

Single phase encounter with a damage amp at 100 energy.
Kill orbs ASAP and don't let them touch the boss.
Clones will spawn and cast Shadow Fracture. The clones need to be interrupted or crowd controlled.
Puddle drops are permanent and will slowly fill the room. Be careful where you drop them!
Killing an orb applies a raid-wide DoT. Stagger orb kills so this DoT doesn't stack.
Several players will now be marked for Shattering Twilight, which sends lines of spikes from the player locations.
Clones will spawn with Nexus Shield, protecting them from interrupts and crowd control. Only one can be stopped at a time. When you stop one with no shield, another will lose their shield and will then be stoppable.
Dead orbs respawn in each wave. Lots more orbs to handle!
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Don't let the orbs reach the boss.
Interrupt the adds.
Drop your debuff near the edges.
Everyone
Don't let orbs touch the boss.
Kill orbs one at a time.
Several Concentrated Void orbs spawn and slowly move toward the boss. If an orb reaches him it will wipe the raid.
Tanks should kite the boss away from orbs while DPS kill them.
Void orbs deal pulsing damage to anyone standing too close. The range is very small. You can still melee them, just be careful.
Killing an orb applies an 8s DoT to the raid. This debuff stacks.
Kill orbs quickly, but not too fast; kill one at a time to avoid stacking the debuff.
On Mythic, dead orbs will respawn as Enduring Void orbs each time new orbs spawn.
This means each spawned wave will contain more active orbs to handle.
Everyone
Stop the casts with CC or interrupts.
Everyone
Find the clones without shields and stop their casts in order.
When clones spawn, all but one will be buffed by Nexus Shield, which prevents interrupts and crowd control.
When the clone without Nexus Shield is interrupted and destroyed, it removes the Shield from another random clone, allowing the next clone to be interrupted and crowd controlled.
Everyone
Place puddles near edges
Everyone
Do as much damage as possible
while dodging the beams.
At 100 energy, the boss will stand in place and deal raid-wide pulsing damage for 20s. Several beams rotate around him, dealing massive damage to anyone hit.
During this time, Salhadaar takes 25% increases damage. A permanent puddle is left behind when this ends so tank him near the edge before he casts this ability.