

Single phase encounter with an intermission.
Two boss encounter. Both dragons can be attacked during the phase. Neither can be attacked during the intermission.
Break tethers when you are tethered.
Soak the Gloom orb as it travels across the room to reduce its area of denial and damage.
Lock down the Voidorbs with crowd control.
Stay safe inside the barrier during the intermission.
After all tethers are broken, the raid will take damage.
Players get a vulnerability after soaking the Gloom orb.
You'll need to avoid circles on the ground during tether breaks.
Soaking a Gloom orb will cleave damage in a small radius.
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Tank the dragons apart and keep their health between 10% of each others to avoid the damaging buff.
Tank should use the beam aimed at them (not at a random marked player) to reduce the tether effect.
Interrupt and CC the adds, soak the Gloom orb.
Everyone
Run out quickly to dodge more easily.
Tethers all players to Vaelgor and pulls them toward him (the pull is strong!). Tethered players take increasing damage over time.
Each time a player breaks their tether, the raid takes some damage.
When all tethers have been broken, the Nullzone explodes and deals raid-wide damage and a short DoT.
Try not to overlap this damage with other dangerous mechanics.
On Mythic, it creates lots of circles on the ground after the first player breaks their tether.
Everyone
Dip into the beam to reduce Nullzone pull.
Everyone
Avoid being hit and dispel feared players.
Cone-shaped blast toward random marked player. The cone deals damage and fears any player hit. Feared players will run away uncontrollably.
The fear can be dispelled.
On Mythic difficulty, feared players run away 50% faster. Dispel them quickly so they don't run out of range.
Everyone
Touch the orb to soak it as it passes.
Ezzorak creates a Gloom orb and shoots it toward the tank. The orb shrinks each time a player soaks it, up to 7 times.
When the orb reaches the edge of the room, it will explode, deal raid-wide damage, and leave a massive puddle. Puddle size and explosion damage are reduced with each soak.
Players who soak Gloom orb take damage and a heavy DoT for 12s. This DoT can stack.
On Heroic difficulty, after their Gloom orb DoT expires, soakers are debuffed for 1 minute, taking 500% increased damage from soaking.
On Mythic difficulty, players who touch the Gloom orb create an AoE cleave around them.
This cleave applies Gloomtouched to anyone hit, which will then apply Diminish to those players for 78 seconds and 1000% increased damaged from soaking. TBD on what the best strategy will be.
Everyone
Spread out and CC the Voidorbs
Every player is marked with a small AoE circle. After a few seconds, the circles pop for damage and spawn Voidorbs.
Voidorbs will cast voidbolt on targets, dealing some damage. You can crowd control and interrupt them. Try to knock and grip them together and kill them ASAP.
The dragons get a 100% damage buff if their health differs by over 10%, or if they are tanked less than 15yd apart.
If one dragon dies before the other, the living dragon will get a stacking 30% damage buff.
Players caught behind Vaelgor or Ezzorak are hit by their tail, getting knocked away and taking a short bleed DoT.
The dragons get a 100% damage buff if their health differs by over 10%, or if they are tanked less than 15yd apart.
If one dragon dies before the other, the living dragon will get a stacking 30% damage buff.
Players caught behind Vaelgor or Ezzorak are hit by their tail, getting knocked away and taking a short bleed DoT.
Several random players are randomly debuffed with a DoT. This stacks and occurs constantly throughout the phase.
Stay close to the center of the barrier
Move to the edge if debuffed
Kill the add quickly before the dragon comes down again
Everyone
Stand in the barrier
Kill the add
Move out if debuffed
A large barrier spawns. Stand inside to take reduced damage from Midnight Flames during this phase.
When the barrier forms, a Manifestation of Midnight will spawn, and Midnight Manifestation DoTs will be removed from players.
Several players are marked with a circle. They pulse damage around them and explode after 4s.