lethal Shadow damage.
Remember the Smash locations and stay clear until the phase ends.
This phase occurs between 100-0 Rage and lasts roughly 20 seconds.
Ancient Miasmia and, as such, Ancient Barrier do not work during this phase.
Malkorok debuffs random players with a dot that deals Shadow damage every 3 seconds for 9 seconds, on heroic: THIS ALSO ROOTS THE PLAYER!
On expiration or dispel, it explodes for massive Shadow damage within 8 yards. The afflicted player is immune to their own explosion.
The raid needs to move from the player and dispel only when safe!
Malkorok debuffs random players with a dot that deals Shadow damage every 3 seconds for 9 seconds, on heroic: THIS ALSO ROOTS THE PLAYER!
On expiration or dispel, it explodes for massive Shadow damage within 8 yards. The afflicted player is immune to their own explosion.
The raid needs to move from the player and dispel only when safe!